1. Lock 'n Load Tactical Digital: Core Game
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Lock 'n Load Tactical Digital: Core Game News

19 Mar 21 Early Access Build

- fixed AI vehicle smoke/WP shots not making a firing sound effect
- fixed From the Masses to properly place the new unit in a cave/bunker/etc if the spawning unit is in that sort of location
- Map 16 & variants: fixed D5 not being Road
- the "remain in fire" action button now flashes when it is up to draw attention to it
- Normandy/Rhine: fixed sound for German AA team
- Rhine: fixed US Army squads missing fire sound
- Bridge at Chef du Pont: actually fixed the German OOB designation text
- Raid on Taivu: changed the US starting forces' MGs to default to dismantled
- Road to Foucarville: fixed a typo in the SSR text
- Night Moves: told the German AI to get over to the UK exit hex faster

17 Mar 21 Early Access Build

- Heroes of Normandy Pack 2 released
- fixed LOS parallel to perfect hexside terrain sometimes improperly returning as Blocked
- fixed LOS line that crosses a perfect hexside to show red at the start of the hexside instead of the end
- Armored Assault: fixed the US reinforcement MMCs to count for VP when eliminated
- Battle of Buariki: fixed the winner to be Japan when the US loses too many squads

15 Mar 21 Early Access Build

- another fix to LOS along hexsides sometimes being non-reciprocal
- added some missing LOS files to the Rhine build, was making some scenarios fallback to whole-hex LOS
- another fix for Shaken units with no valid movement destination who fail a stay-in-the-fire morale roll
- fix for AI moving to grab an adjacent victory hex sometimes heading to the wrong level of a building from outside
- fixed visual range not restricting vehicle smoke/WP targeting
- Le Manoir: fixed the stray squad weapons for the non-eligible group to not show up in the Reinforcements window

12 Mar 21 Early Access Build

- fixed Shaken units to be able to drop weapons in the Ops Phase
- fixed Shaken units with no valid movement destination to be eliminated if they fail a stay-in-the-fire morale roll
- fixed opfire on AI-moved units sometimes hitting the units that were left behind
- fixed leader-provided Plough the Row skill to properly disallow a 2nd attack into the same hex as the 1st
- Battle of Buariki: added SSR text about the restricted movement of the Japanese

11 Mar 21 Early Access Build

- Battles to the Rhine released
- fixed ninjitsu to use the correct attacking side for melees when used on the Japanese turn
- multiplayer: fixed a bug where close assault weapon/leader selections were not being properly passed to the other computer
- multiplayer: another fix to rotating a team weapon to fire at a stack, this time on your turn
- multiplayer: fix to the order of resolution of Banzai melees at the end of the impulse