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Imperiums: Greek Wars News

Version 1.1.0. - Imperiums marches forward

Hello everyone,
you may know that the first Imperiums DLC called Troy is out today. This expansion is available for free so don't wait, give it a try!
Considering the small size of the map, we have tried really hard to balance it and make it entertaining.

Apart from the expansion itself, we are releasing an update of the game’s core (main game) with version number 1.1.0.
We consider this to be the next step in the development of Imperiums, pretty much all of the teething problems have been fixed, a lot of mechanics have been improved and tweaked and thanks to the enhanced tactical level of Imperiums: Troy a number of improvements to the AI tactical behavior have also been added.

But don't worry, it does not end with 1.1.0. Au contraire! The fun has just begun, we have very interesting plans for Imperiums.

Version 1.1.0. has a number of interesting changes; in particular the AI has gone through a pretty big iteration. Check out the list below.



New features and improvements added:
  • "Tithe" State Decision improved (farms are added to the most suitable tiles).
  • Higher wood production for city-states.
  • "Discipline" improvement now works as a counterweight to "Dread" improvement (it prevents the drop of unit defense when an enemy unit with the "Dread" improvement is nearby).
  • "Slaves Manumission" State Decision is now cheaper (it can be used more frequently with lower impact).
  • Hades' Warriors can be transported by vessels.
  • Localized city names added for several languages.
  • Updated Spanish, French, Russian, German and Czech translations.
  • Japanese is now available by default in game (not yet officially supported but it will be very soon).


AI changes:
  • The behavior of Generals when trying to influence the cities of other players was improved.
  • Improved usage of defensive facilities (a unit's ability to decide when it is better to stay inside a defensive facility and defend or whether to launch an attack was greatly improved).
  • Slaves handling changed (AI calculates more precisely when it needs Slaves and acts accordingly).
  • More predictable diplomacy.
  • State Decisions usage improved.
  • Prediction of food shortages was improved and affects decisions on a tactical level as well.
  • The algorithm for unit healing was improved (the decision whether to let a unit heal on autoheal, use "recover" or "repair" action or to use allies' facilities for "heal inside" action).
  • More focus given to destroying enemy Generals.


Custom worlds:
  • Capital cities are bigger from the beginning.


Bugs fixed:
  • An issue in the Technology Tree when technologies that should be hidden were visible, was fixed.
  • Battle Result Window - unit names are now localized (connected to localized city names).
  • "Exiting" CTD was fixed.
  • Treaty proposal window was not deactivated after clicking on Cancel (sometimes it was necessary to confirm your decision twice).
  • "Patriot" improvement was not working correctly.


With Troy being released for free, we would be happy if you help us spread the word. Tell your friends, share your opinion on forums and in online discussions, write a Steam review ... every little helps.
Thank you for your support.

Yours
Kube Games team.

The Imperiums: Troy DLC is out and for FREE!

The first DLC for Imperiums: Greek Wars we’ve named Troy has been just released! The stage for the legendary battle between Greeks and Trojans is set –the armies are prepared, cities fortified and assorted kings and heroes on both sides determined to crush the enemy.



Step in the sandals of proud and arrogant Agamemnon of Mykenai, wise Odysseus of Ithaka, brave Ajax of Salamis, invincible Achilles of Myrmidons, or honorable Priam and Hektor of Troy, and face the destiny that has been set for you by the goddesses of Fate.

This war will be merciless, but don’t forget that there could be more ways to victory than at the tip of your sword.

This DLC is a gift to our fantastic community and all the players who enjoy Imperiums: Greek Wars. So, saddle your horses and ride into the battle with a battle cry on your lips!

Yours
Kube Games team.

Manual for Imperiums: Troy revealed

The time just before releasing a game, be it a new campaign or a sequel, is always very exciting. We get a lot of questions about the upcoming DLC Imperiums: Troy, and it’s great to see that our players are as excited as we are!



We realize that as veterans of many strategy battles, you need to plan your war campaigns in advance to be ready for any eventualities that might happen – like, you know, having to call in sick :) You should be aware of the strengths and weakness of your armies, the open as well as covert intentions of your allies, and of course, you need to gather as much information about your enemy as possible.

Though short, the Troy manual contains all important pieces of information that you should be aware of before you strike. Troy is a tactical scenario, so knowing the battleground is essential (not to mention the game mechanics changes we’ve made to accommodate this style of scenario).

Let the gods guide your steps and lead your men to victory!

Version 1.0.13.

Hello everyone,
we hope you had a good weekend and to make it even better, we have just uploaded a new version to Steam.
Some of the changes have been implemented thanks to you and your suggestions, some issues were addressed as part of the process of completing and balancing the Troy scenario.
There are some interesting changes in the list, so check them out.



New features and improvements added:
  • Map highlights for Generals added. When selecting a General, you will now see a highlight of all units as well as cities that would be affected by the Encourage or Provoke Uprising actions.
  • Self-healing of ships can be done on land only from now on.
  • Patrol Towers and Seers were added to the loop of active units; this applies only when there are any potential targets around the Patrol Tower or when a player has enough resources to execute the Peek action in the Seer.
  • A tooltip for defense penalty for influencing tiles/units was added.
  • Formatting changes in Objectives and State Decisions pop up windows were added to make the impact/rewards clearer.
  • State Decisions in State Decisions Window were ordered per their importance.
  • Updates in Czech, French, Spanish, German and Russian texts.
  • Major update in Chinese texts, getting ready for proofread.
  • Ongoing changes in Japanese texts as part of the proofread.
  • Some typos fixed.


AI changes:
  • Handling trade by AI was considerably improved (longer-lasting trades).
  • AI can take full advantage of a Unit Healing Treaty now (this treaty allows to repair units in ally's cities and facilities).
  • Attack preparations improved.
  • Actions and behavior of Heroes improved.


Bugs fixed:
  • An issue with opponents' actions continuing in the background when a Battle Result Window is open and blocking the view was fixed.
  • "Walking Jesus" issue solved (a unit supposed to be inside a ship was running after the vessel above water after the ship has moved).
  • Couple of rare "quit" game issues fixed (despite it had no impact on gameplay, it opened an error window when the game exited).
  • Two very rare CTDs fixed.


See you soon in Troy!

Yours
Kube Games team.

Version 1.0.12. (Patch)

Hello everyone,
we hope that you are all doing well.

Last couple of weeks we have been really busy with the upcoming Troy DLC, still we took some time to make some changes to the game core, too. They are rather minor but touch various parts of the game.



New feature(s) and fix(es) added:
  • It is now possible to translate unit names, including cities (we have already added several language-specific names).
  • Illustrations displayed in the Technology tree should be sharper.
  • UI issues with map shifting when clicking on the helmet above the banner (indicating number of units on the tile) were fixed.
  • UI issue with selecting units from stack fixed (a shield indicating stacked units on the map disappeared after unit selector was displayed).
  • The Launcher now displays an offline message when the game is started while the PC is not online.
  • Minor restyling of several popup windows.
  • Spanish, Czech, German and Russian text updates.
  • Additional texts of Japanese added (Japanese is heading to proofread now).
  • One rare CTD (crash to desktop) was fixed.


AI changes:
  • Naval invasions improved.
  • Military campaigns deals are now evaluated better.
  • Movement of generals was improved (finding safer positions, using amphibious options).
  • Actions of Hades warriors improved.


Have a nice week and we will be in touch soon!

Yours
Kube Games team.

EDIT: We have just uploaded a new quick patch. Thanks to our players and testers we found that we had missed one issue - the "window" in minimap (indicating the current view of the world) was not visible during enemy moves. This fix should solve the issue.