Update 0.4.0.0

Here I come with another wave of changes. I'm going to miss these huge updates once I go back to work... I like adding things to Vecter SO MUCH! Before I jump into the details of this update I'd like to let everyone know that I've found a new job, which is great for my survival prospects, not amazing for the amount of things I can do to Vecter before releasing it.
Also, I may launch out of Early Access two weeks earlier than planned. Cyberpunk releases on the 17th of September and releasing on the same day is an amazing way to get completely ignored. This is still not finalized as I'm unsure of what to do. I'd love to hear your thoughts in the comments actually. Should I release before, at the same time, or after Cyberpunk and by how much?
Okay enough blabber, onto the changes, oh and If you only want the release notes, scroll to the bottom of the article.
[h2]Speed Demon[/h2]
This is by far the biggest addition, yet I don't want to talk about it. I don't want to say what it is, where to find it etc. You need a score of 1 million in any game mode (Apart from casual) to unlock it, so get the million and see what it's about.
Edit: Okay fine, you can find full details about it here
[h2]Dissolve Animation [/h2]

Vecter is set in like a 80s Sci-Fi Cybemovie World and I want to capture that atmosphere as much as I can. Towards that end there is now a new World-generation animation that basically creates the world around you whenever you start a race. It took the better part of a week to get this working correctly and you only get to see it briefly but damn does it add a lot to the immersion and feel. Speaking of Immersion...
[h2]YouTube Immersion Mode[/h2]
I was a little opposed to this one at first because "Vecter is not a YouTube player".
[previewyoutube][/previewyoutube]
Combining the suggestion of one user + a video shared by a friend on twitter that really captivated my imagination, I removed all of the non-essential elements from the game and made this amazing experience where you just drive while surrounded by any YouTube video you desire.
The video makes or brakes this experience of course, but GOD DAMN does it feel amazing when you get it right. Seed 138000000 has one such video that really does it for me. Go check it out and let me know what it feels like for you.
[h2]New sound effects![/h2]
You know what people like? Sounds and random noises! You know what Vecter is missing? A Vita port Sounds and random noises!
I've been working with the awesome Stardust to get some audios going and it's been turning out awesome. Stardust is very talented and you should go follow his twitter. Maybe if there's more of us following him we can pressure him into posting more often. He did it for free as well wanting to support Vecter and I cannot thank him enough for that!
To properly show my appreciation, I've gone ahead and added a credits screen in-game where I show my appreciation for all those who've helped me on this journey.

[h2]Palm trees[/h2]
People have asked for more environments to break up the monotony. Well here's a new one, Palm trees! Makes it look like a very crowded beach. I actually made screenshots of how this environment was built and posted it on my Patreon .

If you follow me on Patreon I usually post articles, photos and videos of my work on Vecter and other stuff. I make some stuff available to everyone, or for $1 you can support me to build up the game and gain access to everything I post. You also gain direct access to talk to me about whatever you feel like.
And as part of this, I've created dynamically-changing stencil backgrounds for all of the environments, to make things seem a little more artificial than before.
[h2]Full Release notes[/h2]
[h3]New Stuff[/h3]
- Speed Demon (Get a score over 1,000,000 to find out what it is)
- YouTube View mode. You can toggle it on/off from the options menu or by pressing Ctrl + Y. It removes all the elements apart from the obstacles and road for a better YouTube experience. You can also toggle if you want the road transparent or not.
- New world-generation animation. You can change the colour of it through the colour picker menu.
- New environment: Palm-trees
- Environment Backgrounds: I've replaced the mountain with stencils representing each of the environments you come across in-game. The colour of this is editable too.
- Moar Steam Achievements
- Credits Screen
- New Keep Vecter Free screen.
- New "Support Vecter" Spinning screen(s)
- You can now edit the colour of the road surface
- New Dark Mode theme, if you're playing late at night.
- New video seed added: 138000000 because it is an excellent 10-minute video
- New sound effects added
[h3]Changed Stuff[/h3]
- The health of obstacles is now volume-based. I.E. the bigger the thing is, the more you have to hit it till it goes boom.
- Pillar width and depth starts getting rediculous at very high scores. They are also very hard to kill due to volume-based health.
- Spheres now have variable sizes.
- No more solitary mountain in the distance
- The minimum speed mechanic of skyways has been removed. You can now go as slow as you want on them.
- Physics loop increased from 60Hz to 100Hz. This means that collisions should work a little better.
- Collision detection slight re-write. It should now hopefully be more accurate and fair.
- Simplified logic that would keep the ship attached to the road
- Shadow playback has been disabled. This is because it's now completely broken and I have to re-write it from scratch. Until it's fixed you will get an in-game message telling you it's not available.
- The track reset timer will only appear in menus 1 hour before the reset happens.
- Walls now take bullet damage too.
- Bonus gate size has been doubled.
[h3]Fixed Stuff[/h3]
- Changed YouTube player so that it can read the new encrypted format videos (the white screen bug)
- YouTube black screen should no longer stick around after the video has started (the black screen bug)
- The first-person mode was not correctly applying the black screen effect on death
- Controllers should now select correctly for multiplayer
- Combo text no longer renders in front of the colour picker.
- Leaderboard now shows high scores for hardcore on the first load
- Tweaked UI for 4:3 aspect ratio
- Pause menu will no longer trigger during black screens when Alt+Tab-ing
- Casual mode max speed now showed correctly in STATS window.








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