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v0.20.17 - New questing system, quickbar and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

A quick reminder that there's an official Discord server. Here's the invite link: https://discord.gg/FAFgrKD

This update contains a new questing system. It's current usage is very bare bone, but that will be expanded on the next few weeks with ways to get unique items and progress your settlement. The aim of this system is to provide an optional way to get some unique items and settlers.
A bunch of changes were required for this new system to work. In general, all of the games systems were not very well connected, and this update improves that. This will also help a lot when features like modding picks up focus.

Other than that, it includes bunch of other changes and fixes that will improve performance and reduce future bugs.

Thank you guys for the patience with this update, and stay safe!

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added new quickbar on right side of toolbar when inventory is open.
Added a new questing system.
Added show quest markers interface setting (default on).
Added temporary simple settlement quests for coins, taken from elder human.
Added mining potion.
Added building potion.

Changes/misc:
Reworked and refactored packet handling, reducing future bugs.
Feeding troughs will now stop working if there's too many mobs in its range.
Village farmer chests can now also contains wheat.
Village angler chests now also contains anglers bait.
Moved PvP and team settings to new quickbar button.
You will now have half health on respawn instead of full.
Pressing escape while having a float "selection" menu open will now close it.
Updated treasure potion texture.
Updated all buff textures.
Boss health scaling will now be based on percentage health, but never decrease the scaling.

Fixes:
Fixed some rare loading errors.
Fixed inventory names not being loaded properly.
Fixed zombies always dropping ores or broken tools in caves.
Fixed boats playing hit sound.

And a bunch of other smaller changes and fixes.
You might have to restart Steam to get the update.

v0.20.16 - Baby animals and more

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback on updates like these, or suggest new features and content. Here's the invite link: https://discord.gg/FAFgrKD

This update adds the ability to breed animals with new wheat crop, some cosmetic armor items and some other changes.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added wheat crop.
Added calves and lambs.
Added feeding trough.
Added plague doctor cosmetic set, sold by Stylist after EP.
Added description tooltips to stats buttons.
Added surgical mask cosmetic item, sold by Stylist.

Changes/misc:
Updated sheep texture.
Reworked cow and sheep feeding. Will now accept wheat to create babies.
Removed confusing place tooltip on flowers.
Increased width of inventory crafting area, adding one more column.
Tweaked village generation to be more random with seeds, flowers etc.
Updated cactus texture and added random variation.
Wood bed can now be crafted in workstation.

Fixes:
Fixed placement preview of seeds.
Fixed some mob interaction desync issues.

And some other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.15 - Reworked Evil's Protector fight, netcode improvements and fixes

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback on updates like these, or suggest new features and content. Here's the invite link: https://discord.gg/FAFgrKD

This update includes reworked Evil's Protector fight, a bunch of improvements and fixes to netcode, as well as a few other changes and additions.

The netcode optimizations are almost at the place I want it to be. If you play through the game now compared to before, you'll see much fewer cases of confusion about getting hit and not hitting enemies. This did have some compromises, specifically anti-cheat, which is why it's mostly under a new server setting, that allows the client to have much more control over stuff that directly impacts itself.

See the full changelog below.





[h3]Changelog[/h3]
Additions:
Added jumping ball mount, sometimes sold from traveling merchant.
Added small amount of camera shake to various events. Can be disabled in graphics settings.

Changes/misc:
Reworked Evil's Protector fight.
Made a bunch more optimizations and improvements to desync issues.
Debug menu tools are now much more intuitive to use.
Renamed clientsHandleProjectileHits server setting to giveClientsPower.
Birds will now fly away if they're hit by something.

Fixes:
Fixed ducks kept trying to wander on land.
Fixed not being able to hit ninjas and void apprentices with projectiles.
Fixed shadow set buff not stopping when armor is unequipped.
Fixed birds not rendering when flying at the bottom of the screen.

And some other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.14 - More critters, netcode optimizations and tweaks

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback, suggest new features and interact with the community in general!
Discord invite link: https://discord.gg/FAFgrKD

This update includes a bunch more critters, some more optimizations and tweaks for the netcode. Along with last weeks netcode update, it will now never look like you got hit by something but didn't take damage, or you take damage but didn't get hit by anything.

Changes to the mob spawn system will help when adding more rare mobs with specific spawn conditions (like the slime in swamp biome), as well as a few other changes.

[h3]Changelog[/h3]
Additions:
Added 2 new bird types.
Added frog critter to swamp biome.
Added scorpion critter to desert biome.
Added duck critter, will spawn in water.

Changes/misc:
Birds will now randomly do a pecking animation.
You will now more often see birds flying over you.
It's now not possible to quick trash items that's locked (CTRL-Click by default).
Changed achievements and stats to make it more obvious you can select different stats.
Changed server to ignore projectiles being handled by clients on new server setting.
Reworked mob and critter spawn logic to allow for more diversity without sacrificing spawn rate.

Fixes:
Fixed bird heights not being synchronized for new clients.
Fixed possible crash when a lot of projectiles are active.

And some other minor changes and fixes.
You might have to restart Steam to get the update.

v0.20.13 - Reworked Wizard fight, projectile netcode and post processing

To get this update, you have to opt in inside your library:
Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.

Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.

The official Discord server is a great place to give feedback on updates like these, or suggest new features and content. Everyone is welcome!
Discord invite link: https://discord.gg/FAFgrKD

This weeks update brings some major improvements to projectile netcode, reworked Void Wizard fight, updated and optimized post processing that will allow for more graphics features later on.

Ghost has been hard at work with the new dungeon and Void Wizard visuals, and we'll also be looking to rework/refine the other 2 original boss fights in the game as well.

The new projectile netcode gives the client more power over if their projectiles hit or not. This also has a downside, since it will allow potential cheaters to control projectiles, but since that's not a concern currently, this feature is enabled by default. It can be disabled by editing the server config file when hosting a dedicated server.
This new feature also helps with desync in singleplayer games, since it's essentially just a locally hosted server.

See the full changelog below.



[h3]Changelog[/h3]
Additions:
Added bird critters.
Added server setting to allow clients to handle their own projectile hits (default on). This decreases projectile desync by a lot, but also allow potential "cheaters" to control projectiles.

Changes/misc:
Reworked Void Wizard fight, now with 2 phases and animations.
Void Wizard will always drop either travel scrolls or recall scrolls.
Reworked post processing completely, optimizing and adding new functionality.
Increased grass and crop weave a small amount.
Critters will now leave the map if it's running and at the edge.
Increased the critter spawn rate.

And some other minor changes and fixes.
You might have to restart Steam to get the update.