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Ardenfall News

Ardenfall Demo Patch 0.6.5 Changelog

The second patch for the Ardenfall Demo is here - consisting of some MAJOR save related fixes, plus a few minor features and tons of smaller fixes.

[h3]Content:[/h3]
  • Added Inn system: sleep at the inn and skip the night!
  • Made several fungi pickable, added new consumables

[h3]Balance Changes:[/h3]
  • Increased money gained from selling items
  • Made merchants refill gold and money every day
  • Made plants pickable every day
  • Heavily increased chance of arrows appearing in containers

[h3]Improvements:[/h3]
  • Improved heavy weapon animations and combat feel
  • Improved starting dungeon
  • Improved Inn level design
  • Improved southern forest level design
  • Added many more icons to dialog
  • Improved dagger combat
  • Improved Dozaru animations
  • Improved Darvaki animations
  • Added more spawn points
  • Improved Sheru Tombs entrance
  • Made inventory and gold changes show up in UI
  • Made NPC merchants, inn keepers, and quest NPC’s show relevant icon on lookat
  • Improved faction relationship UI
  • Added traits to in-game character sheet
  • Added simple quickslot visual to player inventory screen
  • Added “Open Log Files” button to options menu

[h3]Major Fixes:[/h3]
  • Fixed character name, faction relationships, and certain attributes + skills not saving
  • Fixed locked chest becoming non-interactable after saving

[h3]Fixes:[/h3]
  • Fixed movement stutter 
  • Fixed “faction popup” appearing when it shouldn’t (Regression in 0.6.4)
  • Reduced volume of stone footstep sounds
  • Fixed Outlaws not attacking the player
  • Fixed silvanite chestplace not hiding arms
  • Fixed dark steel greatsword offset
  • Removed character bone scaling temporarily, fixing various animation offset issues 
  • Fixed some pickables having “Pick {0}” in name
  • Fixed Darvaki “Saluting” 
  • Removed player “flinching”, fixing issues with weapon being misaligned 
  • Fixed sheranu hut interiors not applying interior ambient filter
  • Fixed barefeet not playing object footstep sounds
  • Fixed character name not having limit
  • Removed confusing “Equip” option from item pickups
  • Renamed “Loot” option to “Open” for dead bodies to be consistent with containers
  • Fixed “health delta” UI not working sometimes
  • Fixed a soft lock in Yanaki quest
  • Fixed outline sticking around on pickable plants

Ardenfall Demo Patch 0.6.4 Changelog

The first official Ardenfall Demo patch has come! This patch fixes many major issues, with a few quality of life additions here and there, and some balance tweaks to fix glaring issues. The next patch will most likely contain many more balance changes, and of course more fixes!


[h3]Major Fixes:[/h3]
  • Fixed floating monsters in Living Tunnels
  • Fixed save menu manual saving causing mouselook to enable
  • Fixed trade menu causing mouselook to enable
  • Fixed mage robes + basket + other items tooltips breaking
  • Fixed certain npc spawners not saving state
  • Fixed being damaged sometimes resulting in weapon being softlocked
  • Fixed spell hand vfx not being removed when entering water
  • Fixed Karuntak floating after leaping
  • Fixed Niko not attacking
  • Fixed typing in save menu sometimes exiting the menu
  • Fixed inventory contents flipping sometimes
  • Fixed softlocks in various quests
  • Fixed night time lasting too long


[h3]Fixes:[/h3]
  • Fixed sun “snapping” at noon
  • Fixed finger animations on humanoids
  • Fixed Kawamoku’s flying into the heavens
  • Fixed flinch animation being too extreme
  • Fixed item events not occurring for spell hand vfx
  • Removed constant fireball sound
  • Made health, mana, stamina potions only fill to the max health of the casting time
  • Fixed save screenshot being cropped incorrectly
  • Fixed spell merchant buying spells at reduced prices
  • Fixed innkeeper not selling drinks
  • Fixed interaction point in The Forge
  • Increased scale of some sliders
  • Added quest markers to all quests
  • Added far quest markers to final steps of yanaki quest
  • Fixed journals in various quests
  • Fixed Lone Healer not having dialog
  • Fixed rings found in containers not being enchanted
  • Fixed manual save triggering multiple saves
  • Fixed collisions and seams in Abandoned Mines
  • Removed incorrect items from Abandoned Mines
  • Fixed incorrect key for quicksave in shortcut lists
  • Fixed footstep sounds not playing with most weapons
  • Fixed material sound not being applied to several tunnel pieces


[h3]Balance Changes:[/h3]
  • Cut Hollowhorn health in half
  • Balanced enemy spawn rates
  • Increased attack speed on niko’s shot
  • Added new spells to mage set
  • Made arrows guaranteed to be re-picked up
  • Increased chance for mage robes and lockpicks to appear in containers
  • Increased chance for spell slates to appear in merchant trades


If you find any issues while playing, please join our Discord to report them!

Demo Softlaunch Now Available!

After nearly 5 years of development, Ardenfall is soft launching its playable demo!
You are able to play through the whole core gameplay loop - create your character, kill monsters, explore several large dungeons, interact with dozens of fully-written NPCs, and loose yourself in a large chunk of the world of Ardenfall.

This is a soft launch, which means there are many known issues that we are still fixing. If you run into problems or have any feedback, we would love to hear from you! The easiest way to reach out is through our discord: Discord Invite

We hope you enjoy your experience in the dangerous wetlands of Ardenfall.

May the sheru's roots protect you traveler,
- The Spellcast Team