Not Dead Yet
It's definitely been a while this time. I do apologize for that. I have a great deal of difficulty writing these things when I don't have new features and content to talk about.
The short version is this: DGR is not cancelled. My life situation changed dramatically in the last 14 months, and I'm still figuring out how to get things done under less than ideal conditions. I did make a few more small things to prevent atrophy of skill, and they will be linked in the companion Tweet.
If you're interested in more details, read on. Fair warning though: I can't promise that it will be especially riveting material.
The last time I wrote one of these, I mentioned a death in the family and quite a mess left in their wake. That's largely resolved at this point. On the other hand, I've had to pivot to, first and foremost, being a caregiver for my aged and mobility-challenged mother. This consumes a lot of time. More than that though, it consumes time in small and medium chunks throughout the day, every day. I didn't realize what a luxury it was to lock myself in a closet office for 6-to-8 hours per day, heads-down on the game. I cannot do that anymore. I also didn't realize how nice it was to work on a table rather than trying to steal snatches of time with a laptop while spending hours per week in waiting rooms. Moreover, I didn't appreciate even little things like being able to wear headphones.
Had I made different life choices, I could no doubt have hired someone for this. Alas, the money I did have was spent long ago. It wouldn't have gone far anyway, given the absolute state of the Medical-Financial Complex in the Land of the Free. This falls to me to do, and honestly I don't mind it. There are far worse things in this world, and it's really the least I can do to repay all that has been done for me. All the same, it has made forward progress on DGR difficult.
All that said, I refuse to give up. It's probably a sunk cost fallacy, but I'm not letting all the time and money I invested in this go to waste. That would be a genuine tragedy, even if I have no illusions about what the most likely outcomes in indie games are. If I'm honest though, this game dev nonsense is one of the few things I have, and DGR is the only project of mine that's ever got any sort of traction.
Speaking of which, in this brief pause I've taken on DGR, I made a few small games. They're playable in the browser, free, and, insofar as such a thing exists in games, finished. There will be details on that in the companion Tweet, since I can't really put the links here. I will say I am somewhat pleased with Dream Warrior. The others perhaps not so much, but I worked out some cool tech in all of them that I'm going to add to DGR. Working on simple things of limited scope unburdened by the weight of thousands of simulated characters with 50-ish possible qualities and two-and-a-half novels worth of text has been about my limit of late.
In all honesty I don't know.
Assuming my plans hold, I will be attending a local convention with an equally local game dev group again this year. In support of that, I'll freshen some things up here Very Soon (no, really), and hopefully replace that awful trailer I made years ago.
I should have known better than to post definite plans with dates attached in the last update. I'll forgo that this time. Now that I've got some (recent) experience in finishing, I'm really going to try to apply that to DGR in the coming months.
If I can help it though, I will at least endeavor to communicate better. Nine months between updates was a bit excessive.

The short version is this: DGR is not cancelled. My life situation changed dramatically in the last 14 months, and I'm still figuring out how to get things done under less than ideal conditions. I did make a few more small things to prevent atrophy of skill, and they will be linked in the companion Tweet.
If you're interested in more details, read on. Fair warning though: I can't promise that it will be especially riveting material.
Blog
The last time I wrote one of these, I mentioned a death in the family and quite a mess left in their wake. That's largely resolved at this point. On the other hand, I've had to pivot to, first and foremost, being a caregiver for my aged and mobility-challenged mother. This consumes a lot of time. More than that though, it consumes time in small and medium chunks throughout the day, every day. I didn't realize what a luxury it was to lock myself in a closet office for 6-to-8 hours per day, heads-down on the game. I cannot do that anymore. I also didn't realize how nice it was to work on a table rather than trying to steal snatches of time with a laptop while spending hours per week in waiting rooms. Moreover, I didn't appreciate even little things like being able to wear headphones.
Had I made different life choices, I could no doubt have hired someone for this. Alas, the money I did have was spent long ago. It wouldn't have gone far anyway, given the absolute state of the Medical-Financial Complex in the Land of the Free. This falls to me to do, and honestly I don't mind it. There are far worse things in this world, and it's really the least I can do to repay all that has been done for me. All the same, it has made forward progress on DGR difficult.
All that said, I refuse to give up. It's probably a sunk cost fallacy, but I'm not letting all the time and money I invested in this go to waste. That would be a genuine tragedy, even if I have no illusions about what the most likely outcomes in indie games are. If I'm honest though, this game dev nonsense is one of the few things I have, and DGR is the only project of mine that's ever got any sort of traction.
Speaking of which, in this brief pause I've taken on DGR, I made a few small games. They're playable in the browser, free, and, insofar as such a thing exists in games, finished. There will be details on that in the companion Tweet, since I can't really put the links here. I will say I am somewhat pleased with Dream Warrior. The others perhaps not so much, but I worked out some cool tech in all of them that I'm going to add to DGR. Working on simple things of limited scope unburdened by the weight of thousands of simulated characters with 50-ish possible qualities and two-and-a-half novels worth of text has been about my limit of late.
What's next
In all honesty I don't know.
Assuming my plans hold, I will be attending a local convention with an equally local game dev group again this year. In support of that, I'll freshen some things up here Very Soon (no, really), and hopefully replace that awful trailer I made years ago.
I should have known better than to post definite plans with dates attached in the last update. I'll forgo that this time. Now that I've got some (recent) experience in finishing, I'm really going to try to apply that to DGR in the coming months.
If I can help it though, I will at least endeavor to communicate better. Nine months between updates was a bit excessive.
