1. Lock 'n Load Tactical Digital: Core Game
  2. News

Lock 'n Load Tactical Digital: Core Game News

16 Jun 22 Early Access Build

- fixed Arnat's Shaken Morale to be 5.
- updated StuH counter; different paintjob and ordnance table.
- possible fix for three-module scenarios loading with 'missing counters'.
- Scenario Editor: added unit attributes Immobilized, Arrive Adjacent.

10 Jun 22 Early Access Build

- same LOS fix as on Jun 6 but for split hexes.
- Fire in the Streets of Stalingrad: fixed the German reinforcements not having any arrival hexes.

06 Jun 22 Early Access Build

- fixed an AI loop if it fired using a stack of units containing passengers on a vehicle.
- fixed LOS sometimes not skipping lower obstacles when between two hexes of differing height.
- multiplayer: possible fix for a disconnect when withdrawing from Melee.
- Guards Counterattack & Hold and Fire in the Streets of Stalingrad: updated to add three more German squads to the German OOB.
- Scenario Editor: added unit attribute Sluggish Start.

03 Jun 22 Early Access Build

- fixed deployed immobile weapons from being allowed to move up/down stairs.
- fixed the StuH counter & stats.
- Queens Pawn to Queens Three: fixed the motorcycle SSR not being enforced (also added to Scenario Editor as the unit attribute No Mounted Weapons).
- Scenario Editor: added unit attribute Slayer Weapon.
- Multiplayer: restored the missing X/checkmarks on the network game setup screen.

01 Jun 22 Early Access Build

- Heroes of the Bitter Harvest: Enemy at the Gates released.
- Battle of Bloody Gulch: fixed the AI being backwards for who is attacking vs. defending for this scenario's vic condition.
- Scenario Editor: the unit attribute 'Start Towed' no longer checks the towing vehicle's carrying capacity (this was making the Jeep in the scenario Bridge at Chef du Pont unable to tow the 57mm ATG).
- Heroes of the Bitter Harvest: fixed missing counter graphic for Soviet Flamethrower.