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v0.20.27 - New furniture, sounds and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD


This update adds a bunch of new furniture for 3 different wood types, more to come later. The old wood furniture will be replaced in your saves thanks to the new migration system.
I've also started to create a bunch more sounds (still many more needed) that will bring the world more alive.
Big thanks to Ghost who provided a lot of the furniture textures!

See a full changelog below.



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added different log types.
Added oak, spruce and pine furniture sets.
Added bench object.
Added cabinet object.
Added dresser object.
Added clock object.
Added candelabra object.
Added chest open and close sounds.
Added a bunch of new dungeon furniture, will generate in new dungeons.
Added critter death sound.
Added ghost death sound.

[h3]Changes/misc:[/h3]
You can now easily extract coins from Coin Pouches with right-click and insert by placing coins on it.
Removed Telepads, instead use Homestone introduced in previous update.
Made a bunch of different recipes that use stone accept any stone type.
Removed a bunch of the old wood furniture, will be replaced with spruce in saves.
Updated a lot of textures to fit with the existing outline style.
Players riding other mobs will now look like they're holding on.
Chests will now show when they're open in the world.
Increased the amount of particles when under a damaging debuff.
Increased chest and general storage box inventory size to 40.
When spawning in, object entities (inventories etc.) will now load much faster.

[h3]Fixes:[/h3]
Only minor fixes and behind the scenes reworks this patch.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.26 - Homestone, new trinkets, better potions and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD


This weeks update adds a new player transport mechanic. To access this, you have to complete the Void Wizard quest tier, where you will get the "starter kit", and you can then buy more from the Mage. This new system will replace the old telepads, which will be removed in the next update.

Along with that, there's a couple of new trinkets, updated teleport sound, new plant found in deep caves and some other smaller changes. To find these new plants, you will have to generate a new deep cave to explore.

See a full changelog below.



[h2]Changelog[/h2]
[h3]Additions:[/h3]
Added show damage over time text interface setting.
Added Homestone and Waystones. Obtained by completing Void Wizard quest tier or bought from settlement Mage.
Added Hysteria Tablet trinket, crafted using previous trinkets in Advanced Workstation.
Added Frenzy Orb trinket, crafted in Advanced Workstation.
Added a bunch of modifiers to be used later like throwing velocity, acceleration and more.
Added Caveglow plant, found in deep caves.
Added Greater Health Potions, crafted using new plant.

[h3]Changes/misc:[/h3]
Damage over time will now also display in DPS when attacking training dummies.
Upgraded trinkets now disable the minor trinkets, not the other way around.
Increased max health of Reaper boss slightly.
Updated teleport sound effect.

[h3]Fixes:[/h3]
Fixed losing health to damage over time not considered in combat.
Fixed issue where rooms would not update instantly when trying to set a desired settler.
Fixed some issues with movement accuracy, especially more free moving mobs.
Fixed Reaper summon chat message being wrong.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.25 - Summoner gear, nearby crafting and improvements

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This update adds items that expand on the summoner class with new weapons, trinkets and armor. Other than that there's a bunch of improvements like the ability to craft from nearby inventories in workstations, rendering optimizations, better version migration, sound direction rework and improved summoned mob AI.

[h3]Changelog[/h3]
Additions:
Added random lava blob effects.
Added Summon Foci trinket.
Added Spider Staff summon weapon.
Added Mesmer Tablet trinket, found in dungeon chests.
Added Inducing Amulet trinket, found in pirate chests and item stands.
Added ability to craft using nearby inventories inside workstations. Can be disabled with new checkbox.

Changes/misc:
Optimized a bunch of rendering, mainly particles and projectiles by up to 4 times faster.
Expanded version migration system to allow for migration of items and mobs.
Changed smart mining toggle message to ON and OFF.
Reworked sound position/direction.
Summoned attacking mobs will no longer show their name on mouse hover.
Adjusted rock object top collision. Should prevent weird enemy path finding in caves.
Summoned mobs are no longer able to push around mobs that's mounted.
Updated Brain on a Stick item texture.
Changed a bunch of summon item IDs (shouldn't change anything with new migration system).
Summon items will now show max summons on the item, same as bow/gun ammo.
Buff duration text now has an outline to make it more readable.
Changed Spider armor set to be summon focused.
Tweaked follower AI, is now more responsive and doesn't chase targets out of sight and super far away.
Reapers Call will now do summon damage instead of magic.
Training dummies now show the total DPS for a player.
Increased range of player quickstack and restock.

Fixes:
Fixed wall torches sometimes rendering behind or in front of mobs when it shouldn't.
Fixed not being able to attack when mouse is over invisible tracking sidebar form.
Fixed crash relating to getting a time update from server.
Fixed various Void Wizard bugs introduced with new movement system.
Fixed gravel tile having wrong map color.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.24 - Pirate quest tier, summoned mob improvements and optimizations

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This update contains a bunch of optimizations and improvements to mob movement. Along with mobs moving more accurately, these improvements will mostly be noticed in new ways that we can do summoned mobs and how they behave. You can see an example of over 50 summoned baby zombies in the GIF below :D

There are also some item improvements, like being able to right click on and with items to do custom actions. Many items that you "open" is now done this way and you can now focus mobs with summon weapons.

The update doesn't add too much new stuff, but lays a foundation of what's to come and more possibilities like item inventories, new summon gear and more.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added trash cursor when holding down trash key.
Added Pirate Captain quest tier.
Added Coin Pouch, obtained from completing pirate captain quest tier.

Changes/misc:
Renamed inventory move modifiers to make it more clear what they do.
Reworked trails, should now be slightly more optimized and smooth.
Adjusted the grow chances of different tiles like grass and snow.
Reworked part of inventory system to allow for more item functionality.
Reduced coin stack size to 1000.
Changed crafting guide to open from right click.
Death timer will now use the highest of all attackers.
Increased boss death timer to 20 seconds.
Crafting guide and Void Pouch is now opened by pressing right click on them.
Summoned mobs will now knock mobs away from the owner.
Reduced Baby Zombie knockback.
Reworked all mob movement. Will now be more accurate and can move in any direction.
Reworked how summoned mobs behave, move and attack.

Fixes:
Fixed controls list order sometimes being messed up.
Fixed reeling fish in too fast causing you to get stuck on server.
Fixed dropped quest items stacking.
Fixed registries causes issues for some locales.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.23 - Settlement quest tiers, cloud storage and modding

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD

This weeks update adds different settlement quest tiers, containing some new unique rewards like more inventory space with your own personal pouch and getting the pawnbroker as a settler. The settlement questing system is supposed to be an optional way to progress through the games content, giving some direction while getting some sweet unique rewards.

I've also refined the mod loading and opened access to it. The capabilities of modding is pretty limited at the moment, but if you want to know more about how to mod the game, you can visit the Discord where there'll be a modding section with some resources.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added interface setting to always show quickbar.
Added a bunch more unique quest items.
Added settlement quest tiers, can now get more unique items based on quest tier.
Added ability to skip settlement quests after about 1 in game day.
Added Void Pouch item, obtained after completing Void Wizard quest tier.
Added Pawnbroker settler, can move in after completing Ancient Vulture quest tier.
Added Tool Extender trinket, obtained from quest rewards.
Added the ability to track achievements, just like quests.
Added access to mods. A main menu button will appear if you have any mods loaded.
Added attack sounds to Mummy Mage and Ninja mobs.
Added Calming Rose trinket, obtained through random quest rewards after Void Wizard tier.

Changes/misc:
Toggling smart mining now plays a tick sound and show a brief text.
Doubled chat message character limit.
Reduced strength of Force of Wind push.
It's now much less likely you will get the same settlement quest twice.
Duplicate trinkets equipped will now show later ones as disabled (this was already happening, just not showing).
Missing trinkets window will now show item icons instead of just names.
Changed how mob spawn tables handle nested tables for better modding.
Moved recall flask to Ancient Vulture tier reward.
Force of Wind will now be obtained after completing first quest tier.
Traveling merchant will now sell quest tier reward items after they're completed.

Fixes:
Fixed some possible inventory desync when using quick stack and restock
Fixed black cave spider mob sometimes not being black.

And some other smaller changes and fixes.
You might have to restart Steam to get the update.