1. Worms Rumble
  2. News

Worms Rumble News

Worms Rumble doesn't feel much like a Worms game, but that's ok

For 25 years now, Worms has stuck to a fairly well-established formula: you control a team of worms, and players take turns trying to blast each other's worms off the level. It's simple, sure, but it works. Worms Rumble still looks like a Worms game, but it's a different thing altogether, and it's likely to appeal to a totally different group of players.


The biggest change Worms Rumble is making is the move to real time. There's no more one-worm-at-a-time moving around, and no careful aiming of shots, trying to arc the perfect grenade or bazooka shot. Nope, none of that remains in this new deathmatch version of Worms, in which every worm is moving around at top speed at all times, frantically searching for new weapons, and on the lookout for opportunities to pop a shot off at an opponent or toss a fateful banana bomb.


As you might expect, in terms of the amount of stuff happening all at once, Worms Rumble is markedly more chaotic than your standard-issue series entry. Head on a swivel, you've got to be manouevering into better positions all the time, since with bazooka rockets, grenades, and bullets flying from every direction, there's nowhere that's particularly safe. You'll want to be moving either toward the action to pick off some kills, or away from it to get a chance to use healing items and replenish your gear.


Read the rest of the story...


RELATED LINKS:

Worms Rumble is a crazy Smash Bros battle royale


Play with the Devs - Live Now!

Hey everyone,

You've jumped into Rumble and battled, you've had practice and honed your skills over the last few days.

Now put your wormtastic abilities to the test for the next hour as we send the Devs into Missile Mall to see what you've got!

Simply queue into a match over the next hour and there's a good chance you'll come up against one or more of our grizzled Developer Team, you'll know them when you see them!

Now grab your Baseball Bat and get ready to slap or be slapped!

Closed Beta Patch #3 - Bug Fixes & More Shotgun Tweaks!

Hey everyone,

We've just deployed another patch as we head into the weekend!

Following your feedback we've done some further adjustments to the Shotgun and fixes a few more bugs.

Full details below:


Bug Fixes
  • Fixed an issue where remote players wouldn't face the correct direction when wall hanging.
  • Fixed an issue where projectiles could sometimes visually slowdown.
  • Fixed an issue where weapons wouldn't shoot after interrupting a reload.
Shotgun Balancing Reduced pellets to 7
Slight increase in pellet spread
Slight reduction in range
Reduced knockback per pellet


That wraps up today's patch!

Good luck in the Missile Mall, watch out for those Holy Hand Grenades over the weekend!

Closed Beta Patch #2 - Weapon Balancing!

Hey everyone,

We hope you're enjoying day 2 of the Worms Rumble Beta!

The team have been watching and taking note of your feedback and have put it into action...

Bug Fixes
  • Fixed a crash on startup when a VR device was plugged in.
  • Fixed an issue where audio when leveling up from 9 to 10 could infinitely loop.
  • Fixed total death stat showing double the amount of actual deaths.
  • Fixed overall K/D stat using the incorrect death count.
  • Grenades can now be reflected using the Baseball Bat.
  • Fixed an issue where the Grenade fuse time was being reset when colliding with geometry multiple times.
  • Fixed an issue where Gameplay Settings would not always be applied properly.


Weapon Balance Tweaks
  • Baseball Bat - Damage reduced to 30
  • Shotgun - Pellets increased from 5 to 8, Spread increased, Damage per pellet reduced to 10, Pellet speed increased
  • Assault Rifle - Time between shots reduced
  • Bazooka - Reload time/time between shots increased
  • Grenades - Tweaked bounciness and friction, Holy Hand Grenade AoE increased


There you have it!

Let us know what you think of these weapon changes and how they fare on in Missile Mall!

Feedback Forum Bug Report Forum

Worms Rumble Closed Beta: Sign-ups Round Two!



Hey everyone!

Our closed beta is underway and we'd like to invite more of you to jump in and get hands-on with Worms Rumble!

If you missed out on the first round of sign-ups, don't fret, we've re-opened the sign-up form!

Register for a beta key here: https://mailchi.mp/team17/worms-rumble-beta

Sign-ups will close at 12PM BST / 4AM PDT / 7AM EDT on Friday 17th July and we'll be sending keys out shortly after!

Please remember that this is an early build of the beta so there may be some bugs present and that the weapon, arena and mode set are limited and not reflective of everything we have to bring you at launch.

We’d love to hear your thoughts on the game especially around the gameplay, weapons, controls or anything you think might improve your experience. You can leave feedback in our dedicated forum HERE.

If you encounter any problems or bugs in the beta, please post a thread in our Closed Beta Report A Problem forum here on Steam.

The beta will end at 9AM BST / 1AM PDT / 4AM EDT on Monday 20th July.

Thanks, we'll see you in Missile Mall!