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Skul: The Hero Slayer News

Early Access Patch Notes #09 (Edited)

Hey Skul Squad,
You may have seen this listed on our ‘Development Roadmap’, but this patch includes a major update of the skills for a bunch of different skulls (Common~Rare grade).

The list of additions is pretty extensive, but we think one really stands out from the rest.

Behold the new and improved Gargoyle equipped with Laser Eyes. Bet you didn’t see that coming! (Neither did the soldiers though to be fair....)

The new set of skills should really liven up the gameplay for the skulls involved and make clearing maps even more fun. And as always, let us know what you think of the changes on our Discord! Your feedback is very important to us.
We also fixed some bugs, sound effects and balancing issues. Please see below for the deets~

[h3]System[/h3]
  • Fixed bug where some projectiles passed through walls.
  • Fixed problem where a Lion Statue in Chapter 2 hit the player for an abnormally high amount of damage.
  • Fixed sound issue related to a trap on a certain map in Chapter 2.

[h3]Skulls[/h3]
  • Skeleton-Spear
    - Added skill [Rush Forward!]
  • Carleon Recruit
    - Added skill [Comrade: Recruit]
  • Sneak
    - Damage is now dealt to nearby enemies when using [Back Roll]
  • Werewolf
    - Damage is now dealt to enemies when using [Beast Leap]
    - Added skill [Hunt]
    - Added skill [Predator]
  • Warrior
    - Added skill [Mighty Strike]
    - Added skill [Suppress]
  • Minotaur
    - Added skill [Pulverize]
    - Added skill [Bludgeon]
  • Jinn
    - Added skill [Giant]
    - Added skill [Genie Lamp]
  • Mummy
    - Changed effect of skill [Mummy Poison]
    - Added skill [Mummy Ball]
    - Added skill [Claw]
  • Gargoyle
    - Added skill [Gargoyle Eyes]
    - Added skill [Twister]
  • Glacial Skull
    - Added skill [Ice Field]
  • Hunter
    - Added skill [Siege Shot]
    - Added skill [Steady Shot]
    - Improved sound effect of projectiles when hitting enemies or walls
  • Aqua Skull
    - Added skill [Waterspout]
    - Removed water sound effect when dashing
  • Rider
    - Raised Max Passive Attack Increase from 30% to 50%
    - Added skill [Flame Boots]
    - Added skill [Flame Chain]
  • Clown
    - Added skill [Jack-in-the-box]

[h3]Enemies[/h3]
  • Raised volume of enemy characters’ death sound effect
  • Fixed issue where the Chapter 2 Gold Mane Infantryman’s ax attack visual effect didn’t match up with the actual hit box

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DEVELOPMENT ROADMAP

Hello! This is SouthPAW Games, the development team for “Skul: The Hero Slayer”.

First of all, we’d like to thank you once again for being a part of this community. All of the feedback we’ve received has been extremely insightful and helped us to both improve the Early Access version of the game and also prepare it for the full launch. These first two months of EA in particular have helped us to choose our path going forward. And now that we’ve decided exactly what content needs to be added before the full launch, we’re finally ready to present our Development Roadmap for “Skul: The Hero Slayer” to you.

[h2]Roadmap Summary[/h2]
We’re going to try and add as much new content as possible during the Early Access period. We’ll also do our best to polish the existing content based on your feedback until the game’s full release.
When considering the amount of content we have planned and the time it will take to develop that, we’re expecting to officially release the game sometime in October.
With that being said, we’ve also started to work on the PS4 and Switch ports. We’ll continue development of them in parallel with the PC version and hope to release the console versions soon after the full launch on Steam.

[h2]Direction Going Forward[/h2]
Our main focus is to double down on what makes Skul fun, all the while improving upon its underwhelming aspects.

[h3]Battles Kicked Up A Notch[/h3]
Picking up skulls and items will come faster and easier than ever before. Also depending on your luck, you can get much stronger at the beginning of the game. This should ratchet the tension up a notch and make for even more exciting battles.

[h3]New Event[/h3]
The little skeleton will be helped in a wide range of ways after rescuing its demon brethren or meeting other helpful characters.
We also plan on reforming the Witch’s Trait System for the full version. You’ll have much more to choose from and be able to improve the character more strategically. This should provide for even more varied and interesting battles.

[h3]Even More Drama[/h3]
We’ll be adding a wide range of skulls, skills and items going forward. You’ll also experience special effects thanks to the “Set Effect System” we plan on implementing.
A keyword system will provide new and diverse effects that will strengthen your character and give you even more ways to take out the Imperial Army.

[h3]Wrapping Up The Story[/h3]
The adventure of the little skeleton is drawing close to its climax.
You’ll soon find out how the story ends and also learn more about Harmonia’s past thanks to the memories of the undead skeleton.

We’ve said this before, but “Skul: The Hero Slayer” really is a game that’s being shaped by this community. We’re paying close attention to your opinions and that’s really helped us to paint a clear picture in our minds of how this game’s development should progress going forward.

With that in mind, this announcement is just a summarization of all the main points we wanted to share with you. There are countless other opinions and ideas that we couldn’t address here, but you can be rest assured that your voices are being heard and we’re working tirelessly to bring the best version of Skul to you that we can.
We can’t wait to continue down this path together with you all. Thanks everyone!

Early Access Patch Notes #08(Edit)

Hello,

The bug listed below was taken care of with this hotfix for Release Version 1.7e.

  1. Fixed bug where part of the text for the Archlich didn't appear for some languages.


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Skul Squad!
This Patch welcomes 3 new skulls to the Continent of Harmonia!

The uber-powerful Archlich will strike fear into the hearts of enemies, while the Thief will rob enemies blind and then use their coins against them in the heat of battle. All of the new skulls have their own unique characteristics and skills, so you should experience even more special action and have a great time playing with them.

Also, we have improved and added to the sounds and special effects in the game. So listen closely!
See below for more detailed info.

[h3]Skulls[/h3]
  • New Skulls Added
    - Archlich
    - Aqua Skull
    - Thief


[h2]Archlich[/h2]
  • Grade: Legendary
  • Type: Balance


*Gatekeepers of darkness! My agents and soldiers! Obey my command!*











[h2]Aqua Skull[/h2]
  • Grade: Rare
  • 타Type: Power


*A Skeleton Soldier that fell into the Elemental Lake.*








[h2]Thief[/h2]
  • Grade: Common
  • Type: Speed


*When I got Demon Life Insurance, they didn’t pay me, but rather just brought me back from the dead as a skeleton!*





  • Grim Reaper
    - Drastically increased the amount of skill damage dealt when swapping
  • Ninja
    - Fixed problem where you could cancel a skill by jumping


[h3]Quintessence[/h3]
  • Archdemon
    - Fixed it so that projectiles won’t explode even after hitting walls


[h3]Sound[/h3]
  • Improved and added sound for Adventurers
  • Improved sounds effects when swapping
  • Improved overall quality of the sound
  • Added sound effect to Iron Shoes of Bitter Cold when landing on the ground
  • Improved sound of the Broken Mana Engine

Early Access Patch Notes #07(Edit)

Hey Skul Squad,

The bugs listed below were taken care of with this hotfix for Release Version 1.6g.

  1. Fixed bug where attacking while dashing to the left caused the character to perform an air attack.
  2. Fixed bug where the Gargoyle sometimes didn't jump and just slammed the ground when using the 'Stone Stomp' skill.
  3. (4/20-Additional Alteration) Fixed bug where picking up a Spirit-related item while already in possession of the Elementalist's Blessing caused it to not function properly.


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Hey Skul Squad,
This patch is focused on ‘System Optimization’ just like we previously promised to update. And while it’s still not perfect, you should experience improved and stabler gameplay during the EA period.
As for the next update, we’re planning on adding new content based on your feedback up to this point.
Please see below for more detailed information about this update.

[h3]System[/h3]
  • We’ve optimized the game so that you should be able to play comfortably on lower spec computers from now on!
    1. Vastly improved the performance of the ‘Light Effect’
      - Lowered the minimum specs needed to use the improved lighting feature.
      a. System Memory 16GB+ → 4GB+
      b. VRAM 3GB+ → 1GB+
      - Use this path to improve the lighting [Pause → Settings → Light Effect]
    2. Improved performance of the physics engine.
      - This should really lighten the load on your CPU!
    3. Improved speed of map loading.
  • Fixed a bug where the character sometimes got stuck in the wall.
  • Fixed problem where the amount of gathered Dark Quartz displayed on the ‘Game Over Screen’ didn’t reset.


[h3]Item[/h3]
  • Fixed a bug where the Ruby Heart’s effect wasn’t working properly.