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Mortal Online 2 News

Hotfix Notes 0.1.6.23

Added
  • Added video option for experimental Character Distance CPU Optimization (off by default). This will enable tick rate reduction over distance for all characters, which will reduce CPU usage in crowded areas. This is a quality vs performance option.
  • Added a new system for pickables that drastically lowers their impact on the server CPU.


Changes
  • Improved CPU usage for character movement.
  • Reduced player movement network package size by 17%.
  • Updated equip animation for lance without shield.
  • Adjusted lighting in Fabernum and Haven dungeons.
  • Updated navmesh for AI navigation in Risar dungeon.
  • Did a slight update to the design of the recurve asymmetrical bow.



Fixes
  • Fixed issue with jousting where only the tip of the lance would register hits
  • Moh-ki bank chandelier fix.
  • Removed snow weather from Haven.
  • Fixed UI crash that could happen when using a skill.
  • Fixed various HUD crashes.
  • Fixed crash when using a vendor.
  • Various landscape and foliage fixes.
  • Fixed issues with tree LODs.
  • Adjusted light sources in Morin Khur.
  • Adjusted collision for tents in Haven to stop players from getting stuck in them.
  • Added missing water/swimming volume in the world.
  • Fixed misplaced flying anvil in Moh-ki.
  • Updated a few weapon resource materials that had slightly wrong appearances to them.
  • Fixed landscape hole in Tindrem Graveyard.
  • Fixed issue where players could go behind rocks in the Nitre Queen boss room.
  • Fixed issue that would cause a mount to get a staggering motion if the player mounted on top of it would turn quickly side-to-side.
  • Fixed issue with player interpolating the shortest path while mounted, causing a player to turn the wrong way when looking quickly side-to-side.
  • Enabled shadows on Haven Fabernum Stable.
  • Fixed issue where you could glitch your login by spamming enter while logging in.
  • Several server optimizations have been done based on the data collected during the first days of the stress test. Thank you all for helping us out with this!
  • Possible fix for invisible Risars in Risar dungeon.


Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.

Hotfix Notes 0.1.6.20

Some final fixes and polish before we enter the stress test.

Added
  • Added the ability to trade pets.
  • Enabled far shadow cascades for high, epic and cinematic shadow settings. Disabled for low and medium shadow settings. This allows larger parts of the environment in the distance like mountains to cast shadows.


Changes
  • The game has been split into 350+ pak files to hopefully improve the patching performance on Steam. You will most likely not see any improvements in this patch as all files have changed.
  • Updated the scene lighting for the paperdoll preview.
  • Adjusted the int/damage curve so it doesn't provide as much dmg for early points.
  • Lowered intensity on lamp posts and lanterns in graveyards and for tutorial paths in Haven.
  • Removed client side navigation data as it is no longer needed. This should improve level streaming hitches in some regions of the game.
  • Updated damage calculations for jousting. It should now use relative velocity to the target as was initially intended. Holding a lance or spear towards the side will also be weaker than attacking straight on.
  • Sword1H and Sword1HShield first person animations have been updated to be less prone to handle hits. Sword1H has also moved the left arm out of the screen because it looked bad while moving around.
  • Adjusted shadow transitions for sun and moon during dusk and dawn transitions to be shorter as it is expensive to render both at the same time. Moon shadow cascades are temporarily reduced during this transition to improve performance.


Fixes
  • Fixed an issue causing the int/damage curve to give more dmg than intended.
  • Sanitized rotators in code to ensure AI can't flip sideways.
  • Rebuilt grass maps for all of Myrland to fix missing grass in some regions.
  • Fixed multiple landscape seams, gaps and floating foliage.
  • Disabled rendering decals on Blainn fur.
  • The UI element for displaying the full screen version of paperdoll was slightly deformed. It should now maintain the screen ratio and not end up blurry.
  • A player going mercy mode on mount should no longer use a grounded walk that causes the camera to shake excessively while trying to move with the mount.
  • Sword1H and Sword1HShield should have less hitches/flips in first person when doing multiple swings in a row from different directions.
  • Added missing swimming volume to one of the small ponds and made its water gatherable.
  • Added missing swimming volume to Tindrem castle yard river.
  • Fixed misplaced volume sticking through terrain near Risar Dungeon causing the view to go dark when being outside the dungeon.
  • Fixed issue with a large white square appearing in the vendor UI window.
  • Fixed issue causing option 'Maintain Vertical FOV' to not get initialized properly.
  • Fixed bug where it sometimes said you are trading yourself.
  • Tutorial waypoints should now align based on player view direction instead of movement direction.
  • Fixed bug where you got combat-movement related xp instead of normal movement xp, simply for having a weapon equipped.
  • Added missing door at entrance stronghold in MK.
  • Removed floating wall piece in crafting building in Toxai.
  • Added lighting to the second bank in Toxai.
  • Fixed hole under alchemist building in Tindrem.
  • Got rid of the black border artifact that would appear in the horizon across the sea on Haven.



Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.

Play from 6th to 12th September for free

Greetings Mortals,
It’s time to experience the world’s most immersive sandbox MMORPG completely free of charge one last time!
Starting on the 6th of September we will open the flood gates once more, inviting the people of the world to experience Mortal Online 2 for free while pushing our servers to the limit one last time while we prepare for release on October 26th.

To join the stress test simply go to our steam page scroll down and click "Request Access"

[previewyoutube][/previewyoutube]

Hotfix Notes 0.1.6.17

Added
  • Added pickable Spirit Boxes.
  • Added Pirum gathering.
  • Added Blackwood gathering.
  • Added the ability to see who you are trading with.
  • Added light sources in city banks.
  • Added a simple launcher.
  • Added unique animations for each armor slot when equipping or unequipping it.


Changes
  • All melee weapons are now limited to 45 degrees while couched on mounts.
  • Improved loading of server entities that are important to the player such as loot bags of things you kill or portals you create.
  • Tutorials now flush all keys when they are opened to avoid them being closed if you are holding W for example and walking into a tutorial that you close with W.
  • Reworked the login and queue experience.
  • Login now more aggressively attempts to reconnect if the first connection didn't fail in a fatal way.
  • Login now adds people back into the queue in a better way if they cancel or timeout.
  • Login now updates and reconnects players in the queue a lot more often.
  • Updated textures for taurdog.
  • Optimized large parts of the server, please look out for odd server behavior and report it as this is a rather large optimization that could cause issues.
  • Adjusted soft body physics for females.
  • Your own pets should no longer run away from you when you move towards them.
  • Improved AI movement and rotation.
  • Improved pet follow behavior so that pets keep a steadier pace with the player.


Fixes
  • Moved code around to make sure the nitre queen triggers the trap as soon as she goes unhidden.
  • New players now spawn in a radius around the starting point rather than on it.
  • Fixed bug causing camera FOV to always get set to max.
  • Fixed some vendor UI elements.
  • Fixed Mongrel/Jungle/Jotun/Desert horse types not being able to use equipment.
  • Removed buildings from reflections.
  • Fixed crash that happened when a player died in spider caves (and likely some other dungeons and caves).
  • Fixed crash that happened when running outside one of the caves.
  • Fixed HUD disappearing on relog after a player crashed in a cave.
  • Fixed a crash related to tutorial waypoints on the compass.
  • Added proper collision to one of the Bandit camp entrances.
  • Fixed streaming issue in Fabernum Tower (Fabernum Dungeon did not load properly).
  • Fixed missing wall in Morin Khur bank (upper).
  • Fixed missing floor at Tindrem entrance.
  • Fixed collision on Jungle bridge.
  • Adjusted height in the tunnel leading down to the underground tavern in Meduli.
  • Clouds should now be visible on the lowest effects setting.
  • Fixed some surfaces in the world having a tiny glow to them so they never got fully dark during the night.
  • Fixed lances not being equipped in the hands of other players when not on a mount.
  • Fixed issue with collision on etherworld portals.
  • Fixed crash in the VOIP backend when a player lost connection during the initial loading screen.
  • Fixed crash when player tried to log in and force closed Steam during the loading screen.
  • Fixed issue with translations causing Settings tab button text to overlap
  • Fixed rare bug where a stolen item border was not updating correctly
  • Fixed bug where character parts would be "hidden" (scaled to zero) as if the character was wearing armor, but while naked.
  • Fixed bug where the player would see their own hair or beard in the shadow while having a helmet on (when the hair or beard is supposed to be hidden).
  • Fixed more landscape issues.
  • Fixed issue with AI not moving on the client if the updated path had already finished on the server (typically happened at high ping or package delays).
  • Fixed issue where the alive state of the local player was not updated in regards to other characters being able to look at the player (this made NPCs not look at the player if the player logged in while in the etherworld and then resurrected).
  • Fixed issue with AI attacking from far away.
  • Fixed issue with AI being slightly desynced in movement.


Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.

Beta Patch Notes 0.1.6.13

Brand new tutorial, new mounts, bosses, weapons and armors. This patch has it all.

Added
  • Added a search bar to the vendor window, you can now use it as an item filter.
  • Added a 'rare item protection' that applies for special vendors which accept items other than traditional currency as payment, you can no longer 'accidentally' sell your special items to those vendors without trading them for something.
  • Haven now has a crafting tutorial and a combat tutorial (not completed yet)
  • Added support for compass waypoints for tutorials (only horizontal compass)
  • Added support for traps
  • Added /endtutorial and /resettutorial commands
  • Added support for simple task system used by the tutorials
  • Added fanfare UI used when the player completes a great achievement
  • AI can now trigger specific attacks when they go into certain states
  • Added script support for overriding music
  • Added Etherworld Portal Spiritism Spell.
  • Expanded the system for AI attacks to create more varied and interesting attacks.
  • Added support for Tier 2 AI
  • You can now see all tutorials in Haven in the map UI
  • Added Nitre Queens
  • Added a new UI window for selecting haven instances or myrland starting locations
  • Removed old haven statues and added one for haven & another one for myrland
  • More game messages should now get checked for translations
  • Lances can now be crafted
  • Added Furnaces to Vadda, Bakti and Moh-ki
  • You can now see your current Haven instance in the Haven statue city/instance select
  • More game msgs passed through localization
  • Movement speed will now get updated when mounted
  • Added Common Vitis to gathering
  • Added new translations from the community
  • Added Desert Horses
  • Added Mongrel Horses
  • Added Jungle Horses
  • Added Jotun Horses
  • Added Mountain Spiders
  • Added New armor "Ranger Armor"
  • Added Vadda graveyard.
  • Added keep spot ruins.
  • Movement speed will now get updated when mounted
  • You can now drag & drop your items to sell at the vendor


Changes
  • Updated Tindrem City
  • Update player mounting and dismounting sequences. It is now faster and more fluid to do these actions.
  • Updated AI turn and look around behavior. AI behavior when targeting an opponent in combat has been improved.
  • Update turn left and right transitions for quadrupeds.
  • Replace rotate inplace behavior for all characters. It's now smoother and looks better for both the AI and other players over the network.
  • Improved support for AI looking at different things in the environment independent of their actions, such as how to face opponents in combat. It will be used to further improve the quality of AI behavior in the future.
  • Adjusted skylight intensity transitions during dusk and dawn.
  • Adjusted look at character field of view for players and NPCs (when they start looking at others). Players will now only look actively at other characters when aiming closely at character faces. NPC FOV have been reduced to half to not excessively track every character in front of them.
  • Guard patrol paths have been updated in Haven.
  • Improve AI movement interpolations. This should improve stutters and sudden "sprints/teleports" mid combat during network load spikes and movement in general.
  • Update the mercy mode pose for Sators to be more readable by the player.
  • Adjusted movement for some creatures to be better synchronized with the ground.
  • Spiritism casting effects now have the correct duration when caster is on mount
  • Nitre hatchling now has new visual material
  • Fixed floaty hands during Axe warcry (in animation, may still be caused due to race size differences)
  • Updates to Sator's locomotion posture.
  • Oghmir pipe clade gift will now behave like bandages, it will take you out of combat mode etc
  • Reduced lowest FOV value in video settings from 90 to 60.
  • Set default FOV value in video settings to 90.
  • Rebalanced walkers in Haven Graveyard
  • Damage Scaling from int now gives more effect for earlier points and less effect for the later points
  • When casting spells that require spirits it now gathers spirits from multiple boxes to meet the required amount.
  • Counter melee damage reduction lowered from 50% to 40%.
  • Counter melee damage reduction now isn't refreshed when the counter hits.
  • Hidden AI now reset
  • If you gain new skills while having crafting open the UI will now update correctly
  • Added better control over how long AI holds aggro vs a target
  • Updated and optimized compass UI
  • Basic spell book now contain Ether Portal (if you buy a new one)
  • Human clade gift 'Soldier' now gives an additional +10 anatomy.
  • Mental focus & offense xp gain is now based on mana cost,
  • you should still gain the same base xp for using spurt but it increases linearly the more mana the spell costs.
  • Changed XP gain calculation for certain melee & ranged combat skills which gain exp for dealing damage, they now gain less base xp but the xp will increase based on damage dealt.
  • Human clade gifts were rearranged this patch meaning that humans will need to reallocate their clade gifts the first time they login.
  • Mental projectile now hits closest bone on target instead of a static placement in the middle of the body
  • Boar/Razorback/Farmpig animations updated.
  • Updated world lighting.
  • Updated Hyllspeia door heights.
  • Made most, but not all tamable Ai attacks parryable.
  • Suicide now takes your current health in damage rather than 1000 reducing the amount of longterm health lost.
  • Turned off capsule shadows on characters for improved performance and to remove shadow artifacts.
  • Adjusted Shadow quality settings. Shadows should be more stable and look better at lower quality settings. Still some flickering to improve on the lowest setting.
  • Adjusted Texture quality settings. Texture streaming pool has been reduced on some settings to save VRAM on the GPU.
  • Enabled ambient occlusion in lowest post process setting.
  • Reduced intensity of refraction in magic reflection charging effect.
  • Updated haven lightning.
  • Reduced saturation in darker skin colors for sidoian.


Fixes
  • Fixed a lot of reported landscape issues.
  • Fixed pet equipment that could be equipped to any pets using right click.
  • Temporarily removed the ability to mail bags because it's not implemented properly yet.
  • Fixed crafting weapons with metal in the core not taking Oghmir metalsmith clade gift bonus into account.
  • Fixed skill book tooltips not being shown.
  • Fixed strange deformations of Farmpig hips.
  • Skill book tooltips should now show more accurate information regarding prerequisite skills and disabled skills when hovered, it was showing outdated info sometimes.
  • Your own mount frame should no longer get updated by other players' mounts.
  • Fixed mount stamina going above max.
  • Fixed issue with the game menu sometimes disappearing until relog.
  • You can no longer click on stuff behind settings in the main menu.
  • Fixed characters not gaining stamina after they stopped swimming/falling while mounted.
  • Fixed mount frame not reappearing after dying once.
  • Sometimes the skill you clicked in the skill tree wouldn't get updated properly, showing previous limitations and such which were no longer active.
  • Fixed an issue where mount frame max HP would not update when mount gained levels etc.
  • Fixed some crafting UI.
  • Fixed thirst stat not updating properly.
  • Fixed Thirst stat being reversed.
  • Fixed issue with loot bags sometimes spawning in the ground
  • Fixed issue with mail not being cleaned up when a character was deleted
  • Fixed issue with AI spawning other AI in the wrong position
  • Fixed several typos
  • Mental healing now shows the name of the caster in the combat message instead of the affected target's name.
  • Fixed an issue that sometimes caused counter attacks to deal 0low damage instead of proper counter damage.
  • Fixed an issue that caused loot bags and carcasses to not be targetable while having a Transcendental Awareness buff.
  • Putting someone in mercy mode using melee, ranged & magic should now turn the attacker criminal
  • Fixed spelling errors in skillbook tooltips and such
  • Clade Gifts weren't taken into account when checking if you should be knocked off your mount due to carrying too much
  • Community translations of channel names were used when obtaining items causing it to get set to local
  • Fixed vendor msg ending up outside the trade window when using translations
  • Some points in AI path updates had a bad direction, causing AI to face the wrong way or hitch.
  • Clients would sometimes halt movement updates while the player was standing still and just looking around, making it appear to others as if the player was just doing nothing.
  • Player hands should now match properly when doing clapping emotes. Hands did not match because IK was disabled during these sequences.
  • The player camera should no longer do a one frame hitch when dismounting a horse.
  • Fixed issue where you would get the quantity popup when buying things that you can only buy 1 of at a time.
  • Mercy mode debuff icons fixed
  • Pet equipment appearance should no longer change when casting spiritism magic such as transcendental awareness or after resurrecting.
  • The TVlike static noise should now be gone when logging in while falling.
  • Fixed bug where weapons got stuck in your hands during bandage animation due to spamming bandage
  • Fixed an issue with selling spirit boxes back to vendors.
  • Fixed crash related to pet panel
  • Fixed bug where weapons got stuck in your hands during bandage animation
  • You can no longer use archery while in mercy mode
  • Updated mental offense description to reflect its effect(calculations remain unchanged)
  • Spellbook should now show more accurate values based on your skills & intelligence
  • Weapons breaking from mining or woodcutting now gives a message
  • Got rid of the strong camera hitch that happened when dismounting a horse.
  • NPCs no longer get an odd head movement when looking at someone for the first time after starting the game (the lookat target got a bad initial value).
  • Fixed Sators playing the wrong mercy mode animation while being unarmed.
  • Fixed incorrect collision settings on the extraction crusher which ignored weapon attacks.
  • Players no longer slide/vibrate on the floor while standing still and turning left or right.
  • Reduced camera hitching when turning left or right while standing still.
  • The dungeon in Haven is no longer loaded and visible at all times. It will now only load and show when the player is nearby. This should improve performance in Haven.
  • Closeup camera in character creation should now follow the face of the character again instead of being stuck in the air when the character changes size.
  • Fixed issue in AI pathing where the last point had zero velocity causing AI to sometimes stop short of its target or caused hitches between movement updates.
  • Fixed issue where some levels would unload when the player got killed and entered ragdoll mode. This could happen in for example some of the dungeons in the game.
  • Fixed issue where some levels in the game would do a brief unload and load when the player transitioned from and to the etherworld.
  • Got rid of excessive black shadows that could appear on characters in some places Fabernum.
  • Fixed wrong materials used by risar poleaxe handle.
  • Dropped equippable items are now sellable


Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
  • It is possible to get missing in-game UI after a crash that can happen in some locations like dungeons. If you log back in with no UI, move out from the cave, force close the client and relog.