Patch v0.1.232.16 (Christmas Update)
Note: Expect an increased game file size due to the new HDR lightmaps.
General
Seasonal
Area: Coast Fishery
Area: Coast Cliffside
Area: City Market
Area: Market Shop
Area: ???
Bug Fixes
General
- Improved the fidelity and texture work for the gloves and models of the following viewmodels: canesword, revolver, shotgun, flaregun, beartrap, flashbomb, handlantern, light gem ring, jackolantern, syringe, enemy carry models
- Added inspect animation to light gem ring
- The canesword can now be unsheathed and charged up with a single input hold
- Lightmaps are now formatted for high definition range (HDR) and handle color/shadowing in a more gradual and smoother way
- Improved shop restock and inventory handling
- Added a Reset to Defaults button in the settings menu
- Added Anisotropic Filtering in video settings
- Improved antialiasing for point-filtered cutout surfaces
- Added action log message for placing the inventory in an invalid position
- Added action log message for trying to add an item to a full inventory
- Tweaked sound propagation so outdoor sounds travel a bit further
Seasonal
- Added outdoor falling snow and ground snowfall
- Added weapon 'Snowball' which douses fire and blinds impacted enemies
- Added Santa Hats to Huntsmen and Batbarbers
- Added Krampus skin for the Goatman
- Added Reindeer costume for the Fishdogs
- Added tiny Santa Hat for Bubert the Rat
Area: Coast Fishery
- The locked watchtower is now accessible with a key
- The carriage basement garage is now accessible
Area: Coast Cliffside
- Added new kitchen and hammock area to the lighthouse
Area: City Market
- Added entrance to the future Underport district
- Added Lord Kar manor entrance hall
- Added some additional enemies to Lord Kar's manor
- Reworked some of the structures outside the front of the barbershop
- The chest reward for the hidden switch has been replaced with a new unique treasure
- Stocked the kitchens and various dining rooms with new food items
- Tweaked some of the ammunition and treasure balance
- Made the jewlery box in the pharmacy shop openable
- Improved some detailing and texture trims
- Fixed dumbwaiter not dealing crush damage
Area: Market Shop
- Added attic area
Area: ???
- The mirror beckons you...
Bug Fixes
- Wax cylinders should no longer appear in the shop on difficulties that don't require them
- Fixed issue where AI would sometimes not react to suspicious objects like allied corpses
- Fixed issue where AI could rotate past their IK limits
- Fixed issue where AI could not break doors correctly
- Fixed issue where rapidly interacting with the attached key on the Goatman's back would create a glitched duplicate
- Fixed various issues with AI pathfinding not taking the correct navmesh links
- Fixed market gunshop clerk room door not being properly locked
- Fixed Batbarbers not facing the correct direction after a lunge attack
- Fixed issue where repeatedly examining an item would gradually offset it in the examine window
- Fixed several issues with fire propagation and contact fire checking
- Fixed bullet trails not correctly pooling and restoring
- Fixed issue where projectiles would not correctly play their loop sounds after pooling
- Fixed physics issue where players would be killed while crouched while riding an elevator
- Fixed various geometry and occlusion issues
- Fixed various description typo issues
- Fixed an async error when switching monitors in settings
- Fixed an issue where empty save slots could be deleted
- Fixed issue where pause menu would override input while in load game menu
- Fixed null reference with model dynamic attachments