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v0.20.25 - Summoner gear, nearby crafting and improvements

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This update adds items that expand on the summoner class with new weapons, trinkets and armor. Other than that there's a bunch of improvements like the ability to craft from nearby inventories in workstations, rendering optimizations, better version migration, sound direction rework and improved summoned mob AI.

[h3]Changelog[/h3]
Additions:
Added random lava blob effects.
Added Summon Foci trinket.
Added Spider Staff summon weapon.
Added Mesmer Tablet trinket, found in dungeon chests.
Added Inducing Amulet trinket, found in pirate chests and item stands.
Added ability to craft using nearby inventories inside workstations. Can be disabled with new checkbox.

Changes/misc:
Optimized a bunch of rendering, mainly particles and projectiles by up to 4 times faster.
Expanded version migration system to allow for migration of items and mobs.
Changed smart mining toggle message to ON and OFF.
Reworked sound position/direction.
Summoned attacking mobs will no longer show their name on mouse hover.
Adjusted rock object top collision. Should prevent weird enemy path finding in caves.
Summoned mobs are no longer able to push around mobs that's mounted.
Updated Brain on a Stick item texture.
Changed a bunch of summon item IDs (shouldn't change anything with new migration system).
Summon items will now show max summons on the item, same as bow/gun ammo.
Buff duration text now has an outline to make it more readable.
Changed Spider armor set to be summon focused.
Tweaked follower AI, is now more responsive and doesn't chase targets out of sight and super far away.
Reapers Call will now do summon damage instead of magic.
Training dummies now show the total DPS for a player.
Increased range of player quickstack and restock.

Fixes:
Fixed wall torches sometimes rendering behind or in front of mobs when it shouldn't.
Fixed not being able to attack when mouse is over invisible tracking sidebar form.
Fixed crash relating to getting a time update from server.
Fixed various Void Wizard bugs introduced with new movement system.
Fixed gravel tile having wrong map color.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.24 - Pirate quest tier, summoned mob improvements and optimizations

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This update contains a bunch of optimizations and improvements to mob movement. Along with mobs moving more accurately, these improvements will mostly be noticed in new ways that we can do summoned mobs and how they behave. You can see an example of over 50 summoned baby zombies in the GIF below :D

There are also some item improvements, like being able to right click on and with items to do custom actions. Many items that you "open" is now done this way and you can now focus mobs with summon weapons.

The update doesn't add too much new stuff, but lays a foundation of what's to come and more possibilities like item inventories, new summon gear and more.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added trash cursor when holding down trash key.
Added Pirate Captain quest tier.
Added Coin Pouch, obtained from completing pirate captain quest tier.

Changes/misc:
Renamed inventory move modifiers to make it more clear what they do.
Reworked trails, should now be slightly more optimized and smooth.
Adjusted the grow chances of different tiles like grass and snow.
Reworked part of inventory system to allow for more item functionality.
Reduced coin stack size to 1000.
Changed crafting guide to open from right click.
Death timer will now use the highest of all attackers.
Increased boss death timer to 20 seconds.
Crafting guide and Void Pouch is now opened by pressing right click on them.
Summoned mobs will now knock mobs away from the owner.
Reduced Baby Zombie knockback.
Reworked all mob movement. Will now be more accurate and can move in any direction.
Reworked how summoned mobs behave, move and attack.

Fixes:
Fixed controls list order sometimes being messed up.
Fixed reeling fish in too fast causing you to get stuck on server.
Fixed dropped quest items stacking.
Fixed registries causes issues for some locales.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.23 - Settlement quest tiers, cloud storage and modding

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This weeks update adds different settlement quest tiers, containing some new unique rewards like more inventory space with your own personal pouch and getting the pawnbroker as a settler. The settlement questing system is supposed to be an optional way to progress through the games content, giving some direction while getting some sweet unique rewards.

I've also refined the mod loading and opened access to it. The capabilities of modding is pretty limited at the moment, but if you want to know more about how to mod the game, you can visit the Discord where there'll be a modding section with some resources.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added interface setting to always show quickbar.
Added a bunch more unique quest items.
Added settlement quest tiers, can now get more unique items based on quest tier.
Added ability to skip settlement quests after about 1 in game day.
Added Void Pouch item, obtained after completing Void Wizard quest tier.
Added Pawnbroker settler, can move in after completing Ancient Vulture quest tier.
Added Tool Extender trinket, obtained from quest rewards.
Added the ability to track achievements, just like quests.
Added access to mods. A main menu button will appear if you have any mods loaded.
Added attack sounds to Mummy Mage and Ninja mobs.
Added Calming Rose trinket, obtained through random quest rewards after Void Wizard tier.

Changes/misc:
Toggling smart mining now plays a tick sound and show a brief text.
Doubled chat message character limit.
Reduced strength of Force of Wind push.
It's now much less likely you will get the same settlement quest twice.
Duplicate trinkets equipped will now show later ones as disabled (this was already happening, just not showing).
Missing trinkets window will now show item icons instead of just names.
Changed how mob spawn tables handle nested tables for better modding.
Moved recall flask to Ancient Vulture tier reward.
Force of Wind will now be obtained after completing first quest tier.
Traveling merchant will now sell quest tier reward items after they're completed.

Fixes:
Fixed some possible inventory desync when using quick stack and restock
Fixed black cave spider mob sometimes not being black.

And some other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.22 - More trinket slots, smart mining, new trinkets and many changes

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This update adds the ability to get more trinket slots and changes demon heart to give 200 max HP. Both of these changes affect balance quite a bit, so there will probably be additional balance changes in next weeks update. A bunch of new trinkets and some upgrades has also been added.
There's also the addition of smart mining, a mode that will mine in the direction of your mouse and can be toggled on and off. You can see an example of this in the GIF below.
To get the new items found in deep snow cave chests, you will have to find a new cave to explore.
Other than that there's a bunch of other changes and fixes.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added enchanted version of mobs in the dungeon.
Added commands for giving and clearing buffs for players.
Added Empty Pendant item that increases max trinkets, dropped from Void Wizard.
Added Spiked Boots trinket, found in deep snow cave chests.
Added Spiked Bat Boots trinket, upgraded Spiked Boots.
Added slow immunity to spider set bonus.
Added Frost Stone trinket, found in deep snow cave chests.
Added Frost Flame trinket, crafted using fire and frost stone.
Added smart mining, can be toggled from quickbar or pressing new hotkey.
Added Ice Pickaxe, special pickaxe found in deep snow cave chests.

Changes/misc:
Reworked UI sprites, solving a few issues.
Optimized shaders, increasing performance slightly.
Pressing inventory key will now close island map if open.
Hostiles will now much more consistently walk towards their attackers.
Rebalanced dungeon mobs, should now deal more damage to players with dungeon tier armor.
Increased cooldown of Void Apprentice teleport.
Reworked how the game handles mob hits, reducing possible desync.
Rearranged interface settings.
Moved tungsten and glacial bar recipes to the forge (you can still craft them at Advanced Workstation).
Reworked how players are rendered on mounts, making new unique mounts more possible.
Demon Heart now increases max health to 200 and Life Elixirs by 10 each.
Items found/dropped at pirate islands are now sold by Pirate settler.
Changes mobility cloak back to increase with other modifiers, but decreased a bit.
Knockback will now not cancel any current movement.
Snow wolves will now not be affected by ice skating as much.
Floating text now has an outline and a small animation.
DPS text from dummies now tries to find an empty spot.
Human/Settler mobs now have 30 armor.
Changed how slows are calculated. Having multiple slows applied will only use the highest.
Polar Claw is now not nearly as powerful a slow.
Mud tiles now slows when walking over them.
It's now no longer possible to place a tile on the same type.
Force of Wind will now push in move direction when used from trinket slot.

Fixes:
Fixed void apprentice sometimes getting stuck at walls.
Fixed projectile desync issues with hitting mobs that teleport on hit.
Fixed player creation rotation scroll not having correct start value.
Fixed possible issues with taking mapshots, should now work on more systems.
Fixed clicking screenshot and mapshots in chat sometimes opening a website.
Fixed potential crash when mobs where swimming in liquid.
Fixed trinkets not showing enchantment tooltip when in trinket slots.
Fixed Polar Claw debuff not saving.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.21 - Armor and trinket abilities, difficulty options and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This update adds difficulty options that can be changed at any point in the game. At the moment it's a pretty simple modifier to damage taken. Ability to lock the difficulty, hardcore and other features is planned later on. Together with this, armor values has been rebalanced and there's now a more clear difference between the different tiers. The damage you actually take from the mobs you're supposed to be fighting hasn't changed very much.

Controls to use armor set and trinket ability has been added. Force of Wind and a new armor set has been added that uses this new feature, and there's more to come! :)

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added a black variant of giant cave spider, spawned in snow caves.
Added void armor set, crafted using void shards and wool.
Added controls to use armor set ability and trinket ability.
Added glacial boomerang, a controllable boomerang.
Added difficulty option.

Changes/misc:
You can now instantly see the colors when using color selector.
It's now possible to find recall and travel scrolls in various chests/crates.
Rebalanced armor values, making the different tiers more clear.
Updated cactus sapling item texture and changed its name to just Cactus.
Increased spawn odds of giant cave spiders.
Increased max health of cave spiders.
Boats now accelerate much faster.
Force of Wind is now also a trinket item, ability can be used using new controls.
Inverted keep inventory on death world setting.
Raised players eye position when looking south slightly.

Fixes:
Fixed Pirate Captain fight spawning mobs right next to players.
Fixed issue where barely any mobs where spawning in caves.
Fixed some desync issues with projectiles that you were controlling.

And some other smaller changes and fixes.
You might have to restart Steam to get the update.