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Cosmos News

Cosmos Update 2.3.1.3 - Progression Update

NEW TO COSMOS

- Updated the Logo, Name and Store assets to match the updated visuals and direction of the game
- Updated the Augmentation Menu to have multiple filters to help choose between Augment types
- Updated the overall UI elements to match the new visuals and Logo
- Updated the Tooltip alignment and size to match the other Tooltips
- Updated the Co-Pilot menu to feature an easier selection process for the Augments and their unlocked requirements

SAD NEWS

- The Demo is temporarily disabled as this feature is no longer needed, it may return in the future

Cosmos Update 2.3.1.2 - Nebulas and Bugfixes!

NEW TO COSMOS
  • Reduce the Artifact drop change from 25% to 10% (Missed from the previous CL)
  • Added visual indicator for the Weapon Icon showing how many Weapon Upgrades are equipped without having to hover the tooltip to check
  • Added "Second Phases" for the Cosmic Echo - "Unknown"
  • Added "Second Phases" for the Cosmic Echo - "Star Commander"
  • Updated the visuals of the Missions menu (now uses a button on the top right)
  • Updated the Main Menu screen to use Nebula Skyboxes
AUGMENTS

Updated Augment "Nano-Steel Protective Plates" now called "Electromagnetic Coils"
Was: +100 Maximum Health, Taking damage releases a large pulse of ethereal energy, each enemy hit takes 100 damage
Now: +100 Maximum Health, Taking damage releases a large pulse of electromagnetic Energy, stunning nearby enemies

BUGS FIXED
  • Fixed an issue with the Co-Pilot Dean using the wrong mesh when entering the Escape Pod
  • Fixed an issue with the Augments menu showing the max augments as 75, when there are 81 (6 new ascension augments)
  • Fixed an issue in the tutorial with the Rift Energy particles failing to collide with the Cosmic Core
  • Fixed a visual error with the Dialogue for completing a Mission showing the word "Mission" twice
  • Fixed a bug with the Artifact "Shield Blocker" in which it failed to trigger
  • Fixed a bug with the Developer Codes UI playing audio on max volume

Cosmos Update 2.3.1.1 - Hotfix for Cosmic Echos and Interfaces

NEW TO COSMOS
  • On the Starship Hanger screen the buttons for All, Owned and Locked now have an equipped border to show which option is currently selected
  • Removed the "NEW!" elements on the Collection/Compendium/Enemies tab when nothing new is added
  • Increased the scaling rate of the Artifact "Stellar Flux Cannon"s Projectile and reduced the lifetime
  • Updated the Muzzle Flash particle system when shooting your weapons to have some particles emit from the sides of each weapon
  • Increased speed of the Galactic Artifact Projectile by 200%
BUGS FIXED
  • Fixed an issue with "The Singularity" and "The Prism" death confirmations in the compendium not triggering correctly
  • Fixed an issue with purchasing items from the Intergalactic merchant failed to update your Gold until it was updated from another source
  • Fixed a bug with the "Blocked" UI popup showing as "Dodged"
  • Fixed an issue with a misaligned collision with one of the enemy missile projectiles
  • Fixed broken collision with the Cosmic Echo "Star commander"
  • Fixed a rendering issue with the Rift Completion screen using incorrect text and padding
  • Fixed a visual bug with Health Regeneration not showing the correct in world numbers
  • Fixed an issue with Naomi's Stat text showing up as Death Dodge instead of Death Prevention
  • Fixed a wording error with the Settings/Credit screen
  • Removed the Bug Report screen (Outdated)
  • Fixed an issue with the scaling bars lagging the game when changed

Cosmos Update 2.3.1 - Ascension

NEW TO COSMOS
  • Moved the Augment selection menu to have its own place on the UI in the "Augments" menu, along with a new set of custom repairing laser drill animations, Augment Equip animations and a host of new Particale effects
  • Updated the Co-Pilot menu with a new lit scene and some serious quality of life updates with the UI elements and navigation
  • Updated the Particle and Animations of the Photon Wave Blaster projectile
ASCENSION

Ascension has always had a bit of a horrible feel to it, paying 5000 Star Shards to change the ascension to another co-pilot was just not worth it, Along with the Augments only being available for that specific Co-Pilot and only being able to equip 1 of the ascension augments. With this in mind, there has been some significant changes to the Ascension System;
  • You can Ascend with ANY and ALL Co-pilots at the same time, each time you do it adds a 2% chance per ascended co-pilot to find a Ascension Entity within a cosmic rift (up to a maximum of 18% as there are 9 Co-Piliots)
  • Ascension Entities are living gods transcended of their mortal bodies scouring the cosmos looking for life forms worthy of their gifts
  • Challenging an Ascension Entity starts a challenging boss fight in which you must complete to earn a reward of the new and improved Ascension Augment
  • If you already have all Ascension Augments, the Ascension Entity will grant you an Artifact
CO-PILOT DEAN AND ARTH-R DRONES

Dean and his Protector drone have been lacking power and its not been fun to have to always be near the drone to keep it active, forcing you to play around an AI that flys towards enemies. With this in mind Deans Augments and most important ARTH-R has undergone some exciting new upgrades!

  • ATHR-R now flys around the player, instead of towards enemies
  • ARTH-Rs attacks are constant when an enemy is in range and home onto said enemy
  • ARTH-R switches target to a new enemy overlaping their attack range if the previous enemy was killed
  • ARTH-R flys to where the player has been not where the player is, meaning you can lure ARTH-R drones into an area for a drive by attack!
  • ARTH-R is no longer alone! Each Dean specific augment equipped will spawn an additional ARTH-R drone (If your playing as co-pilot Dean, you gain an additional ARTH-R drone)
With all these changes the augments have been updated to relfect the new nature of the ATHR-R drone...

AUGMENTS

Updated Augment "Shared Ammunition" now called "Power Surge"
Was: Summons ARTH-R the protector drone (If you do not have one already)
ARTH-R deals double damage
Now: Summons an ARTH-R the protector drone
ARTH-R drones deal double damage


Updated Augment "Companionship"
Was: Summons ARTH-R the protector drone (If you do not have one already)
ARTH-R gains overcharging bonuses when you use your Overcharge Ability
Now: Summons an ARTH-R the protector drone
ARTH-R drones that pass through other ARTH-R drones shocks all nearby enemies


Updated Augment "Energy Infusion Module" now called "Weaponised Drones"
Was: Summons ARTH-R the protector drone (If you do not have one already)
ARTH-R grants +1 Maximum Rift Energy when a Rift Event is completed
Now: Summons an ARTH-R the protector drone
ARTH-R'S Primary Weapons have been upgraded to use Heavy Auto Cannons


Updated Augment "Auto-Upgrader"
Was: Summons ARTH-R the protector drone (If you do not have one already)
ARTH-R Upgrades your starship after every cosmic echo killed
Now: Summons an ARTH-R the protector drone
ARTH-R drones each grant a random stat modifier after a cosmic echo is Killed


Updated Augment "Software Update"
Was: Summons ARTH-R the protector drone (If you do not have one already)
ARTH-R has been upgraded to ARTH-R 2.0
Now: Summons an ARTH-R the protector drone
ARTH-R Drones have been upgraded to ARTH-R Gunships

[h2]ASCENSION AUGMENTS[/h2]
Updated Augment "Mechanic Ascension" now called "Arc Blink Reactor"
Was: Start with Artifact: EMP, +1 Blink Charges, dodging a projectile restores 5 Health
Now: 100% Increased Blink Velocity, Reduced blink ability cooldown, Star with Artifact: EMP

Updated Augment "Holy Ascension" now called "Mirror Lens"
Was: Taking damage below 25% releases 3 large pulsing plasma shockwaves and taking damage above 50% grants +5% death prevention chance
Now: Taking damage releases 3 large pulsing plasma shockwaves

Updated Augment "Precise Ascension" now called "Critical Power"
Was: Start with 300% Critical Strike Multiplier and 25% Critical Strike Chance
Now: Start with 300% Critical Strike Multiplier

Updated Augment "Deadly Ascension" now called "Culling Strike"
Was: Enemies that fall below 20% of their maximum health are instantly killed granting a random rare reward
Now: Enemies that fall below 20% of their maximum health are instantly killed restoring some health

Updated Augment "Protective Ascension" now called "Orbital Star"
Was: 50% Increased Maximum Health, +5 Flight speed and new passive "Helios Shielding"
Now: Summon a deadly floating star to orbit your starship. The star absorbs energy from enemy projectiles, once enough energy is consumed the star explodes granting Gold

Added New Augment "Gravity Well"
New: Blocking destroys all enemy projectiles around the player. Enemy projectiles that have been destroyed create a shocking field

Updated Augment "Laser Powered Thursters" now called "Plasma Thrusters"
Was: +30 Laser Damage and +5 Flight Speed
Now: +30 Plasma Damage and +5 Flight Speed

BOONS

Updated Boon "Boon Of Power"
Was: +5 Ballistic Damage for each Cosmic Echo killed this rift
Now: Killing a cosmic echo grants +5 Damage for your equipped weapon

BUGS FIXED
  • Fixed a bug with the Augment "Cursed Crystal Ball" in which it failed to give you the Inventory Item (Still worked with Boon Conversion)
  • Fixed a bug with the Boon "Boon Of Conversion" in which the boons given had a 4 second delay (for no reason)
  • Fixed a bug with the Angled Barrels Artifact not gaining any reductions or increases to accuracy
  • Fixed a bug with the Augment "Hyperdrive Modulator" granting +50 Plasma Damage which was not stated in the Augment
  • Fixed a bug with the main menu cursor in which clicking would render invisible for the click duration

Cosmos Update 2.3.0.3 - Hotfixes and Visual Gameplay Improvements

NEW TO COSMOS
  • Updated the Artifact "Weapon Array" - Now called "Barrage"
  • Updated the MainMenu screen with some Particle, Lighting and Mesh changes
  • Updated Cosmic Echo "M3CH" to have some visual changes to the "M3CH CORE" connecting beam and death animation
  • Small Optimisation adjustments for Particales and Artifacts
BUGS FIXED
  • Fixed text errors in the compendium History screen referencing the wrong information
  • Fixed a tooltip issue with the Artifact "Static Thrusters" using the name "Electroshock"
  • Fixed an Issue with the Weapon Array (Barrage) artifact failing to trigger on selection
  • Fixed an issue with item drops and Gold Coins from the Rift core to spawn at z level 0, preventing the player from picking them up
  • Fixed an issue with the Artifact "Supply Crate" in which it spawns at x level 0 preventing breaking with some weapons/abilities
  • Fixed an issue that caused the last 5 Black market items to become locked in the Black Market with no way to purchase them