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Patch Notes for Kristala Version 0.1.3.1

Patch Notes for Kristala Version 0.1.3.1


IMPORTANT NOTE: An issue pinpointed in Version 0.1.3.0 related to existing Game Saves failing to load-in properly is still present in this update, causing the character to load-in without armor and other key inventory items.

Although we recommend simply starting a New Game to experience all the recent implementations that were added to the game in Version 0.1.3.0, please create a backup of your existing Save files if you plan on attempting to open them; this way, your Save(s) may be recovered at a later date.

These save game files can be found via the following folder path: %localappdata%/Kristala/Saved/SaveGames/

-The Kristala Dev Team

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The following is a list of features, fixes, and updates added to Kristala Version 0.1.3.1.

[h3]Features & Highlights[/h3]
  • Sound has been added to the cutscene for boss Hiratrola the Abandoned Son.
  • Sound effects have been added to Lophi the Lost’s water pillars attack.
  • The Block Chance for all enemies has been adjusted, making them less defensive.

[h3]Bug Fixes[/h3]
  • Setting the max FPS will no longer limit your FPS to 120.
Known Bugs for Kristala Version 0.1.3.1


The following is a brief list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.3.1. Updates on these issues will be detailed in future patch notes.

  • Lophi’s boss-fight musical track often restarts right after it begins; we’re looking into this.
  • Interactions with NPC Zazagrul sometimes fail to show properly, but if you move away from Zaza and then return to her, they should work again.
  • Holding keys to both Finish Dialogue and Open Items within the Inventory currently isn't working; this will be addressed soon.
  • The Cancel button isn’t currently working in the Bug Reporter tool, but you can still navigate to the top panel to exit the tool.
  • Some Spider enemies may not move in the Fungalwood Forest area of Dalamase; we’re working on addressing this.
  • At times, the game may crash when you attempt to take a picture using the Photo Mode tool; this is a top priority fix for us.

We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.

Patch Notes for Kristala Version 0.1.3.0

Patch Notes for Kristala Version 0.1.3.0


[h3]IMPORTANT - PLEASE READ[/h3]
A bug related to pre-existing game saves (dating from mid-July and prior), causing the player character to load-in without armor and other key items, has been pinpointed in Kristala Version 0.1.3.0. We are actively working on a fix to be pushed ASAP.

The issue relates to an implementation for backwards compatibility that was pushed in our mid-July update. To prevent any loss of data or inventory items, any existing saves made within the affected date range should be backed up before opening. We recommend starting a new game to avoid this issue and enjoy all the new content added to Kristala since its initial launch.

-The Kristala Dev Team

- - - - -

[h3]Features & Highlights[/h3]
  • Miscellaneous
    1. MASSIVE IMPORVEMENTS TO OVERALL OPTIMIZATION, significantly improving performance within the Main Menu and in the general Dalamase levels.
    2. Standing in/near Corruption Spores will no longer kill you; instead, the spores will deal an amount of damage before respawning you.
    3. Support for backward compatibility of Save Games is in the process of being implemented.
    4. The overall momentum for the Wall Jump mechanic has been adjusted.
    5. The chance for Blocking enemies has been increased; they’re no longer likely to Block all attacks anymore.
    6. The Keepers of the Hedge now feature another combo attack.
    7. Many improvements–and a few new additions–have been made to the characters’ animations.
    8. The Difficulty menu now includes related images for each difficulty mode/selection.
    9. When using a Gamepad, the Right Face Button (B/Circle) was added as an acceptable key to close the Photo Mode.
    10. The game’s Credits have been re-added to the end of the level, upon defeat of the Shard Guardian.
    11. After Teleporting to an Ellarial Font checkpoint, you will now return to this same Font upon death or when using a warp consumable.
  • VFX
    1. Improvements for Claw attack trails have been made to attacks for the Player and Shard Guardian boss.
    2. New additions and improvements have been made to the Shard Guardian boss’s overall effects.
    3. Effects for the portal that transports you to the Shard Guardian realm have been tweaked.
    4. Enchantment effects for the Greatsword weapon type have been improved.
  • Sound
    1. Ambient sounds for Dalamase have been altered and improved.
    2. The sound effects for Exploding Rock assets have been significantly improved.
    3. The sound effects that trigger when swinging the Greatsword weapon have been improved.
    4. Dialogue for Brutus the Blacksmith has been added to the game.

[h3]Bug Fixes[/h3]
  • UI
    1. The Quest UI now appropriately indicates the required number of items needed for a given task, without counting above the exact number needed (for example, if you need 3 of a certain item and already have 5 in your inventory, the Quest UI will show 3/3 instead of 5/3).
    2. Visibility related to Quest UI has been improved.
    3. Many Focus issues within the menu systems have been addressed.
    4. At times, the Checkpoint menu opened with nothing showing on the screen; this has been addressed.
  • Features
    1. Taking damage over time no longer causes your Poise to break.
    2. The Player Character no longer enters T-Pose when transitioning between two animations.
    3. Landing from a high jump and performing a dash was causing a weird pose during the dash.
    4. Dashing after landing from a high jump no longer results in the character performing a strange pose.
    5. All weapon trail effects now return to normal once the effects that trigger for Special Attacks have concluded.
    6. The issue causing players to remain stuck on the "Defeat Hira" Quest, even after defeating Hiratrola, has been fixed.
    7. Destroying Corruption Bulbs or Exploding Rocks now updates the navigation, preventing enemies from getting stuck in obstacles.
Known Bugs for Kristala Version 0.1.3.0


The following is a brief list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.3.0. Updates on these issues will be detailed in future patch notes.

  • Lophi’s boss-fight musical track often restarts right after it begins; we’re looking into this.
  • Interactions with NPC Zazagrul sometimes fail to show properly, but if you move away from Zaza and then return to her, they should work again.
  • Holding keys to both Finish Dialogue and Open Items within the Inventory currently isn't working; this will be addressed soon.
  • The Cancel button isn’t currently working in the Bug Reporter tool, but you can still navigate to the top panel to exit the tool.
  • Some Spider enemies may not move in the Fungalwood Forest area of Dalamase; we’re working on addressing this.
  • At times, the game may crash when you attempt to take a picture using the Photo Mode tool; this is a top priority fix for us.

We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.

Patch Notes for Kristala Version 0.1.2.1

Patch Notes for Kristala Version 0.1.2.1


The following patch notes detail all the features, highlights, and bug fixes included in Kristala Version 0.1.2.1.

[h3]Features & Highlights[/h3]
  • UI
    1. A confirmation now appears before deleting a Save Game slot.
    2. Improvements made to prompt buttons to now better highlight when an option has focus.
    3. The game's HUD will now fade out upon Death or Teleportation.
    4. The Version number for Kristala has been added to the Main Menu.
    5. Animated GIFs have been added to the Tutorial popups.
  • Sound
    1. Ambient sounds for Torches are now quieter.
    2. Ambient sounds have been added to fires in the Kota camp.
    3. Ambient sounds have been added to the capital city of Nisar.
    4. A sound effect has been added to interactions with exploding rocks.

[h3]Bug Fixes[/h3]
  • Gameplay
    1. Dynamically spawned enemies that suddenly appear to surprise you will now target you as they spawn. Additionally, they will no longer respawn once you interact with the Ellarial Font.
    2. The arena bounds within the Shard Guardian Realm will no longer prevent you from entering the arena after you die.
    3. In the vast majority of cases, Dashes will no longer cause you to be stuck in place.
    4. Enemies now take damage as normal after receiving a Takedown.
    5. Once you die, you’ll now respawn at the location you previously spawned; you will no longer spawn in areas you haven't previously visited or explored.
    6. An issue affecting the visibility of the Bone and Steel Swords and Shields has been fixed.
    7. The proper dialogue text now shows when engaging in conversation with Atreus Stone after he presents you with the Quest.
    8. The Crouch tutorial now presents without issue.
    9. There is no longer a load-delay on the character within the Character Creation menu; invisible areas no longer show on the character before loading in.
Known Bugs for Kristala Version 0.1.2.1


The following is a brief list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.2.1. Updates on these issues will be detailed in future patch notes.

  • The NPCs' quests will not work properly if you've already progressed further than their area.
  • The character jumps when closing a tutorial.


We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.

Patch Notes for Kristala Version 0.1.2.0

Patch Notes for Kristala Version 0.1.2.0


The following patch notes detail all the features, highlights, and bug fixes included in Kristala Version 0.1.2.0. With this significant update, Episode 1 of Kristala's Early Access release is now 95% complete.

[h3]Features & Highlights[/h3]
  • Addition of the Capital City of Nisar (accessible through the main questline). If you have already completed the level, you may visit Nisar by picking up a key from the final Ellarial Font, allowing you to travel back to the starting Font and bypass the locked gate at the start of the level.
  • You can now upgrade your weapons by visiting Brutus the Blacksmith.
  • A third boss fight has been added to the game, accessible from the city of Nisar.
  • Various NPCs and Questlines have been added, including Prada Lun, Levida, and Grinning Grimaldi.
  • Addition of a Greatsword Weapon type (plus two new classes). If you have already completed the level, you can find the Greatsword as a pickup near the final Ellarial Font.
  • Dynamic Difficulty mode added to the game. Begin a New Game to start your journey in a dynamic difficulty, or toggle the dynamic difficulty on/off within the game's Settings.
  • An option to hide the HUD has been added to the Settings menu.
  • Various minor adjustments to combat have been pushed to make the overall combat experience even more interesting and fun.
  • Many improvements have been made to navigation within the Menu system.
  • The Spell Tree’s overall presentation has been improved (prices of Spells now added and clearer focus to the UI).
  • The Drain life spell can now be used until you run out of Mana.

[h3]Bug Fixes[/h3]
  • Menu Systems:
    1. Bugs related to binding new controls are now fixed.
    2. Bugs that caused Menus to "freeze" are now fixed.
  • Spells:
    1. The Roar spell's perk no longer plays its related sound before the spell is actually cast (it was previously spawning alongside the spell itself being cast).
    2. The Invigorate spell's perk now also works as it should, healing an instant amount of Health before continuously healing the caster.
  • NPCs:
    1. NPCs that don't have an active dialogue cannot be interacted with and now use the correct idle animation(s).
    2. Some dialogues were automatically progressing after a few seconds, resulting in some voice lines being cut short. They are now correctly timed.
    3. Distance dialogues now won’t play twice if you move back and forth without completing them.
    4. Single-distance dialogues won't play again if you reload the map (either by dying or by loading a game).
    5. NPCs will no longer spawn appearing to float or seem as if they're buried in the ground.
    6. Enemies now no longer fail to rotate towards you during combat.
  • Miscellaneous:
    1. All boss music now correctly stops after you die.
    2. An issue causing characters (both the player and the enemies) to fall through the terrain has now been fixed in the vast majority of cases.
Known Bugs for Kristala Version 0.1.2.0


The following is a list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.2.0. Updates on these issues will be detailed in future patch notes.

  • The NPCs' quests will not work properly if you've already progressed further than their area.
  • Some dialogues automatically progress after a few seconds, resulting in some voice lines being cut short.
  • After receiving a takedown, enemies will not take damage and will temporarily behave abnormally.
  • The character is experiencing a load-delay in the Character Creation menu, resulting in some invisible areas showing before they load in.
  • The character jumps when closing a tutorial.


We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.

Small Hotfix for Kristala Version 0.1.1

[h3]Hotfix Details (Kristala Version 0.1.1)[/h3]

The following hotfix was pushed to Kristala Version 0.1.1: update to address an issue within the Accessibility Settings in which altering these settings would in turn affect the overall gameplay settings, ultimately preventing players from being able to change enabled tutorials.