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Shady Knight News

Update Notes (Improved Spider Behavior, Bug Fixes, Small Improvements)

[h3]Improvements
[/h3]
  • Improved Spider behavior (too aggressive for new players and even for bigger fights),
  • Slightly slower bite attack,
  • Slower jumps to make them more avoidable and fun for perfect sword throws,
  • When many only ONE can jump at a time to avoid unfair jump spamming,
  • Thicker rope colliders,
  • Increased impulse for the advanced Dash Recovery move.
  • The final boss is locked by the hubs. You don’t need high ranks to unlock the fight, but at least beat all the levels.


[h3]Fixed bugs
[/h3]
  • Fire Jars stop working after a few resets,
  • Reaching x99 combo on the secret arena is breaking the gameplay (stop being TOO good!),
  • Spear Parry counted as Sword Parry,
  • Results screen didn’t show the Green Frame when run is Flawless (after the first time).


[h3]Hints and Level improvements
[/h3]
  • Improved WRATH hub traversal bits,
  • Slightly reworked Ballista Glade tower,
  • New hints on Hunted (Weapon Boost), on Overwhelmed (Dash Recovery), On Blessed Heavies (Tangent Wallkick)


My top priority at the moment is the first player experience, as the learning curve in my game is unusual. I see that half of the frustration with the game is a simple miscommunication/lack of direction but at its best and worst, Shady has always been a game full of hard-to-explain contextual tricks and moves. I'll do my best to invite more people into the fun zone.

Thank you for playing!

Yours,
cptnsigh

Update Notes / Increased Grappling Range, Reworked Fire Shield Levels, etc.)

Hi everyone,
Here are the most important changes in the latest build:

[h3]Reworked Levels: Warding Flame & Burning Air
[/h3]Due to the abnormal difficulty spike. The introduction of fire shields was ridiculously brutal and even misleading as not only Fire can break them!

  • Added more hints on how to play with fire.
  • Tweaked layouts to give more space to fight with enemies.
  • Adjusted platforming bits to keep the flow.
  • More options for fire strikes (Fire Pots, Braziers).


I hope the new versions are more in line with the previous towers and finally fun to master!

[h3]The Grappling Range for Grappling Points has been increased significantly.
[/h3]Moments where you can barely reach the point even in a jump aren't very shady.
I want you to have more opportunities for epic comebacks from a fall or in the midst of action.


[h3]Other Improvements
[/h3]
  • Improved placement of the hint glyphs for new players.
  • Reduced the slow-mo effect when taking damage. The old value felt too disruptive, the slow motion is just there to give you a moment to decide what you're going to do when you're vulnerable.
  • Added a hint to the bonus levels to make the rules clearer.
  • Added more fall checkpoints in the second half of the game.
  • Added grappling points to arenas to give a chance of instant redemption.
  • Hubris' final arena exit platform improved.


+ some other tiny things I probably forget to mention.

Thank you so much for playing, leaving feedback and for your amazing reviews!
I’ll keep improving the experience.

Yours,
cptnsigh

Quick Fix (gameplay options visibility)

  • Fixed visibility of gameplay options with different aspect ratios
  • Some tiny tweaks

Quick Fixes (Invisible Mouse Sens., Rebinded 'A' bug, etc.)

Quick fixes
  • Invisible mouse sensitivity options on high resolutions.
  • Bug with rebinded 'a', spotted while using azerty keyboard layout.
  • New hint for the second ring on Blessed Ones
  • New hint before in Nexus before Wrath
  • Missing checkpoints on Carcass.

OUT NOW!

SHADY KNIGHT IS OUT NOW!

Almost six years since my very first shady prototype, made for the 7DFPS 2018 challenge!

Thanks to all of you who played my demos or even remember the original prototype.
It's been a long journey, but this is just the beginning!

[h2]Please leave a review![/h2]
It is very important right now. Especially if you like the game! : )
The number of reviews shows Steam that the game deserves attention.

[previewyoutube][/previewyoutube]

[h2]What's next[/h2]
I'm always here for your feedback
I will continue to work on the game, improving it, fixing bugs and preparing new updates.

Localisation
Shady will be translated into the most popular languages according to my wishlist statistics.

Updates
(After recharging my battery!) More content, maybe new mechanics ;)
A lot of ideas didn't make it into the release version, but I intend to revisit them and implement the best ones.




I'm both excited and scared! I really want to see your reactions, read your feedback, watch your playthroughs and speedruns. So let's have some fun in this new shady chapter!

Yours,
cptnsigh