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v0.20.23 - Settlement quest tiers, cloud storage and modding

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This weeks update adds different settlement quest tiers, containing some new unique rewards like more inventory space with your own personal pouch and getting the pawnbroker as a settler. The settlement questing system is supposed to be an optional way to progress through the games content, giving some direction while getting some sweet unique rewards.

I've also refined the mod loading and opened access to it. The capabilities of modding is pretty limited at the moment, but if you want to know more about how to mod the game, you can visit the Discord where there'll be a modding section with some resources.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added interface setting to always show quickbar.
Added a bunch more unique quest items.
Added settlement quest tiers, can now get more unique items based on quest tier.
Added ability to skip settlement quests after about 1 in game day.
Added Void Pouch item, obtained after completing Void Wizard quest tier.
Added Pawnbroker settler, can move in after completing Ancient Vulture quest tier.
Added Tool Extender trinket, obtained from quest rewards.
Added the ability to track achievements, just like quests.
Added access to mods. A main menu button will appear if you have any mods loaded.
Added attack sounds to Mummy Mage and Ninja mobs.
Added Calming Rose trinket, obtained through random quest rewards after Void Wizard tier.

Changes/misc:
Toggling smart mining now plays a tick sound and show a brief text.
Doubled chat message character limit.
Reduced strength of Force of Wind push.
It's now much less likely you will get the same settlement quest twice.
Duplicate trinkets equipped will now show later ones as disabled (this was already happening, just not showing).
Missing trinkets window will now show item icons instead of just names.
Changed how mob spawn tables handle nested tables for better modding.
Moved recall flask to Ancient Vulture tier reward.
Force of Wind will now be obtained after completing first quest tier.
Traveling merchant will now sell quest tier reward items after they're completed.

Fixes:
Fixed some possible inventory desync when using quick stack and restock
Fixed black cave spider mob sometimes not being black.

And some other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.22 - More trinket slots, smart mining, new trinkets and many changes

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This update adds the ability to get more trinket slots and changes demon heart to give 200 max HP. Both of these changes affect balance quite a bit, so there will probably be additional balance changes in next weeks update. A bunch of new trinkets and some upgrades has also been added.
There's also the addition of smart mining, a mode that will mine in the direction of your mouse and can be toggled on and off. You can see an example of this in the GIF below.
To get the new items found in deep snow cave chests, you will have to find a new cave to explore.
Other than that there's a bunch of other changes and fixes.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added enchanted version of mobs in the dungeon.
Added commands for giving and clearing buffs for players.
Added Empty Pendant item that increases max trinkets, dropped from Void Wizard.
Added Spiked Boots trinket, found in deep snow cave chests.
Added Spiked Bat Boots trinket, upgraded Spiked Boots.
Added slow immunity to spider set bonus.
Added Frost Stone trinket, found in deep snow cave chests.
Added Frost Flame trinket, crafted using fire and frost stone.
Added smart mining, can be toggled from quickbar or pressing new hotkey.
Added Ice Pickaxe, special pickaxe found in deep snow cave chests.

Changes/misc:
Reworked UI sprites, solving a few issues.
Optimized shaders, increasing performance slightly.
Pressing inventory key will now close island map if open.
Hostiles will now much more consistently walk towards their attackers.
Rebalanced dungeon mobs, should now deal more damage to players with dungeon tier armor.
Increased cooldown of Void Apprentice teleport.
Reworked how the game handles mob hits, reducing possible desync.
Rearranged interface settings.
Moved tungsten and glacial bar recipes to the forge (you can still craft them at Advanced Workstation).
Reworked how players are rendered on mounts, making new unique mounts more possible.
Demon Heart now increases max health to 200 and Life Elixirs by 10 each.
Items found/dropped at pirate islands are now sold by Pirate settler.
Changes mobility cloak back to increase with other modifiers, but decreased a bit.
Knockback will now not cancel any current movement.
Snow wolves will now not be affected by ice skating as much.
Floating text now has an outline and a small animation.
DPS text from dummies now tries to find an empty spot.
Human/Settler mobs now have 30 armor.
Changed how slows are calculated. Having multiple slows applied will only use the highest.
Polar Claw is now not nearly as powerful a slow.
Mud tiles now slows when walking over them.
It's now no longer possible to place a tile on the same type.
Force of Wind will now push in move direction when used from trinket slot.

Fixes:
Fixed void apprentice sometimes getting stuck at walls.
Fixed projectile desync issues with hitting mobs that teleport on hit.
Fixed player creation rotation scroll not having correct start value.
Fixed possible issues with taking mapshots, should now work on more systems.
Fixed clicking screenshot and mapshots in chat sometimes opening a website.
Fixed potential crash when mobs where swimming in liquid.
Fixed trinkets not showing enchantment tooltip when in trinket slots.
Fixed Polar Claw debuff not saving.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.21 - Armor and trinket abilities, difficulty options and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This update adds difficulty options that can be changed at any point in the game. At the moment it's a pretty simple modifier to damage taken. Ability to lock the difficulty, hardcore and other features is planned later on. Together with this, armor values has been rebalanced and there's now a more clear difference between the different tiers. The damage you actually take from the mobs you're supposed to be fighting hasn't changed very much.

Controls to use armor set and trinket ability has been added. Force of Wind and a new armor set has been added that uses this new feature, and there's more to come! :)

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added a black variant of giant cave spider, spawned in snow caves.
Added void armor set, crafted using void shards and wool.
Added controls to use armor set ability and trinket ability.
Added glacial boomerang, a controllable boomerang.
Added difficulty option.

Changes/misc:
You can now instantly see the colors when using color selector.
It's now possible to find recall and travel scrolls in various chests/crates.
Rebalanced armor values, making the different tiers more clear.
Updated cactus sapling item texture and changed its name to just Cactus.
Increased spawn odds of giant cave spiders.
Increased max health of cave spiders.
Boats now accelerate much faster.
Force of Wind is now also a trinket item, ability can be used using new controls.
Inverted keep inventory on death world setting.
Raised players eye position when looking south slightly.

Fixes:
Fixed Pirate Captain fight spawning mobs right next to players.
Fixed issue where barely any mobs where spawning in caves.
Fixed some desync issues with projectiles that you were controlling.

And some other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.20 - Deep snow caves, new player team system, armor and weapons

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This weeks update adds a new deep cave snow biome with new mobs, ores, armor set and weapons. The biome is just a beginning and will be expanded on in future updates. You will have to find a new deep snow cave to get the new generation.
With that there's a completely new player teams system, where you create a team and invite members to join. This new system will later be used for settlements and other mechanics in the game.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added completely new player team system.
Added new rocks and tiles for deep snow caves.
Added snow wolf, spawned in deep snow caves.
Added cryo flake, spawned in deep snow caves.
Added glacial ore and bars, found in deep snow caves.
Added glacial shard item, dropped from cryo flakes.
Added icicle staff, crafted using new bars.
Added glacial armor set, crafted using new bars.
Added glacial bow, crafted using new bars.
Added small areas with a bunch of crates and vases in caves.

Changes/misc:
Tweaked mob movement to handle surfaces like ice better.
Moved ninja mobs to snow deep cave spawns.
Updated void shard item texture.
Updated wool and leather item textures.
Increased ninja robe armor slightly.
Mobility cloak will now not be quite as powerful with other speed modifiers.
Changed item names to use Proper Case.

Fixes:
Fixed used player names not being updated properly.
Fixed clients boomerang attacks sometimes being ignored by server causing desync.
Fixed error when using shadow armor set.
Fixed vulture burst arrow damage not being added.
Fixed SR latch name.
Fixed rare error in level preset generation.

And some other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.19 - New mini boss, cave critters and quest rewards

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server. Here's the invite link: https://discord.gg/FAFgrKD

This update brings more life into the caves with new critters and a new mini boss. Matching the new mini boss there's a complete armor set and a few new weapons. It spawns like mobs in regular caves, but is more rare.
With that, you can now track quests and there's a new settlement quest reward that's going to help you dodge more in the intense situations.

Big thanks to Ghost for providing the textures for the new boss.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added ability to track quests.
Added Force of Wind item to settlement quest rewards.
Added spider critter to caves.
Added mouse critter to caves.
Added crawling zombie to dungeon mob spawns.
Added rare giant cave spider, a mini boss in caves.
Added cave spider gland item, dropped from giant cave spider.
Added spider armor set, crafted using cave spider glands.
Added spider boomerang, crafted using cave spider glands.
Added venom staff, crafted using cave spider glands.

Changes/misc:
Tweaked how mob spawning handles odd spawn conditions on rarer mobs.
Adjusted a bunch of mob spawn chances to fit new system better.
Increased quartz armor buff stats a bit.

Fixes:
Fixed some desync issues with projectiles when players join levels.
Fixed wood boomerang broker value being too high.

And some other smaller changes and fixes.
You might have to restart Steam to get the update.