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v0.20.31 - Zooming, expeditions, improvements and fixes

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD


Back from summer break, this weeks update is mostly focused on improvements and fixes. That being said it has also got some new features. Mainly the ability to zoom in and out. This feature took quite a bit of time since it required a lot of underlying (and much needed) changes.

The new explorer settler is now also able to go on expeditions. These are a way to pay to get some biome/area specific items instead of going to look for them yourself. It takes "kind of" a long time at the moment (5-10 minutes) and the balance is still being worked on. Later on, this can also be used to get some unique items only obtainable through the explorer.

Since being back from break, I'll start to put a lot of focus on the release of v0.20. This means there will be a bunch of work that won't show on these changelogs. Some of that includes new music, trailer, achievements, expanded platform support and the like that will likely be in the release of 0.20.

See a full changelog below.



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added zoom levels. Can be changed using new zoom controls or in general settings.
Added Explorer expeditions.

[h3]Changes/misc:[/h3]
Click and drag to select text is now much better when the mouse is outside the text area.
Reduced spawn odds of cave moles.
Achievements unlock time is now much more stable and will be loaded from Steam.
Changed how pathfinding checks collisions, making enemies not try to walk where they can't as much.
Reworked top left forms, fixing issues like scroll bar appearing on bigger interface sizes.
Updated and expanded a bunch of debugging tools.
Texture loading should now be faster, especially on lower end systems.

[h3]Fixes:[/h3]
Fixed a bunch of issues and inconsistencies with collision detection.
Fixed frame buffer error being logged when minimizing the game.
Fixed possible issue with projectiles getting stuck on server or client.
Fixed server list names not being saved safely.
Fixed settler mobs sometimes not moving when they have too long paths.
Fixed being able to interact with mobs that's not visible.
Fixed a bunch of issues related to running the 32 bit version.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.30 - New settler, enemy types and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD


This week I've been experimenting with new enemy types using some of the new systems that were implemented in previous updates. I'm not too sure about the balance of these yet and they will probably be tweaked later.

There's also a completely new settler with a new unique function. This settler is not fully complete yet, but the goal is to provide ways to reduce the exploring grind, especially when some rarer islands are added.

A few other changes like larger travel island grid size, sound falloff/attenuation, difficulty tweaks, item textures and more.
I'm still also in the process of polishing. Much of it is minor changes and won't have a big effect on itself, but together it makes a difference.

I've also started on expanding the usage of the existing "chunk" system in the game. The plan is to make almost all aspects of the game use this since it will allow me to create levels that are much bigger and even create a completely seamless world. At the moment the level size very limited because projectiles used to for example check collision on every mob on the level.

Starting today I will be taking a one week summer break. This means there won't be an update next week, and I will be back working the week after. I'll still be available most of the time with problems in Discord and here on Steam.

See a full changelog below.



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added Swamp Shooter mob, found in swamp caves.
Added Cave Moles. A relatively rare mob found in caves.
Added new Explorer settler, a new unique settler.
Added some more ghost death sounds to make different ghost deaths more distinct.
Added activate sounds for Void Wizard.

[h3]Changes/misc:[/h3]
Made Swamp Slime much faster and have longer search distance in caves.
Changed default show damage over time text to on.
Made disable mob spawns world setting considered a cheat. Can now only be changed using /settings server command.
Removed settlement quests new feature notice.
Renamed Pirate Island to Pirate Village and Dungeon Island to Dungeon Entrance.
World and travel map grid will now be bigger at larger screen sizes.
Levels with a settlement flag will now stay loaded. This can be changed with /settings command on a per world basis.
Changed sound falloff, making it much more natural.
Changed dresser inventory to store only armor sets.
Slightly increased the difficulty damage modifiers.
Removed item stand object, will be replaced with spruce display stand.
Updated book item texture.
Updated bullet item textures.

[h3]Fixes:[/h3]
Fixed villager settler map icon and flag looking up.
Fixed issues with server world settings not sending correctly.
Fixed minimap edge texture stretching on smaller levels (like the dungeon).

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.29 - Dynamite, armor, invites and polish

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD


This week I've focused a lot on stuff behind the scenes that are going to help in the long run. That being said, there are still a few new additions and changes:
With the new Void summoner set, the class is pretty much complete with gear throughout the progression.
Dynamite is basically just a more powerful bomb, and there are a few more particles when you throw them.
It's now possible to invite and accept Steam invites from within the game. You no longer need to use the Steam overlay at all.
The Pirate Captain is now much harder to cheese since he will regenerate health very quickly when he can't find a path to his target.
Some polish and fine-tuning in various places, like a training dummy animation, rain particles, new sound system, boss health scaling, lava damage and more.

See a full changelog below.



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added ability to summon focus on training dummies.
Added Dynamite Stick, can be bought from Pirate or found in chests.
Added Void Mask and new set bonus.
Added small rain particle effects.
Added small animation to training dummy when hit.
Added invite friends menu option in escape menu.
Added popup when receiving a game invite in main menu.

[h3]Changes/misc:[/h3]
Removed summons speed bonus from Glacial Circlet.
Increased flying speed of Cry Flake summons.
Increased damage from lava and now scales with max health.
Optimized level collision getting and detection a lot.
Reworked levels with new layer system, making it much easier to add new ones and support mods.
Reworked almost all AI, making it much more consistent and optimized.
TNT can now be crafted using Dynamite Stick and some wire.
Changed roar sound effect to be more distinct.
Updated sound system to allow for more effects and sound mods in the future.
Pirates will now regen HP very fast when they can't find a target. This will make it much harder to cheese the captain.
Rewrote mob ability system, making it much easier to create new mechanics and reducing bugs in the future.
Summoned mobs will no longer attack Void Wizard when he's not active.
Player inventory will now no longer close on exit, level change, container open etc. But will stay open in the background.
Updated training dummy and armor stand texture shading.
Changed private Steam lobby type to invite only.
Reduced Deep Cave Spirits spawn rate and target range.
Increased boss health scaling when there are multiple players significantly.

[h3]Fixes:[/h3]
Fixed missing projectile velocity tooltip on Shadow Hat set bonus.
Fixed being able to hover over mobs that's not visible.
Fixed Quartz Staff item texture blurred.
Fixed being able to mine ladder up and destroy other ladders with bombs.
Fixed error when launching the game from an invite.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.28 - More furniture, village types, new armor sets and weapon

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD


This weeks update adds one more furniture set and 2 new village biomes that use the new furniture based on the biome. At the moment it's basically just a "skin" for a village. Later on, the village can sell specific items and have other differences.
2 new late game armor sets and a new summoner weapon have been added. This makes the summoner class close to complete with the current progression in the game.

See a full changelog below.



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added palm furniture set.
Added biome migration. Loading older worlds will now migrate biomes better.
Added Desert Village biome.
Added Snow Village biome.
Added Shadow Hat and new set bonus.
Added Glacial Circlet and new set bonus.
Added Cryo Staff summon weapon, crafted in advanced workstation.
Added hit sound for training dummy.
Added door open and close sound effects.
Added pine wall and door objects.
Added sand gravel tile.

[h3]Changes/misc:[/h3]
Changed how controls are handled, should now better detect "used" events on UI stuff etc.
Updated some tooltips for better clarification.
Reworked jumping mobs. Frogs will now jump faster when running away etc.
Touched up village houses to include new furniture.
Reordered some recipes to make better sense.
Updated gravel tile texture.

[h3]Fixes:[/h3]
Fixed flying mobs causing grass to weave.
Fixed possible issues with levels saving removed entities.
Fixed issue with future projectile and other hits being ignored server side.
Fixed possible issues with poison attacks now showing for clients.
Fixed bug in flying summon AI causing lag spikes.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.27 - New furniture, sounds and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD


This update adds a bunch of new furniture for 3 different wood types, more to come later. The old wood furniture will be replaced in your saves thanks to the new migration system.
I've also started to create a bunch more sounds (still many more needed) that will bring the world more alive.
Big thanks to Ghost who provided a lot of the furniture textures!

See a full changelog below.



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added different log types.
Added oak, spruce and pine furniture sets.
Added bench object.
Added cabinet object.
Added dresser object.
Added clock object.
Added candelabra object.
Added chest open and close sounds.
Added a bunch of new dungeon furniture, will generate in new dungeons.
Added critter death sound.
Added ghost death sound.

[h3]Changes/misc:[/h3]
You can now easily extract coins from Coin Pouches with right-click and insert by placing coins on it.
Removed Telepads, instead use Homestone introduced in previous update.
Made a bunch of different recipes that use stone accept any stone type.
Removed a bunch of the old wood furniture, will be replaced with spruce in saves.
Updated a lot of textures to fit with the existing outline style.
Players riding other mobs will now look like they're holding on.
Chests will now show when they're open in the world.
Increased the amount of particles when under a damaging debuff.
Increased chest and general storage box inventory size to 40.
When spawning in, object entities (inventories etc.) will now load much faster.

[h3]Fixes:[/h3]
Only minor fixes and behind the scenes reworks this patch.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.