Blind Descent Monthly Update #16

Hello everyone!
It's been a busy two months since our last monthly update. We've been working hard on the technical backend and introducing new combat features as well as new creature designs. Here are some highlights of our progress:
[h2]Multiplayer Improvements[/h2]
In multiplayer games, latency almost always affects the player experience. The farther a player is from the host, the more lag they will experience. If this isn't taken into account, it leads to a poor player experience where actions can't be observed until the information travels through the network.
Imagine you want to shoot someone, but the gun fires 0.2 seconds after you pull the trigger. Even though this delay seems short, it is very noticeable in games where responsiveness is expected.
So, how do some games manage to feel lag-free? This is where "prediction" comes into play. Since information travel is limited by the laws of physics, games often predict the results of actions based on the current local data. This is what we've been implementing in Blind Descent recently.
In Blind Descent, you can now swing your sword and see the animations play out immediately, regardless of the ping. The bow fires an arrow as soon as you release the input, making everything feel very responsive most of the time. Your grenade explodes and you see the enemy receives the damage immediately, despite of the lag. This was a challenging process, but it significantly improved the multiplayer experience.
[h2]New Combat Features[/h2]
Exploration and combat against creatures are core to the Blind Descent experience. We’ve added new features to enhance combat.
You can now find explosives in the game that you can detonate from a distance to harm nearby enemies. We’ve also introduced weak walls that collapse and can kill anything nearby. This allows you to use the environment to your advantage and take down foes strategically.
[h2]New Creature Design[/h2]

Meet one of the new creature designs you'll frequently encounter in the game. It's a great food source if you can catch it!
[h2]Wrapping Up[/h2]
It's been a busy two months, but development is progressing smoothly. We also have some exciting developments that we can't share just yet, but you'll hear about them as soon as we can reveal the details.
Thank you for being a part of the Blind Descent community! Please don’t hesitate to drop a comment and let us know what you think.
—The Pokuch Team