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Worms Rumble News

Worms Rumble: Closed Beta Patch #1

Hey everyone!

We hope you are enjoying the Worms Rumble beta so far – keep those feedback threads and bug reports coming!

We’ve just released a patch to address the following issues:
  • Fixed Traditional Chinese, Simplified Chinese and Portuguese-Brazilian always showing in English.
  • Traditional Chinese, Simplified Chinese and Korean will now display the correct fonts.
  • Bazooka rockets should now always shoot at the correct speed.
  • Reflected projectiles from the Baseball bat should now visibly change direction.
  • Fixed an issue with duplicate projectiles being spawned.
  • Fixed an issue where the weapon state would desync with the server and you are left unable to reload/shoot your weapon.
  • When a player disconnects during loading, the game should now always proceed into game.
  • Fixed a rare server crash.
  • XP and Currency should no longer be awarded from self-kills.
  • Fixed an discrepancy in damage numbers across multiple UI screens.
  • Various customisation items have had their names fixed to reflect the material applied.
  • Fixed an issue where repeated audio can be heard when levelling up from rank 9 to 10.
  • Fixed an issue when re-rolling your daily challenge would show incorrect progress.


We are looking to address the below remaining known issues during the beta too:
  • Post-game flow doesn’t progress automatically on the player XP breakdown if player rank is maxed out. ‘Advance’ button needs to be pressed by the player. This will only happen when the player ranks up from lvl 9 – 10. A fix will be out before players reach this
  • Desync might be seen while attempting to perform multiple consecutive wall jumps
  • Flickering effect is present across background textures. This isn’t occurring for all players, and only seems to be happening on medium quality settings
  • The top player listed on the player list appears twice during the pre-game flow. We’ve noticed other duplications of players on the list at times also
  • Player's camera perspective sometimes changes immediately after dying. This only happens the first time the player dies
  • Re-rolled daily challenges show existing progress, suggesting that progress is added whilst they're inactive
  • The worm can occasionally disappear from the Worm tab preview
  • The levelling up sound effect on the post-game flow continues to play on an account that has reached level 10


That wraps up our first Beta patch!

We hope you're all having a great time, we're looking forward to going through your feedback. From bugs to your thoughts and suggestions on what you like AND would like to see in the game go let us know!

Feedback Forum Bug Report Forum

HALLELUJAH!

Worms Rumble - Beta Live Now!

Hey everyone!

We’re incredibly excited to announce that the Worms Rumble beta is now live!

If you signed up to the beta and received a key, you’ll need to activate this on your Steam account to play.



In this beta you’ll be playing Deathmatch in the Missile Mall arena. You will have access to the Hand Cannon, Shotgun, Assault Rifle, Bazooka, Baseball Bat, Grenade, Holy Hand-Grenade and Banana Bomb. There will be daily challenges and customisation unlocks up to level 10, but there is no weapon progression and your progress will not carry over to the full game.

Please remember that this is an early build of the beta so there may be some bugs present and that the weapon, arena and mode set are limited and not reflective of everything we have to bring you at launch.

We’d love to hear your thoughts on the game especially around the gameplay, weapons, controls or anything you think might improve your experience. You can leave feedback in our dedicated forum HERE.

If you encounter any issues or bugs while playing, please post a thread in the Closed Beta - Report A Problem forum

The beta will end at 8AM BST / 12AM PST on Monday 20th July.



Thanks again for your support with our beta. Enjoy!

Introducing Worms Rumble!

Hey everyone,

Welcome to Worms Rumble!

Everyone at Team17 is incredibly excited to introduce our very first real-time Worms title, so check out the trailer below:

[previewyoutube][/previewyoutube]

Worms Rumble is unlike anything we have ever done with a Worms game before, so get ready for:
  • Real-time combat
  • 32 Player online matches
  • Battle Royale & Deathmatch modes
  • The largest maps in a Worms game
  • Solo & Squad based gameplay
  • New customisation options
  • Cross-play between PC, PlayStation 4 and PlayStation 5

We’ll also be fully supporting Worms Rumble with ongoing content updates following launch. These will include new arenas, new customisation items for your Worm and much more!

We’ve got a lot of exciting news, features and updates to share with you ahead of launch, so feel free to drop us a Wishlist to support the game and keep up to speed with all things Worms Rumble:

https://store.steampowered.com/app/1186040/Worms_Rumble/

Thank you!


Multiplayer Steam Beta Starts July 15th – Sign-ups Live Now!


Moving quicker than a speeding Super Sheep we’re giving you an opportunity to get an early hands on with Worms Rumble from 15th July to 20th July.

This will be your first chance to try out an early version of the game and for us to see what you think!

Participation is free and open to anyone, so sign-up, grab your friends and get ready to fight to be the last Beta Worm standing.

Sign-up here!

Full Details

Start Date
July 15th - 15th July 12pm BST / 1pm CEST / 4am PST / 7am EST

End Date

July 20th - 20th July 8am BST / 9am CEST / 12am PST / 3am EST

We’ll be revealing more about the contents of the Beta on the run up to launch, so be sure to stick around on the forums, drop us a cheeky Wishlist and follow Worms on Twitter to keep up with all things Worms Rumble.

Now where did we leave that Holy Hand Grenade…