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Mortal Online 2 News

Patch Notes 1.0.0.13

Added
  • Added a new gatherable resource.
  • Added dueling. You can challenge someone to a duel by typing /duel while targeting the person you intend to duel. When accepted you will turn local grey to each other until one of you dies, logs out, or the duel timer ends after a period of inactivity.
  • Added a new village to Haven where the “Travel to Myrland” statue is now located.
  • Added lootable corpses to the wilderness of Haven, with a chance of finding rare loot.
  • Added an AFK kick timer.
  • Added support for Myrland Alt servers. You can join an alternative server from the login screen if the queue to the main server is too long. Alternative servers are restricted, on these servers the following things are currently disabled:
    - Kicking from guilds
    - Creating guilds
    - Joining guilds
    - Disbanding guilds
    - Building and upgrading buildables
    - Brokers
    - Mail
    Broker, Mail and guild functionality will be added later


Changes
  • Rearranged red priests on Myrland, they are now fewer and located farther away from guarded cities.
  • Cave Camp and Jungle Camp priests are now blue priests.
  • Priests outside dungeons are now blue priests.
  • Local grey status now lasts for 240s like criminal status.
  • You can now rightfully defend against a player & player pets if they attack you or your pets.
  • Items buy value is now checked instead of item sell value when transferring items from Haven.
  • Changed waterfall particles to look more subtle and blend better.
  • Tephra node yields decreased by 80%
  • Blast Furnaces are now disabled


Fixes
  • Fixed spelling error on Risar Chieftain.
  • Human clade gift 'Charismatic' should now work as intended again.
  • Fixed bug where local flag didnt update for the player that was killed.
  • Fixed being able to toggle (on foot) autorun while mounted.
  • Fixed autorun not getting disabled when mounting.

Players of recently launched MMO Mortal Online 2 have been waiting in 24-hour queues




Swedish studio Star Vault launched Mortal Online 2 in late January. A hardcore MMO with skill-based first-person combat rather than auto-attacks, full PVP where everything you're carrying can be looted from your corpse, and over 600 skills to learn, you can see why the studio might have expected a relatively low turnout. It sounds a wee bit niche. The original Mortal Online, according to SteamDB, had an all-time peak of 1,185 players. Well, Mortal Online 2 has sold 110,000 copies and was number four in Steam's top sellers...
Read more.

We are starting more servers

Dear Community,

The launch has been a struggle when it comes to handling the number of players on Myrland as you all know. We have a core vision of one world and have been working towards that for many years. Not having the ability to get real cases with the amount of players needed to progress in this field makes this a very time consuming step, and mostly, a big frustration for our players. It shouldn't feel as if our players who bought the game are testing this process. In this I have failed to make it work in an acceptable timeframe.

We have done several patches that have increased the overall stable population cap by 300-600 at a time and we are reaching decent numbers for Myrland, but not enough to support our 10k that want to play on Myrland now.

This means we have decided that we need to do what's necessary to make sure everyone can play directly. This means we will add additional continents, just as planned for future continents like Sarducaa etc, but it will be Myrland for now. You will be able to travel back and forth, as you do between different Haven instances now, and things will remain persistent with your character and guild status. However you will not be able to build on these extra Myrland continents, only on the main one.
This gives us headroom to continue our work on improving our continent's capacity. We are also working on our upcoming continents that will replace the extra Myrland continents whenever they are ready.

We need a few days until we can deploy these extra continents and let all of you in, and we will update you when we have the final day and time for this.


/Henrik Nyström and the Star Vault team.

Patch Notes 1.0.0.9

Added
  • Added confirm buttons to leaving & disbanding guild.
  • Added new gatherable resources to Myrland
  • Added a few more roaming bandits on Haven


Changes
  • Rebuilt the queue system to be more reliable and informative. You can now see your position and an estimate of the time you will have to wait. The new system also keeps connections alive in a better way. Part of this change made the “logging in” sequence longer but just let it do its thing and you should correctly connect. You also keep your spot in the queue for much longer now. If the game crashes while you are in the middle of the queue you now have 10 minutes to login to keep your spot.
  • Added 2 more nodes to help balance the players better in the world. This makes it so that we can take in a lot more players.
  • Improve load balance that decides when the server queue should start. This should make it so that the server only starts a queue when it needs to, leading to more players on the server.
  • Improved the startup sequence for the server to make sure that it has fully started before starting the startup queue.
  • Myrland queue message is now shown as a popup that you need to confirm in the haven city selection UI.
  • Increased some fishes strength
  • Lowered some fish values
  • Updated taming and domination messages to make them a bit more clear


Fixes
  • Multiple crash fixes in the UI.
  • Fixed issue where clicking the vertical border of the window would be detected as a drag input causing the user not to be able to stop dragging the window.
  • Fixed the correct vendor value on Clothos animal parts.
  • Fixed house doors and keep gates playing the opening animation incorrectly while loading in.
  • Fixed being unable to upgrade your house in certain rare instances.
  • Fixed decoration mode not activating while standing on top of furniture inside a house.
  • Fixed instant respawners in Myrland.

Server update to improve queue times

We are working on improving the queue situation in Myrland and have some fixes being worked on that should greatly improve the queue and the numbers of players who can be on the server at the same time.

As a temporary step we applied a patch to the Myrland server that reduces the disconnect time of players from 4 hours to 5 minutes to get more players rotating out and in of the server.

Thank you for your patience while we sort this out.