Blind Descent Monthly Update #15

Hello, everyone!
The underground world is packed with creatures: some minding their own business, others guarding their nest, and some looking for an easy prey. As a survivor navigating this dangerous landscape, you're guaranteed to cross paths with these creatures, leading to inevitable confrontations.
This is where improvements in AI were required, which became the main focus of this month's development.
[h2]Better AI Behaviors[/h2]
During the private demo event with our community last year, one thing that kept coming up was how players struggled to predict when a creature would attack. In game development, it's not just about making the AI smart or hard; it's about making it readable for players so they can pick up on patterns and adapt their strategies. When behaviors are unclear, it often leads to frustration and makes players feel like the experience is glitchy and disjointed.
That's exactly what we were dealing with for some of our AI creatures. To fix this, we've completely overhauled how behaviors are handled. We put more emphasis on giving players visual cues to anticipate attacks, which was a significant improvement we recognized based on our recent internal tests.
While we are unable to share footages of these improvements right now, stay tuned for the upcoming updates where we will be able to share more.
[h2]Improvements in Other Areas[/h2]
While our main focus was on fine-tuning the AI, we didn't stop there. We've made some significant improvements in other areas too. Now, when a player joins a multiplayer session later on, they'll still be able to see world changes like collected foliage and built houses. It wasn't the case before – you had to be in the session at the same time to see those changes. This was one of the most important milestones for the multiplayer integration which we recently completed successfully.
Overall, it's been a very busy month. We plan to put more time on the AI to keep improving the combat experience even more, and we'll have more updates to share in the coming months regarding these improvements.
Thanks for being a part of the Blind Descent community! Don't hesitate to drop a comment and let us know what you think!
—Pokuch Team.