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Patch Notes 1.0.17.61

Added
  • Added a new general feedback message for when spells hit after cast but don't deal damage. Useful for AoE's that add debuffs but don't do damage or apply effect on cast.


Changes
  • Minimum rank for gate operation reduced from rank 4 to rank 2.
  • You can now always manipulate decorations when you are the owner of a guilded building. Rank 7 and above can also manipulate decorations in guild owned buildings.
  • Enemies from dynamic spawners will now leash when they lose aggro.
  • Increased bandage distance for pets by 1 m.
  • Fixed issue with supply towers and some supply lines not being able to pay upkeep due to not being in a guild territory.
  • Updated collisions on several buildings so that players can target and attack through open windows.
  • Elementalism Spell Water Ward now has no player collision and only acts as a block for projectiles and attacks.


Fixes
  • Hopefully fixed the issues with the broker.
  • Fixed missing sounds from Manganon fire pots.
  • Fixed floating trees outside Toxai.
  • Fixed crash in movement component due to an infinite recursion while switching physics states.
  • Improved node stability.
  • Adjusted a no build zone near a POI that interfered with a stronghold.
  • Fixed bug where the distant version of houses would go invisible instead of showing a lower level of detail.
  • Fixed a couple of rare client side crashes in the chat system and the criminal actions enabled check.
  • Fixed bug that got introduced with TC where you would bandage yourself instead of the mount depending on where you aimed at it.
  • Fixed an issue with the spell Stone Wall where its volumes and vfx were not matching. You cannot walk through the spell anymore.
  • Fixed an issue where spells starting in the same house volume as its caster (like inside of their own house or keep) would cause the projectile to collide with the buildings volume on server causing instant collision.
  • Stability updates to the server.


Known Issues
  • Siege machines will stay in the air when the walls or buildings they are placed on are destroyed.
  • The option “Aim with arrow tip” in the game settings is currently broken and arrows will release into the ground.

Patch Notes 1.0.17.59

[previewyoutube][/previewyoutube]

Greetings Mortals!

Prepare for a monumental shift in the world of Mortal Online 2.

With the introduction of territory control you can now claim land for your guild, expand your influence on the realm, construct settlements and grow in power.

You will not be the only one vying for control of Myrland however, so be prepared to engage in large scale siege warfare as the strongest powers collide and compete for dominion over the land.

The two new groups of Emanation and Arrangement bring 20 new Elementalism spells to the world of Nave, allowing magic users to expand their possibilities and effectiveness with totally new mechanics.

All this and so much more is now available in this patch. Please give the notes below a read and let us know what you think!

We have also put together a helpful "Getting started with Territory Control" manual over on our website which we encourage you to view here: https://www.mortalonline2.com/help-center/gameplay-help/getting-started-with-territory-control-and-sieging-manual/

See you in Nave!

Main Features
  • Added Territory Control mechanics with many territory control related structures.
  • Added Sieging mechanics.
  • Added two siege engines, the Manganon and Ballista. Both stationary and mobile variants.
  • Added new Titles.
  • Added Campodon armor.
  • Added two new banner colors.
  • Added 20 new elementalism spells, in the groups Emanation & Arrangement.
  • Several client side and server side optimizations. See details below.
Guilds
  • Fixed issue where kicked guild members would remain in the guild member count. We have cleared existing guilds of kicked members. Please report if you still have guild members stuck in your guild list.
  • Fixed issue with guild members coming back into the guild list when server restarted.
  • Added a guild rank 4 requirement for operating keep gate levers.
  • Added a guild rank 7 requirement for manipulating decorations in guild buildings.
  • Renamed certain guild ranks.
Archery
  • Drawing a bow will no longer cancel immediately when getting close to walls and objects, only when getting extremely close. Instead the arms will adjust to avoid the environment.
  • Fixed issue where players could launch arrows through walls by standing too close to it.
InGame Map
  • Updated the visuals of the ingame map to display territory control information.
  • You no longer need the map item in the inventory to see the Myrland map when you press M.
  • You can now zoom the map and move it around.
  • Loot and Pickables
  • POI containers such as barrels, chests, urns etc have a bit higher refresh rate for new loot.
  • Make pickables easier to target and interact with by improving the collision to better match the visual mesh. (pickables are objects like karotons or salt crystals)
Magic
  • The effects of multiple Elementalism Emanation spells no longer stack.
  • Casting Crawling Hands will now flag you as a criminal.
  • Lava Flow base damage decreased from 2224 to 2022
  • Lava Ball base damage increased from 2228 to 2630
  • Comet base damage increased from 2333 to 2535
  • Torrent cast time decreased from 2.5s to 1s
  • Fixed an issue where no sounds were played for some spiritism spells.
  • Fixed an issue causing Roaring wind to hit more often than intended.
  • Akh bond will no longer transfer to a random pet when the original was not found.
  • Lava Flow base damage decreased from 2224 to 2022.
  • Lava Ball base damage increased from 2228 to 2630.
  • Comet base damage increased from 2333 to 2535.
  • Comet now requires 2 Salt instead of 1 Salt Crystal
  • Boulder now requires 10 Granum Pile instead of 5 Flakestone
  • Torrent cast time decreased from 2.5s to 1s.
Mounts and Pets
  • Updated the appearance of Campodon bags.
  • Fixed a bug where your mount would not take fall damage if you died from the fall.
  • Fixed an issue where a mount that changed between young/adult/alpha while swimming would drop to the floor and stay under water.
  • Mounts are now forcefully pushed towards the surface while swimming to ensure they stay afloat until we add buoyancy rules. There were a few scenarios where players managed to stay below the surface.
  • Fixed issue where mounts had a lesser step height than players. This caused mounts to be unable to step over objects that a player on foot would.
Characters, Creatures and Spawners
  • Rebalanced the Glory reward of many creatures. Hostile animals now award more Glory overall.
  • Multiple variations on dynamic spawners added or updated across Myrland.
  • Added an extra leash check to leash AI that is stuck.
  • Adjusted the spawning radius of several troll spawns in the world.
  • Fixed issue with NPCs sometimes looking straight down into the ground or being horizontally rotated due to a bad path update.
  • Springbok collision was adjusted for elementalism to fix spells going through them.
  • Fixed a bug where a player would "run in the air" if they got launched into the air without jumping first.
  • Fixed a bug where the player would not rotate along with the object they were standing on.
  • Fixed the bad falling animation for horses that had a broken loop.
  • The bandits who captured the Tindremic Officer now give glory, although less than other bandits.
  • Buildable Placement updated
  • Adjusted the placement rules for buildings. Buildings should now be a bit easier to place.
  • Adjust the way the minimum range between player owned structures is handled. In certain cases you should now be able to build houses slightly closer to each other.
  • The placement mode for structures now attempts to automatically raise the object being placed in order to clear any clutter on the ground (Rocks, tall grass, bushes, etc) when the item is activated.
  • Player owned structures are now easier to place on rough terrain.
  • Buildings will now display their correct names when placed, instead of being called “building”.
  • You can no longer place structures in the Necro dungeon tunnels.
  • Update the message that is displayed when you are trying to place a structure inside of a nobuild zone. It should now make it much more clear that this is why you are unable build in a given area.
  • Removed large no build zones in front of all keeps.
  • Adjusted several no build zones in the world to be smaller.
Housing and Buildables
  • Destroyed houses/keeps will now be lootable for only the owner after being destroyed, after 48 hours anyone can loot the content of the house/keep for 72 hours then the structure is removed.
  • Fixed being able to view the contents of unrelated chests of other houses when you unlock a chest with a password.
  • Fixed client side bug where the keep gate would be closed for some players even though it was open.
  • Various collision fixes and updates to houses, keeps, and strongholds.
  • Fixed a bug causing you to not be able to loot destroyed buildings.
  • Fixed issue where players could remain standing in the air if the object they were standing on got removed, for example a house or wall got destroyed.
  • Update house password system, a quick relog will not force you to retype password to access chests/doors etc.
  • When the client thinks it has access to a chest (by having an outdated password) you will now be able to retype it again instead of simply being denied access until relog.
  • Chest UI now closes when password failed or someone changed the password.
  • Fixed a bug causing ‘access chests’ to sometimes appear empty and not able to be picked up.
  • Fix issue with keep walls allowing AI to walk through them.
  • Fixed an issue which resulted in you being unable to place decorations on certain grid cells of a house when the door was open.
  • Increased item cap for Keeps by +100 for T2 and T3.


Door Breaching
  • Players can now force open the door of a house by damaging it.
  • House doors have health, and a defence value that scales linearly with the health % of the house it is connected to.
  • This means only houses that are being sieged can have their doors opened in a reasonable amount of time. Players should be able to feel safe in their homes outside of a siege scenario.
  • The door will recover its health over a short period of time.
  • At 100% health, the door has a defence of 100%.


Attributes, Skills and Buffs
  • Fixed a bug sometimes causing you to get more skill points than intended. Players affected by this bug will notice the appropriate amount of skill points being drained from their skills upon login.
  • Fixed an issue where if you unlocked Veterinary before a change made to Animal Care, it allowed you to bypass the Animal Care requirement. This should no longer be possible.
  • Fixed bug where players affected by akh bond in mercy mode would not be killed when struck. Making it look like players were resurrected when "killed".
  • Pet buffs are now removed upon trading the pet.


Trinkets, Items and Consumables
  • Fixed trinkets not giving you the intended skill points upon login, until you reequip it.
  • Fixed an issue where drinking a potion which both purified and healed you would sometimes try to heal before purifying you.
  • Fixed a bug causing Direct Healing, Mana, Poison effects to sometimes fail to trigger.
  • Fixed the Lynx Tail item showing the incorrect icon.
  • Fixed an issue which could result in invisible items occupying slots in your inventory.
  • Fixed bug where attempting to move an item from pet bags directly into an access chest would cause it to go invisible, and vice versa.
  • Fixed mounted archery trinket bug, where two entries of the same skill bonus existed. You will now get the highest value of the two.


Flagging and Standing
  • Fixed an issue where you could report players for murder who recently attacked you if you commit suicide by eating/drinking poison.
  • Fixed an issue where crossing nodelines as a criminal would sometimes incorrectly reset your criminal timer.
  • Parcel delivery tasks now yield Prosperity instead of Glory.
  • Rebalanced the Prosperity rewards of most tasks.
  • Completing a bounty hunt now grants you Might instead of Glory.
  • Fixed a bug where Risars would reset criminal timer when hitting criminal players
  • Fixed a bug where Risars would set players as criminal when spotting their risen pets.
  • Environment and Structures
  • Fixed a few holes in various dungeons that players were falling through.
  • Fixed miscellaneous environmental art issues in the world.
  • Fixed an issue where the Kiln in Tindrem could not be used.
  • Fixed instances where players could get stuck when doors were closed on top of them.
Misc Gameplay
  • Greatly reduced the delay between landing on the ground and receiving fall damage.
  • Fixed an issue where sounds would sometimes not play from the correct location in relation to the camera.
  • Made the inner neck region black in first person so that the player can't see inside the body when looking down in some scenarios.
  • Most titles are now unhidden in the game, instead you will see progress towards the next title in the title chain.
  • Fixed a bug where you were not able to weakspot someone who had the counter damage reduction effect.
  • Fixed a bug for spiritism where you would not lose spirits if ether lore skill level was 80 or above. You now lose spirits until you reach 100 skill.


Client Optimizations
  • The following optimizations were made to reduce some of the loading stalls that players experience while traveling.
  • Fixed issue with house decoration grid which caused a long stall when a house loaded in.
  • Fixed issue with houses at far away distance loading in on the same frame causing a long stall.
  • Fixed issue with buildables loading more asset data than what was needed, this caused a long stall.
  • Disabled unnecessary physics overlap check when enabling or disabling collisions.
  • Changed the engine garbage collection settings in an attempt to reduce game stuttering. Garbage collection is a memory cleanup routine that runs in intervals and causes hitches.
  • Reduced the load time slightly for pickables.
  • Server Fixes and Optimizations
  • Several server optimizations were made during PTR to increase player capacity.
  • Fixed several leaks that would cause server lag if the server was not restarted..
  • Fixed the notorious node crash that would happen roughly once a week
  • Possible fix for a rare node crash.
  • Server now handles sections of the game with many players better by dynamically changing what packages to send to who.
  • How the server handles packages have been optimized greatly increasing the amount of packages the server can handle.


Known Issues
  • Siege machines will stay in the air when the walls or buildings they are placed on are destroyed.


Public Test Realm 1.0.17.53

This patch contains a very large rebuild of certain network-related components on the server.
It is VERY likely that the server will have issues that we will need to fix.

Added
  • Split the Master Builder into 3 vendors with the different categories of structure plans.
  • More server optimizations have been done to increase the number of players the server can handle.


Changes
  • Updated the visuals of the in-game map.
  • The stone wall spell no longer pushes players. If you are caught inside a stone wall spell you will instead be rooted in place until the wall disappears.
  • The placement mode for structures now attempts to automatically raise the object being placed in order to clear any clutter on the ground (Rocks, tall grass, bushes, etc) when the item is activated.
  • Adjusted the starting health of supply towers.
  • Replaced placeholder Chancery visuals with the new final versions for all tiers.
  • Adjusted the spawning radius of several troll spawns in the world.
  • The effects of multiple Elementalism Emanation spells no longer stack.
  • Extended the bases of all siege tents in order to make them easier to place.
  • Extended the base of the stable in order to make it easier to place.
  • Change minimum guild rank for donating to the Treasury to Rank 1 (Initiate).
  • New Elementalism spells now use the correct reagents.
  • Lava Flow base damage decreased from 22-24 to 20-22.
  • Lava Ball base damage increased from 22-28 to 26-30.
  • Comet base damage increased from 23-33 to 25-35.
  • Torrent cast time decreased from 2.5s to 1s.
  • Ice Barrier placement range increased 2.5m to 6m.
  • Ice Barrier cast time decreased from 6s to 5s.
  • Water Ward cast decreased time from 1.5s to 1s.
  • Illumination placement range decreased from 10m to 3m.
  • Illumination cast time decreased from 5s to 3s.
  • Sand Barrier cast time decreased from 6s to 4s.
  • Wellspring mana cost decreased from 60 to 30.
  • Shadow mana cost decreased from 60 to 40.
  • Conflagration mana cost increased from 35 to 40.
  • Starshower cast time decreased from 8s to 6s.
  • Stilling Mist cast time decreased from 6s to 4s.
  • Shivering Cold cast time decreased from 6s to 4s.
  • Sweltering Heat cast time decreased from 6s to 4s.
  • Stone Wall Duration decreased from 15s to 10s.
  • Keeps no longer add to the guilds treasury when paying upkeep.
  • Added an extra leash check to leash AI that is stuck.
  • Guild guards will no longer attack allies who are criminals.
  • You can no longer place structures in the Necro dungeon tunnels.
  • Update house password system, a quick relog will not force you to retype password to access chests/doors etc.
  • When client thinks it has access to a house (by having an outdated password) you will now be able to retype it again instead of simply being denied access until relog.
  • Chest UI now closes when password failed or someone changed the password.
  • Stationary siege machines may now be placed on top of keeps, keep walls, and strongholds.


Fixes
  • Fixed an issue which could result in invisible items taking up slots in your inventory.
  • Fixed an issue which resulted in you being unable to place decorations on certain grid cells of a house when the door was open.
  • Fixed another issue which prevented decorations from being placed in houses.
  • Fixed a visual issue with the Stone Cutting tent which resulted in it appearing to float above the ground.
  • Fixed Alert Tower tier 3 collision.
  • Fixed Stronghold collision issues around the stairs.
  • Fixed several issues where backup systems could fail if something on the server crashed leading to lag.
  • Ran a script to fixup guilds that had members they could not remove. Please report if you still have guild members stuck in your guild list.
  • All AI should now interact better with territory structure, they should be able to enter and exit the structure.
  • Fixed unguilded players not receiving a password prompt to open doors to structures that are claimed by guilds.
  • Fixed missing Elementalism skills in the skills window.
  • Fixed issue with guild members coming back into the guild list when server restarted.
  • Fixed bug where players affected by akh bond in mercy mode would not be killed when struck. Making it look like players were resurrected when "killed".
  • Akh bond will no longer transfer to a random pet when the original was not found.
  • Fixed bug where attempting to move an item from pet bags directly into an access chest would cause it to go invisible, and vice versa.
  • Pet buffs are now removed upon trading the pet.
  • "Fixed" Mounted archery trinket bug, where two entries of the same skill bonus existed. You will now get the highest value of the two.

Public Test Realm 1.0.17.35

This patch contains a very large rebuild of certain network-related components on the server.
It is VERY likely that the server will have issues that we will need to fix.

Fixes
  • Tentative fix for being unable to damage siege machines using elementalism spells.
  • Fixed houses not becoming lootable after being destroyed.
  • Fixed a looping sound issue when canceling the Geyser wall spell.
  • Fixed the new siege tents receiving an unintentional guild defense bonus.
  • Fixed an issue with access chests not being accessible to anyone but the owner.
  • Fixed an issue that let you access the blue priests of guilds you are not affiliated with when using the “nearest priest” button in the character UI.
  • Fixed not being able to sell Production & Supply Goods to vendors.
  • Fixed an issue with guild supply which allowed you to spend more than you have when you purchase items using gold.
  • Fixed cost of siege equipment.
  • Fixed issue where house would get removed once the 48 min timer ended instead of being lootable. You can now also see the timer in the house sign.
  • Fixed a couple of typos.
  • Fixed house settings in the UI being shown to anyone in the guild when they should only be shown to the owner of the house.
  • Fixed a couple of node crashes.
  • Guild structures should now spawn npcs once fully constructed instead of when they have above 75% health.
  • Fixed a crash that was caused by upgrading supply towers.

Public Test Realm 1.0.17.34

[previewyoutube][/previewyoutube]

Territory Control PTR2 Starting July 13th – How To Join & Details

Added
  • Added mobile siege machines. You can now build a mobile Manganon or Ballista and have up to four players pushing it. The player in the main seat controls where the machine should go while others are pushing it.
  • Added Alert Towers. A new type of TC structure that will alert your guild if it spots enemies you are at war with or siege machines and siege tents..
  • Added Campodon armor.
  • Added guild-wide fanfare once a supply tower is claimed or lost.
  • Added a work in progress version of the third batch of Elementalism spells.
  • Added new Elementalism skill books, scrolls and placeholder reagent to the Magic Vendor temporarily for PTR2.
  • Added Manganon fire pot ammunition.


Changes
  • Update all pickables with a better collision shape to better match the mesh to help with targeting. (pickables are objects like karotons or salt crystals) This also reduces the load time for pickables.
  • The Siege Tent has been split up into 3 separate tents, each one containing a different type of ammunition.
  • The current TC Defence bonus is now visible in the Territory UI.
  • Casting Crawling Hands will now flag you as a criminal.
  • Guild guards have been updated. Their armor is now stronger and they do more melee damage. Their ranged damage has been reduced slightly.
  • Adjust house/structure placement logic to be more forgiving.
  • Update TC user interface elements and items to have clearer tooltips and descriptions.
  • Guilds members should now have tool-tips in the guild member list that should show all prominence and taxes the member paid to the guild last week/day/month total.
  • The Kingdom tab now shows all prominence/treasury
  • The Kingdom tab now shows all prominence/treasury per day added or removed by guild buildings.
  • Increased the max range that you may place a siege machine from a siege tent. (From 30 to 50 meters)
  • Certain Elementalism spells may now deal blunt damage to structures & siege machines.
  • Guild defence you get from holding supply lines,supply towers or supply storages now ticks up slowly instead of instantly being added when you take a new supply structure.
  • Destroyed houses no longer instantly get removed, instead the destroyed can be looted by its owner until a timer runs out, then anyone can loot the chests and after that the house is removed. For PTR the time it takes for a house before it’s free for all to loot is 48 minutes, the house is then removed from the game after 72 min.
  • You now get a guild wide message when a guild flagged building loses 5% health.
  • You now see taken supply towers on the ingame map
  • Donating to the treasury is no longer restricted by rank.
  • You can now sell production goods to vendors.
  • For PTR the rate that Stewards produce production goods has been increased.
  • Building structures will now be faster if you have the engineering skills.


Fixes
  • Fixed issue with pickables sometimes floating in the air after teleporting to a priest.
  • Fixed Rock solid clade gift not working against siege machines.
  • Fixed collision issues in various TC structures.
  • Optimized various TC structures.
  • Fixed an issue with the “Guild Upgrade” button in the Guild UI not working as expected.
  • Fixed several memory leaks on the server.
  • Made several optimizations to the server code.
  • Fixed several issues with prominence and supply on vendors.