v0.20.30 - New settler, enemy types and more
To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This week I've been experimenting with new enemy types using some of the new systems that were implemented in previous updates. I'm not too sure about the balance of these yet and they will probably be tweaked later.
There's also a completely new settler with a new unique function. This settler is not fully complete yet, but the goal is to provide ways to reduce the exploring grind, especially when some rarer islands are added.
A few other changes like larger travel island grid size, sound falloff/attenuation, difficulty tweaks, item textures and more.
I'm still also in the process of polishing. Much of it is minor changes and won't have a big effect on itself, but together it makes a difference.
I've also started on expanding the usage of the existing "chunk" system in the game. The plan is to make almost all aspects of the game use this since it will allow me to create levels that are much bigger and even create a completely seamless world. At the moment the level size very limited because projectiles used to for example check collision on every mob on the level.
Starting today I will be taking a one week summer break. This means there won't be an update next week, and I will be back working the week after. I'll still be available most of the time with problems in Discord and here on Steam.
See a full changelog below.

[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added Swamp Shooter mob, found in swamp caves.
Added Cave Moles. A relatively rare mob found in caves.
Added new Explorer settler, a new unique settler.
Added some more ghost death sounds to make different ghost deaths more distinct.
Added activate sounds for Void Wizard.
[h3]Changes/misc:[/h3]
Made Swamp Slime much faster and have longer search distance in caves.
Changed default show damage over time text to on.
Made disable mob spawns world setting considered a cheat. Can now only be changed using /settings server command.
Removed settlement quests new feature notice.
Renamed Pirate Island to Pirate Village and Dungeon Island to Dungeon Entrance.
World and travel map grid will now be bigger at larger screen sizes.
Levels with a settlement flag will now stay loaded. This can be changed with /settings command on a per world basis.
Changed sound falloff, making it much more natural.
Changed dresser inventory to store only armor sets.
Slightly increased the difficulty damage modifiers.
Removed item stand object, will be replaced with spruce display stand.
Updated book item texture.
Updated bullet item textures.
[h3]Fixes:[/h3]
Fixed villager settler map icon and flag looking up.
Fixed issues with server world settings not sending correctly.
Fixed minimap edge texture stretching on smaller levels (like the dungeon).
And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This week I've been experimenting with new enemy types using some of the new systems that were implemented in previous updates. I'm not too sure about the balance of these yet and they will probably be tweaked later.
There's also a completely new settler with a new unique function. This settler is not fully complete yet, but the goal is to provide ways to reduce the exploring grind, especially when some rarer islands are added.
A few other changes like larger travel island grid size, sound falloff/attenuation, difficulty tweaks, item textures and more.
I'm still also in the process of polishing. Much of it is minor changes and won't have a big effect on itself, but together it makes a difference.
I've also started on expanding the usage of the existing "chunk" system in the game. The plan is to make almost all aspects of the game use this since it will allow me to create levels that are much bigger and even create a completely seamless world. At the moment the level size very limited because projectiles used to for example check collision on every mob on the level.
Starting today I will be taking a one week summer break. This means there won't be an update next week, and I will be back working the week after. I'll still be available most of the time with problems in Discord and here on Steam.
See a full changelog below.

[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added Swamp Shooter mob, found in swamp caves.
Added Cave Moles. A relatively rare mob found in caves.
Added new Explorer settler, a new unique settler.
Added some more ghost death sounds to make different ghost deaths more distinct.
Added activate sounds for Void Wizard.
[h3]Changes/misc:[/h3]
Made Swamp Slime much faster and have longer search distance in caves.
Changed default show damage over time text to on.
Made disable mob spawns world setting considered a cheat. Can now only be changed using /settings server command.
Removed settlement quests new feature notice.
Renamed Pirate Island to Pirate Village and Dungeon Island to Dungeon Entrance.
World and travel map grid will now be bigger at larger screen sizes.
Levels with a settlement flag will now stay loaded. This can be changed with /settings command on a per world basis.
Changed sound falloff, making it much more natural.
Changed dresser inventory to store only armor sets.
Slightly increased the difficulty damage modifiers.
Removed item stand object, will be replaced with spruce display stand.
Updated book item texture.
Updated bullet item textures.
[h3]Fixes:[/h3]
Fixed villager settler map icon and flag looking up.
Fixed issues with server world settings not sending correctly.
Fixed minimap edge texture stretching on smaller levels (like the dungeon).
And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.