1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

26 Oct 21 Early Access Build

- more sound effects added for snipers, misc small arms, tank guns & movement, gazelle & puma helos
- possible fix for AI moving Mobility Destroyed vehicles

25 Oct 21 Early Access Build 2

- Left Hook: fixed German vehicle entry hexes

25 Oct 21 Early Access Build

- Valor of the 13th: fixed the order of the first two scenarios (Left Hook should be first chronologically)
- Cats to the Highground: fixed one of the German Stugs not giving exit victory points
- the ding/drumbeat sounds are now toggleable on Game Options->Audio & Video
- fixed a bug where if the AI moves over some friendly units and then takes opfire on a further move, the units it ran over could be targeted for damage checks
- fixed a bug where if there were two ordnance weapons in a hex and a target was out of range of one of them, the second was sometimes considered as unable to fire at the target
- fixed a bug where units with facing would sometimes be allowed to fire out of their allowed arc
- Map 26/26F: fixed three hexes not being marked as Orchard

20 Oct 21 Early Access Build

- Heroes of the Motherland: Valor of the 13th DLC released (pending Steam approval)
- added new rule to Options->Rules screen - Optional Penetration Damage; rolls on a table of damage results for armored vehicles that would normally be destroyed by ordnance attacks (58% chance of still Destroyed, the rest are things like mobility damage, crew stunned, or turret damage).
- more sound effects added
- fix for a potential crash when selecting a specific mortar for an indirect mortar attack

15 Oct 21 Early Access Build

- fixed a bug where one of the methods the AI uses to move units could sometimes not properly deselect units left behind and they could get hit by opfire on the moving unit
- Scenario Editor: added new victory conditions: Capture Trenches/Foxholes, Eliminate Vehicles, and Eliminate Squads; custom label now available for Eliminate All Mission-Flagged Units; # of victory groups for victory added as an option on Victory Conditions
- Scenario Editor: added Motivated Troops SSR; Rules SSRs are now in a scrollbox
- Scenario Editor: added AI setup preferred hexes for Foxholes and Trenches.