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v0.20.11 - More updated textures, path finding, villager settlers and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A great place to give feedback on updates like these, suggest new features and content is the official Discord Server, where anyone is welcome :D
Discord invite link: https://discord.gg/FAFgrKD

This weeks update brings updated weapon and tool textures, a new mob, updated path finding, villager settlers, tile place previews and more.
Animals you bring in your base will now no longer escape through gates (unless pushed through), settlers will no longer leave doors open and thanks to updated path finding, they can navigate much more complex and longer paths more efficiently.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added demonic and tungsten spear weapons.
Added small set bonuses to copper and iron armor.
Added slime mob to swamp biome.
Added hit sound to all mobs.
Added ability to populate your settlements with villagers.
Added tile place previews, just like when placing objects.

Changes/misc:
Updated a bunch of weapon and tool textures.
Updated all void weapon textures to fit new dungeon colors.
Reduced reapers call minions target search range.
Updated all mob shadows.
Changed dungeon island entrance structure.
Passive/farm animals is not able to pass doors or gates on their own.
Settlers that open doors will now always close them again (even if level is reloaded).
Updated path finding, making mobs able to find longer paths and faster.
Settlers are now able to find much longer and complex paths, making it harder for them to get stuck outside their house.
Updated wood fence texture.

Fixes:
Fixed settlers map icons not visible when loading old save.
Fixed follow missiles sometimes teleporting its trail.
Fixed a bunch of minor issues with path finding causing more lag.

And a bunch of other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.10 - Updated dungeon, floors and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord channel is a great way to give feedback on updates like these, suggesting new features and interacting with other players.
Discord invite link: https://discord.gg/FAFgrKD

This update contains a new visual style for the dungeon, void wizard and a bunch of other smaller changes.
This one is on the smaller side on the content, but also includes a lot of changes behind the scenes in preparation for more settlement features and mechanics, like reworked trading system and other ways to grow and interact with your settlements. So stay tuned for that! ːsteamhappyː

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added expand/collapse button to workstation lists.
Added show hidden checkbox to all workstations.
Added new dungeon trap type, will generate along the others.
Added more wall variations of traps and a chance for random traps to cave chest rooms.

Changes/misc:
Updated dungeon style completely.
Updated metal bar textures.
Updated remaining object shadows.
Updated some more tile and floor textures.
Adjusted boss health scaling with players, will now be slightly higher.
Completely reworked trading and other settlement logic in preparation for more features.
Improved bouncing projectile desync.
Updated all potion textures.

Fixes:
Fixed a few cases where new walls did not have correct outline/corner.
Fixed place preview rotation of wall traps.

And a bunch of other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.9 - Updated biome visuals, rocks, ores and walls

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.

The official Discord channel is a great way to give feedback on updates like these, suggesting new features and interacting with other players.
Discord invite link: https://discord.gg/FAFgrKD

This update includes a bunch of updated visuals with new cave and surface rocks, ores, walls and tiles. Doors can now be rotated based on how you place them. Because of this change, your doors might be rotated incorrectly.

To see this new generation, you have to visit a new place you haven't been to yet.

See the full changelog below.





[h3]Changelog[/h3]
Additions:
Added unique deep rock colors to the deep caves.
Added smaller surface rocks that generate along big rocks.
Added sand variation of surface rocks.
Added swamp grass, mud and willow trees to swamp biome generation.
Added snowstone, obsidian and deep stone walls and doors.
Added a small red X to trinkets that's disabled by another one.

Changes/misc:
Workstations can now also craft inventory recipes.
Void wizard bouncing projectile will now not pierce targets.
Updated a bunch of tile textures and added more variation to them.
Updated all cave rock textures and ores.
Updated ore and stone textures.
Updated a bunch of object shadows.
Dropped items will now slowly sink in liquid.
Shallow water will now have less waves.
Increased range of local maps and they will now not be consumed if nothing was found.
Water and lava will now also create stone when colliding diagonally.
Updated a bunch of wall textures.
Updated all doors, can now be custom rotated and is easier to see.
Updated skeleton and deep cave spirit textures.
Grass tiles will now not be dropped, but increased chance of seeds.
Surface and cave ruins will now use biome appropriate walls and floors.

Fixes:
Fixed spawned cows/sheep following when changing island.
Fixed workstation filters sometimes not saving for the same workstation.
Fixed some items showing as obtainable when they were not.

And a bunch of other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.8 - New boss, armor, weapons and updated textures

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.

The new and growing Discord channel is is a great way to give feedback on updates like these, as well as suggesting new features and interacting with other players.
Discord invite link: https://discord.gg/FAFgrKD

This update introduces a new boss, health bars, new armor set and weapons, as well as a bunch of new and updated tree and tile textures. To get these new trees you'll have to find a new island where they will generate.

Full changelog below.



[h3]Changelog[/h3]
Additions:
Added boss health bars. These will likely be changed, can be toggled in interface settings.
Added new boss, spawn item found in deep cave chest, dropped from deep spirits or crafted at advanced workstation.
Added Shadow Beam magic weapon, dropped from new boss.
Added Reapers Call magic weapon, dropped from new boss.
Added Reaper Scythe melee weapon, dropped from new boss.
Added Death Ripper ranged weapon, dropped from new boss or sold from gunsmith after new boss is defeated.
Added ammo box trinket, sold by gunsmith after new boss.
Added Shadow armor set, crafted at advanced workstation.
Added palm trees to desert biome generation.
Added spruce trees, will generate along with new oak trees.

Changes/misc:
Improved world time desync between server and client.
Reduced the rate that grass grows.
Updated grass textures.
Updated a bunch of tile textures.
Updated pine and oak tree textures.
New players will now have PvP disabled by default (unless forced on by server).
Private drops from bosses will now be dropped at boss location instead of player.
Changed Pirate Captain and Ancient Vulture to drop an item for each attacking player.
Increased size of dropped items.
Changed Void Staff to have shorter range, higher damage.
Blacksmith and gunsmith will now also buy tungsten and life quartz after Pirate Captain.
Mage will now buy void shards after Void Wizard and ectoplasm after Pirate Captain.

Fixes:
Fixed wire edit selector sometimes being messed up.
Fixed recall scrolls not being consumed when used while dragging.
Fixed abandoned mine bedroom chest sometimes not having any loot.
Fixed training dummy placement rotation.

And a bunch of other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.7 - New armor, items, fixes and polish

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.

Remember to join the new Discord server. It's a great way to get help and interact with the community, as well as giving suggestions and feedback on the game!
Discord invite link: https://discord.gg/FAFgrKD

This update adds some new items, new armor system and a bunch of fixes, tweaks and polish. I haven't been able to pump out as much content this week, since I've been working on stuff behind the scenes that will help in implementing new mechanics/features later on.

The new armor system changes how damage reduction of armor is calculated.
This means some pieces will give more/less armor, but the damage taken should be about the same as previously.

You may have noticed I've been releasing an update every weekend, and I plan to keep doing that every friday from now on.

Big thanks to Ghost, who's been helping out with creating new and updating textures in the game.

[h3]Changelog[/h3]
Additions:
Added buff when close to settlement flags that reduces mob spawns.
Added spawn message for ancient vulture when spawned via breaking totem.
Added tungsten armor set.
Added ectoplasm item, dropped from deep cave spirits.
Added treasure potion, used to find chest etc.
Added Shadow Bolt magic weapon, crafted at advanced workstation.
Added recipe for Wood Boomerang and removed it from chest loot.
Added sound effects to many more weapons.
Added Life Pendant trinket, crafted at advanced workstation.
Added stone path recipe.

Changes/misc:
Reduced the recipe cost of floor tiles.
Changed tungsten sword texture.
Reworked how damage reduction from armor is calculated.
Rebalanced a bunch of mobs damage due to new armor damage reduction.
Changed traveling NPC arrive message to "is arriving".
Bosses now have some slow resistance against Polar Claw.
Spirit mobs will now render the eyes in darkness, so you can see them coming.
Changed boss spawn item recipes to use demonic bars.
Increased Elderly Wand damage.
Improved desync issues for homing projectiles.
Made you able to place floors on top of snow.
Settlers and villagers will now always close doors they open, unless players is in the way.
Updated all flower and seed textures.

Fixes:
Fixed tool damage enchantments not working correctly.
Fixed ninja mobs teleporting too far away.
Fixed spawn message for ancient vulture not showing up for all players on level.
Fixed bucket picking up water or other tiles when using it.
Fixed desync issues with doors, switches etc.
Fixed desync issues when placing water near lava.
Fixed ancient vulture not counting as a boss in stats.
Fixed some issues with health/combat desync.
Fixed server errors when clients were using ladders.

And a bunch of other minor changes and fixes.
0.20.6 was a small hotfix for a crash involving the tutorial.
You might have to restart Steam to get the update.