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Update 0.4.90: AI and difficulty adjustments, balancing, and bugfixes

Greetings Terrans!

A mid-size update today. The main focus of this patch is to adjust the game's alien AI and difficulty in response to feedback we've received. The lower difficulty settings should see the aliens less in a rush to ramp up their fleet presence at Earth, and more willing to call off retaliatory strikes, which should give the humans a little more breathing room in the early years of the conflict.

[h3]Steam Reviews: Your Feedback Matters[/h3]We've been reading through all of your Steam reviews, crushing bugs, and we appreciate all the feedback we've been getting. We'd love to continue seeing more of your thoughts. It helps us know what to focus on for each upcoming patch.

This patch will not break existing saves.

A few other key changes:
- improve volatiles and water outputs from carbonaceous and icy small bodies (these changes require a new start)
- Added text search functionality to research archives and codex
- Point defense fire will now attempt to conserve ammo against targets with lots of defensive fire already directed at them unless they are very close to the target. This will primarily affect anti-missiles and should make them more viable defensive weapons.
- The Destroy Hab operation by a fleet now takes 15 minutes per tier per module on the hab, rather than being instantaneous. Also adjusted duration of assaults.

Full set of patch notes here:
Build 0.4.90 Notes

We're hard at work on the next major update, with new Earth regions and nations, hab modules, events, and UI updates for habs and orgs. We're hoping to get it on our experimental branch soon for players to test drive.

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Sprawling space game Terra Invicta gets huge new update, adds alien superweapons

Created by the team behind the ever-iconic XCOM Long War mod, Terra Invicta is an expansive space strategy game that harkens back to its inspirations in all the best ways. Having released in early access back in 2022, it's continued to do pretty well on Steam, accruing a respectable 80% rating that places it in the 'very positive' category. Its latest update, patch 0.4.78, was teased back in December 2024, promising new human Exofighters and colossal alien warships. After months of waiting, it's finally here, making now the perfect time to strap on your spacesuit and get ready for battle.


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Major Update 0.4.78: Major UI Overhaul Begins and Exofighters Added

Update 0.4.78 brings new features, visual upgrades, balance work, and AI improvements across Earth and space. From Exofighters to expanded councilor options, this update builds on the work done across our beta branches over the past several months.

Many of the changes in this update were developed and tested on our Beta branches, with community feedback playing a central role in their evolution. We are aiming for a 1.0 launch later this year, though the timing may shift as development continues.

If you'd like to follow development more closely, we encourage you to join our Discord — it’s the best way for players and devs to interact. We also post detailed patch notes there, as well as on our website, for those who want to track every update.

In the meantime, we’d love to hear your thoughts — whether on Discord, the Pavonis Interactive forums, Reddit, or the Steam forums.

Your existing campaigns from earlier 0.4 builds should load correctly and otherwise be technically compatible with this update. Your nations' priorities may be reset and require updating. The balance and AI changes may change the direction of your campaigns.

[h2]Update 0.4.78 Changelog[/h2]


[h3]Gameplay Additions & Changes[/h3]

  • Exofighters Added: New small-craft ships that launch from planetary bases into low Earth orbit.
  • Titan and Lancer Alien Hulls: Two new alien ship classes have been introduced for late-game combat. The Aliens can also deploy a new tier of advanced weapons during the endgame.
  • Combat Formation Reordering: You may now select which ships are in your selected formation at the start of combat, and you may now select which ships arrive next when reinforcements are summoned.
  • 35 New Traits & 2 Councilor Classes: Includes the Attorney, focused on influence and control, and the Engineer, who expands technical and construction options.
  • New National Priorities: Nations can now invest in GovernmentEnvironment, and Oppression development paths.
  • Regional Development Expanded: Nations can now grow core economicoil, and mining regions for long-term infrastructure strategy.
  • Diplomacy: Factions may now reach intel-sharing agreements with each other.
  • Officer Transfers: Officers can now be moved between ships, albeit with a loss in capability.


[h3]Balance Changes[/h3]

  • Victory Conditions:Adjusted victory conditions for most factions to key on control of major planetary systems rather than outbuilding and/or hunting down every enemy fleet.
  • Habs, Modules, and Economy: Broad balance changes applied across key systems to support pacing and strategic depth.
  • Hostile Takeover: This mission now targets specific orgs, rather than councilors. The difficulty of the mission now scales with the size of the org.


[h3]UI & Visual Improvements[/h3]

  • Visual Overhaul: Most system interfaces have received updated visuals for improved clarity.
  • Ship Designer Overhauled: Interface redesigned to support clearer shipbuilding workflows.
  • Tech Tree Updated: Research paths reorganized for improved navigation and readability.
  • Detail UIs: You have a full ledger of your incomes and costs available to help you manage your faction. Tooltips for nation stats now track causes of changes to those stats.
  • Auto-Hunt Xenofauna: Armies can now be set to automatically seek and eliminate Xenofauna threats.


[h3]AI Behavior Updates[/h3]

  • Alien AI Targeting Improvements: Alien factions now choose space targets more effectively.
  • Human AI Fleet Construction: Human-controlled factions build fleets more aggressively.
  • Economic Stability: AI factions are less likely to go bankrupt during standard gameplay.


[h3]Bug Fixes & Stability[/h3]

  • General Bug Fixes: A large number of bugs resolved across systems and UI.