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Blind Descent News

The Playtest is Over - Thank You Everyone!

[p]The descent comes to an end... for now. [/p][p][/p][p]The tunnels fall silent. Your scanner shuts down. The Blind Descent playtest is now over. Thank you to all brave souls who ventured into the depths. [/p][p][/p][p][/p][p][/p][p]Your feedback will help shape what comes next. But remember… the underground never forgets. And it will call again soon. Stay tuned.[/p]

Playtest Ends Tomorrow

[p]Survivors, the Blind Descent Playtest will end on August 15 at 16:00 (UTC+3).[/p][p][/p][p]Make your last runs count, gather your final notes, and share your feedback before the tunnels close… for now.[/p][p][/p][p][/p][p]See you in the depths again soon![/p]

Thank You for 200 000 Wishlists!

[p]Thank you, Explorers — we’ve just hit 200k wishlists! [/p][p][/p][p][/p][p]Your support fuels our journey into the depths of Mars, and we couldn’t have done it without you. Let’s keep climbing… or rather, descending. [/p][p][/p][p]Wishlist Blind Descent if you haven’t yet and enjoy the last days of the playtest![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Ask Blind Descent Devs Anything!

[p]Ask Blind Descent Devs Anything![/p][p]Wanted to peek behind the curtain of Blind Descent? Now’s your chance! We’re hosting a special AMA (Ask Me Anything) session with the dev team — and we want your questions.[/p][p]Whether it’s about strange Martian flora, dangerous creatures, or how we built the infection system, nothing is off-limits (well... almost nothing 👀).[/p][p]Drop your questions in the comments and tell us:[/p][p]Would you rather see a text-based AMA or join us for a live session?[/p][p]Let’s dive into the depths — together.[/p]

Playtest Update 0.3.40 - Disable Motion Blur and More

Greetings, explorers!
[p][/p][p][/p][h2]Update 0.3.40 is now live! List of changes and fixes:[/h2][p][/p][p]- Fixed a performance issue near the steam pipes at the Column;[/p][p]- Some tutorials had their icons missing - fixed;[/p][p]- Plants won’t disappear anymore after being hit with a weapon;[/p][p]- Fixed a crash on breaking deer meat;[/p][p]- Vaulting while holding an item in your hands will no longer cause the item to fall through textures;[/p][p]- Split logs can be used as fuel now;[/p][p]- Fixed the bugs related to the bottom row of the inventory;[/p][p]- Now you can’t create extra inventory space by dragging large items outside of it;[/p][p]- You can place your bed in the shelter now;[/p][p]- Improved Holowatch suggestions; [/p][p]- Fixed red plant description;[/p][p]- Damaged palm trees won’t disappear on save reload;[/p][p]- Fixed a bug related to the building system locking out and asking for more support;[/p][p]- Fixed the names of some harvestable plants;[/p][p]- Pumpkin has a proper name now; [/p][p]- New feature: Removing the chest with items inside will result in items spawning in the game;[/p][p]- Fixed collision errors in the Silkworm Cave;[/p][p]- Crafted items should no longer disappear when your inventory is full;[/p][p]- The game won’t crash anymore when you assign multiple hotkeys to the same binding;[/p][p]- Motion Blur setting added to the game;[/p][p]- Blue Creeper shell dupe is now patched out;[/p][p]- Fixed some crashes related to foundations. [/p][p][/p][p]Huge thanks for all of the feedback! It helps us make Blind Descent a better game and shape a clear vision for Early Access. Enjoy the playtest![/p][p]
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