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Mortal Online 2 News

Patch Notes 1.0.1.11

Fixes
  • You can now heal your pet when criminal actions is turned off
  • Fixed issue with being able to place portables on small ledges
  • Warcombatant is disabled
  • Fixed issue where players could call more than one guard on a target
  • Fixed issue with pet broker not opening
  • Fixed new chat commands working while dead
  • Slightly decreased the number of portables you can place in a area.

Patch Notes 1.0.1.10

Added
  • Added war combatant debuff. After attacking a player you are at war with, you will receive this debuff for 5 minutes. If a guard spots you while this debuff is active, you will be attacked and lose standing.
  • Added password system to access houses. The owner can change the password from the house UI. Leaving the password blank means no one can enter the house using passwords.
  • Players who entered the correct password will keep access to the house until they relog, until the password changes, or until they move far away from the house.
  • Added a new decoration chest type called “access chests”. Anyone who knows the password to the house may add or remove items from these chests.
  • Added portable Campfires, Crushers, Grinders, and Grizzlies to gear Vendors.
  • Added Contractor NPCs to the capitals that sell Equerry and Priest contracts.
  • Added support for NPCs in houses.
  • Added /guard command that can be used when targeting a criminal to call one guard that runs towards the criminal and attacks them.
  • Added /bank, /broker, and /petbroker commands which allow you to interact with the closest NPC of the relevant type within ten meters.
  • Added /vendor command which allows you to interact with the vendor closest to the center of your screen, within ten meters.
  • Added clade reset item. Using it will let you reset your clade gifts at the cost of 10% of your total clade gift experience.


Changes
  • Housing item limits changed:
  • Small Houses 500-700 items
  • Medium Houses 600-800 items
  • Strongholds 1000-1200 items
  • Keeps 1200-1400 items
  • Increase the interaction duration on houses from 1 second to 5 seconds.
  • Increased max decorations per floor in strongholds to 65 decorations, and increased max decorations per floor in keeps to 75 decorations.
  • Removed Red Priests outside keeps.
  • You can no longer decorate immediately in front of doors in player-owned houses.
  • Toxai priest is now a member of the Khurite Allied Tribes.
  • Guard attacks can no longer be parried. (only blocked)
  • Increased the damage bonus you get from having the skill mounted charge
  • Blast furnaces are now active again.
  • Greater Natorus are now active again.
  • Tephra yield restored to original values.
  • Disabled Heat system, as it was unintentionally affecting stamina costs in most regions of Myrland.
  • Guild enemies’ names are now shown as orange instead of red. Red is reserved for bounty targets.
  • Removed the key system from buildables.
  • Reverted swing speed increase for light weapons from last patch.
  • Chests in camps and dungeons now require keys to open.
  • Updated book information message
  • AI will now remember a player's last damage dealing hit for ten minutes.


Fixes
  • Fixed holes in spiral staircases in Risar Dungeon.
  • Added missing wood structure to Tier 1 T-wall sections in keeps.
  • Fixed stair collision in Tier 2 T-walls.
  • Fixed glitch where pets would not correctly save in the database.
  • Fixed issue where max height players could not enter risar dungeon
  • Fixed issue where you could not target a loot bag in the spider dungeon boss room
  • Server optimizations
  • Fixed bug that caused animations for other players to stutter while they were swimming slowly.
  • Fixed rounding error that could result in less than the intended amount of clade gift xp being given.
  • Fixed bug where guards still had aggro on you/your pet even though you were no longer a criminal.
  • Updated description for 'management' skill.
  • Fixed bug where spells which did 0 damage would execute targets in mercy mode.
  • Fixed bug where you could cast beneficial effects(heals etc) on criminals while 'enable criminal actions' was disabled.
  • Fixed issues with displaying the wrong hints related to illegal actions and being on haven or not.
  • You can no longer report murders to a red priest.
  • Fixed steam stat tracking for sator kills.
  • Fixed human clade gift 'Opportunistic', it did not give you the intended double chance to gain standing during the dice roll part of a task reward.
  • Possible fix for sounds cutting out in large battles.
  • Crafted weapons now have their correct names on the broker.
  • Fixed broken water between Toxai and Jungle.
  • Fixed swimming in jungle area.
  • Optimized node performance in areas with a lot of players. This previously caused lag spikes; these should now be fixed.
  • Optimized the sending of player positions reducing the number of packages the server and client receive.
  • Fixed friends becoming temporarily deleted from the friend list.
  • Fix AI not forgetting who damaged it last after it leashes.

Patch Notes 1.0.0.30

Added
  • Added Tier 2 upgrade to the T Wall section at keep spots.
  • Added dynamic spawners around the world that can spawn a variety of different Ai.
  • Added an on screen notification for when you are invited to join a guild. (Note that this is not the same as the previous pop-up which interrupted gameplay)


Changes
  • You now see the names of other players from further away.
  • Updated navmesh.
  • Update trade UI to make it clearer who you are trading with.
  • When someone turns local grey to you, all their pets are now also affected.
  • Hitting a local grey target now resets their local grey timers.
  • Getting hit by a local grey target now resets their local grey timer.
  • When you are criminal and your pet gets hit, it will reset both of your criminal timers.
  • Pets now check their owner's local grey list when they attack someone to determine if that’s allowed or not.
  • Houses can no longer be placed within 20 meters of another house.
  • Adjusted Snow Troll spawn location.


Fixes
  • Major network optimization. Allows higher player capacity and larger battles. As a result we will keep the Myrland Alt servers down until they are needed again.
  • Fixed level streaming hitch near Bakti.
  • Fixed wood resource materials for short recurve bow, wrong order in list caused them to show the wrong visual representation.
  • Thursar clade gift 'battle cry' now plays warcry animation/sound.
  • Thursar clade gift 'battle cry' now updates strength and damage bonus visually.
  • Fixed visual rounding error for clade gift damage bonus.
  • Fixed issue with The Vessel not correctly resetting if leashing.
  • Opacity on Trolls waistcloth fixed
  • Ragdoll effect on Nitre worker death is stiffer
  • Fixed bug where pets took up a 'spot' in murder count list causing you to lose out on the ability to report another player.
  • Fixed bug where attacking with pets while dueling turns you criminal.
  • Fixed bug where attacking your own pet with another pet caused you to become a criminal.
  • Fixed bug where you could not legally defend against someone who wasn't a criminal anymore, but still had you as local grey.
  • Fixed bug where you could push murderers infinitely when they we're not criminal flagged.
  • Oghmir clade gift ‘Rock solid’ should no longer work when moving.
  • Fixed issue where AI would stop attacking large AI creatures and just look at them.
  • Lighter weapons now have the correct swing speed.
  • You are no longer considered afk when: extracting, crafting, cooking or making potions.
  • Fixed glitch that made it so that players could place more than one house.
  • Fixed being able to pick up decorations while your inventory is full.
  • Fixed bug where leaving combat mode would reset push counter.
  • Fixed bug where trade window would often close instantly.
  • Fixed a bug where some creatures would not play their aggressive idle stance while in combat.
  • Fixed a lot of reported stuck locations.

Patch Notes 1.0.0.22

Changes
  • You may now turn criminal for pushing innocent players too much, and you will receive a warning before turning criminal.
  • Aggressive Stance no longer gives you a damage bonus while attacking buildables if you are unarmed.
  • Guild invites are now listed in the social menu instead of appearing as pop-ups.
  • You will now burn Murdercounts while offline, but 6 times slower than being online.
  • Changed Bet Huergar priests to Tindremene.
  • Time needed when getting kicked/leaving a guild reduced from 1h to 1min.
  • Updated localization.
  • Updated server netcode to increase the number of players who can be in a single area and on a single server.


Fixes
  • Fixed bug that would cause the player velocity to continuously increase while sliding and being stuck. This would give the player a lot of fall damage after getting unstuck.
  • Fixed clade gift XP not being distributed relative to the damage done by each player.
  • Casting corrupt on yourself no longer sends spell message twice.
  • Fixed bug where alvarin sight could be used while mounted.
  • Fixed bug where buff icons could become misplaced.
  • Fixed bug where crosshair was set to wrong position after aiming with archery and swapping weapons.
  • Slightly increased silent stun timer after mounting/dismounting.
  • Fixed UI bug where the ‘drag items here’ widget would be highlighted when not dragging any items.
  • Fixed some Troll spawn locations that could get the Troll stuck.
  • Fixed Steppe Rush gathering.
  • You will no longer be considered AFK when fishing.
  • Fixed a lot of landscape issues.
  • Fixed a lot of reported stuck locations.
  • Leaving a guild now wipes guild member entries.
  • Fixed rivers with misaligned swimming volumes.
  • Updated NavMesh in White Bear Cave.
  • Return button in mail is now only visible when the mail does not belong to you.
  • Polished Alchemy and Cooking UI a bit.

Patch Notes 1.0.0.20

Added
  • Lootable corpses added to Myrland
  • Steep slopes will now cause players to slide instead of free fall. Players will still take fall damage if slide speed becomes too great.
  • Added a new cave in Haven to explore.


Changes
  • Leaving Haven should no longer lock you from going to an alternative Myrland.
  • Polished house placement mode visuals.
  • Added Red Priests outside of all keep locations.
  • You can no longer mail coins while also requesting coin on delivery.
  • Only pets that are close to you when you logout will follow you to alt myrlands.
  • Updated navmesh all over the world that could get pets stuck.
  • Fall damage reduced for mounts.
  • Prevent certain ini files from being modified outside of the game.
  • Removed Myrland alt 3 and 4.
  • Increased Tephra yield to match removal of alt servers.
  • Increased the max capacity of all servers.


Fixes
  • Fixed several crashes on the server.
  • Fixed rare crash when crafting armor.
  • Fixed missing water in some areas.
  • Removed alignment from spellbook. It was unused and displaying placeholder text.
  • Fixed bug where getting corrupted while already corrupted would result in two corrupt debuff icons instead of refreshing it.
  • It is no longer possible to bring bags with you from Haven.
  • Lots of world fixes.
  • Fixed flickering horizon in Haven.
  • Players should no longer get stuck under the landscape in Haven.
  • Lootable corpses now align a lot better to ground.
  • Updated some skills descriptions.
  • Spellbook background now changes to represent the selected magic school.
  • Updated a font to make it easier to distinguish between letters.
  • Fixed bug where after renaming personal notes you had to search for its old name when using the search bar.
  • Fixed bug where spellcasting animation would sometimes get stuck.
  • Guild members & friends now get sorted alphabetically.
  • Opening map through inventory now shows you the Haven map if you're in Haven, otherwise it will show the Myrland map.
  • Fixed whispers
  • Communications server optimization
  • Network engine optimization
  • You should no longer hear VoIP from other instances
  • Fixed Marksmanship skill not gaining experience.
  • Fixed not being able to resurrect at 0 standing.
  • Fixed issue that could cause decorations in houses and keeps to be reset when a node was restarted.
  • Fixed leak that forced us to restart Myrland servers now and then due to lag.
  • Made several changes to how pets are moved between Myrland Main and alts when switching servers.
  • Pet bags that are equipped and get destroyed will now drop their items to the ground if they have any.
  • You can now give murder counts to people who are offline or on another node.
  • Fixed crafting UI sound not being adjustable by volume slider.
  • Login news now retries if it fails to get the latest news.
  • Candle light vfx is now locked to the base of candles.
  • Fixed broken mana heal spell message.
  • Fixed wrong defense values on Tagmatons.
  • Corrected the Pansar Carapace butcher yield.
  • Fixed several issues with AI leashing when they should not.
  • Removed unused pet broker categories.


Quality of life
  • You can now delete multiple items at once by using ALT + Right-click or simply dragging items outside of your inventory.
  • Added a confirmation message when abandoning your pet.
  • Journal entries are now sorted alphabetically.
  • You can now hold the craft button to continuously craft when using any crafting workbench.
  • Right-clicking items while using crafting UI now more intuitively updates its item slots.
  • Item slots in crafting UI now only reset when necessary.
  • -Slightly increased range when trying to open pet bags. Sometimes the pet would stop following just out of range meaning you couldn't access it when encumbered.
  • You can now hold the 'Scribe' button to continuously scribe the same stack of scrolls.
  • Added sort by ascending/descending option in broker.