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Swordsman VR News

1.22 Hotfix

Swordsman 1.22 Hotfix

- Bug fix: Armor physics setting doesn't enable armor physics
- Bug fix: Player can back-step during arm spread sequence

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.21

Swordsman 1.21

- Back-step (with cooldown) added
- Improved weapon collisions
- Improved enemy physics + ragdoll + weight
- Armor physics now OFF by default, enabled as modifier with bonus rewards
- Special attacks buffed back up when armor physics is on
- Language support for Chinese (Simplified and Traditional)
- Reduced the distance requirement for the arm spread by 40%
- Fixed problems with Round 2 in the Hellfire event that were reported

- Bug fix: Dead enemies can still sometimes have flying ragdolls
- Bug fix: Claus can still sometimes fall off with a falling chunk
- Bug fix: Some menus can be laggy for non-English languages
- Bug fix: Hellfire event loading screen shows the wrong splash (Claus) screen
- Bug fix: Invincibility modifier broke in 1.20
- Bug fix: Picking up enemy weapons sets wrong weapon weight

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.20

Swordsman 1.20

- bHaptics Support (Vest)
- Improved opponent body physics
- Improved zombie body physics
- Added sounds to armor and weapon equips
- Lowered enemy HP even more when armor physics feature is active
- Armor physics is now enabled by default (disable in Settings > Modifiers)
- Default rewards increased by 30% to compensate for armor
- New stab sound effects
- Added de-stab sound effects (if de-stabbed with some minimum velocity)
- Tweaked the sound of lamellar getting hit (Mongol armor with armor physics)
- Language support for Korean, Chinese (Simplified and Traditional)
- Re-worded delete save warning from "Are you sure?" to "Delete Character?"
- Language support for Korean (accuracy improvements coming soon)

- Bug fix: Claus can dash backwards and fall off a ledge
- Bug fix: % symbol is missing on the "Complete %" in starting menu
- Bug fix: sometimes manual Chronokinesis can't be toggled properly
- Bug fix: sometimes dead enemies float around randomly
- Bug fix: misc. UI issues

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.18

Swordsman 1.18

- Armor Physics! (See Settings > Game)
- Full 3DRudder compatibility for all systems
- Improved parrying (collision reliability)
- Enemies will try to avoid getting too close to you
- Added an "Ultra Chronokinesis" modifier
(only works with Manual Chronokinesis)
- Moved the Claus fight to Arena mode (Event tab is now locked)
- Retrying an arena session after "victory" now also has a 0 second load time
- Added a "Blink on Snap Rotate" setting for extra comfort (OFF by Default)

- Bug fix: Sometimes slashing an enemy fails (especially on PSVR)
- Bug fix: Vibration/Haptics don't compensate for Chronokinesis
- Bug fix: Reverse-gripped Katanas that were spawned by enemies face backwards
- Bug fix: Existing players entering post-1.17 see "New Game" under
their existing save files (sometimes) after choosing initial language
- Bug fix: Incorrect splash screen position

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch 1.17

Swordsman 1.17

- Language support for Japanese
- Loading times cut down to 0 seconds for retrying combat sessions
- Parry collision accuracy improved
- Color blind settings
- Nerfed enemy spawn count (lower enemy numbers on lower levels)
- Stormbringer sword weight reduced

- Bug fix: Shields deal damage too easily, now requires hit with edge
- Bug fix: Poisoned enemies (by Kodoku) become too wobbly
- Bug fix: Performance problems after spending a long time in a session
- Bug fix: Poisoned enemies (by Kodoku) disappear suddenly on death
- Bug fix: Stabbing and slashing sometimes won't work
- Bug fix: Ending a match with Chronokinesis causes time to stay slow on retry
- Bug fix: Various inconsistencies with weapon weights
- Bug fix (PC Only): Some HMDs don't activate Discord Activity properly

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio