A "mainline" patch brings all of the past week's development work into the Alpha test. Players will need to exit the game in order to download the new version.
Bug reports in the Steam Discussion, via Feedback button in-game, and through
Discord are incredibly helpful, thank you! Players will notice many of their reports listed as fixed in today's Patch Notes.
The implementation of Skill Tiers continues. This patch contains the Light skill tiers for Dusk Mage (Dark skills were in last week's patch) and the Lineage skill tiers for Railmaster.
Primary escape abilities that required the player to issue a move command in order to actually escape are updated to automatically move the player when the skill is triggered. This is most relevant to Dusk Mage (Luminous Run) and Railmaster (Hammer Spin). All escape skills will also be changed to interrupt any current action; this partially complete in today's build and should be concluded in the next Mainline patch.
Finally, we've heard scattered reports of freezing or crashing while on loading screens. Regular players are saying that this is more than a rare or one-off event. This was a hard one to pin down as there were no obvious steps to produce the bug, but we know it's happening and needs a fix. This patch includes a fix we _think_ will prevent the freeze from happening. Thanks to the players who are persistent about sharing issues like this!
- echtra_jordanPatch Notes
[h2]Classes & Skills[/h2]
- (TFR-23056) The Dusk Mage's fourth charge for Shadow Step does not appear on the skill tray.
- (TFR-18838) Front car of the train fires missiles straight up in the air if a target is right next to it.
[h2]Environment[/h2]
- (TFR-23189) A break in the navmesh in Machineworks prevents the player from going down a ramp on a specific tile.
- (TFR-23173) A random island of navmesh can be seen from a specific tile in Machineworks.
- (TFR-23172) A Z-fighting issue is occurring in Machineworks where two bolts are intersecting each other.
- (TFR-23167) A tile of Machineworks does not have accurate minimap data.
- (TFR-23105) Cowering NPCs in the Occupied Trevail Point either need to not react to you or have bubble text
- (TFR-23103) Area becomes blurry and zooms out when player navigates to an area in Sundered Throne
- (TFR-23044) Can't open boss chest in factory1_warp1_EM2_Interior2
- (TFR-22868) A small chest can be seen floating in Murky Miasma.
- (TFR-22626) Archives appears rotated 90 degrees from it's intended viewing angle.
- (TFR-22603) Too many lore objects near General Graye
- (TFR-22588) Character clips through rocks in Trial of Fire.
- (TFR-22459) Thunderthighs boss arena always loads at the wrong angle
- (TFR-22394) MapWorks1_EM4_Interior1 I used a mapworks portal and everytime I try to walk into this room I die instantly.
- (TFR-22392) A gap in the environment terrain can be seen in Heroes' Rest
- (TFR-22319) Boss Thunderthighs - Building structures surrounding the boss fight arena do not fade away.
- (TFR-20554) Rocks and some assets go out of level bounds for Cliff side levels
- (TFR-19759) Loot that drops off of the boss in Bolt Town has a chance to fall into environment assets, making it inaccessible to the player.
- (TFR-19740) There is a resource displayed on the Minimap while in Grand Hall that is inaccessible to players.
- (TFR-19213) Overly-bright space on bridge in Volturavillage_50x50_X_a
- (TFR-19128) Texture flickering in storage1_cap_b
- (TFR-19125) Missing navmesh at the top of the stairs
[h2]Items & Gear[/h2]
- (TFR-23097) Skittering Helmet does not provide extra shrine duration.
- (TFR-23088) Unique affix skill for Arc Powered Pants has higher chances of refreshing skill then intended.
- (TFR-23041) Arc-powered treads' relic skill refresh chance is more than 10%.
- (TFR-23000) Legendary Focus Egg of Wonder's unique affix fails to function.
- (TFR-19212) Legendary Affix 'Cyclone Mode fires bullets' - Bullets do not appear on clients with current implementation
[h2]Monsters[/h2]
- (TFR-23148) In offline mode, Shriekbeak spawns in the air.
- (TFR-22981) Yapper should physically react to your attacks at least once when fighting him in the FTE
- (TFR-22862) Explosion range on the fireball champs might need to be smaller
- (TFR-22605) Removed "melee" and "ranged" text designations of monsters, as there are no mechanics that rely on that
- (TFR-22355) Kronch drops all his items on one spot
- (TFR-16532) Netherim Caster's select collision is too small
[h2]Quests[/h2]
- (TFR-23192) Players can break down the Luck Tree Sprout.
- (TFR-23191) Players can destroy the Luck Tree Sprout.
- (TFR-23118) General Graye becomes unresponsive after the quest acceptance popup is closed blocking further progression.
- (TFR-22915) Lair of Fuego did not unlock when I got the update to defeat Skittles.
- (TFR-22624) Portal to archives cannot be accessed in 'Firebear's Legacy'.
[h2]UI/UX[/h2]
- (TFR-23255) When Multiple Players are in a Player Fort, players will be able to open UI on other players' screens.
- (TFR-23241) The HUD minimap can overlap the quest log while switching its view mode
- (TFR-23093) Some item affixes word wrap onto 3 lines
- (TFR-23020) Backing out of any of the Build sub-menus would cause the game to lose focus and become blurry while travelling out of owned Fort.
- (TFR-23011) XB1: UI: The number of health potions in the HUD quickbar does not change when a potion is consumed or acquired
- (TFR-23006) XB1: Controls: The Fame & Contracts tutorial prompt contains a misleading tooltip corresponding to opening the Contract menu
- (TFR-23003) HUD disappears after closing the Switch Contract menu
- (TFR-22993) XB1: XR-022: PC terminology "Press I" is used in the Upgrade Gear Tutorial
- (TFR-22846) Minimap Vendor Labels do not consistently name the vendors.
- (TFR-22708) Hide cost of items that I already purchased that are available in my fort inventory.
- (TFR-22618) Oakbeard's boss indicator is hard to see.
- (TFR-22611) With nameplates showing, targeting gadgets feels awkward and eventaully hides the nameplate
- (TFR-22601) Pet rescue boxes should show name plates.
- (TFR-22600) Boss chests should show name plates
- (TFR-22596) Shrines should show name plates
- (TFR-22514) Item labels show up over pet screen
- (TFR-22424) Everytime the player moves their shared stash in their player fort, a new icon is put on their minimap, old ones do not dissipate.
- (TFR-22423) A blue dot can be seen behind Zaya's Quest Marker for Infested Wetlands.
- (TFR-22418) Spacebar can be bound to multiple actions from the key binding menu.
- (TFR-22368) Map markers remain on minimap for inactive actors
- (TFR-22158) Can't see NPC behind quest dialog
- (TFR-22127) Default selection in the skill panel should be the first row of skills
- (TFR-22126) Make Unspent skill points more obvious
- (TFR-20657) Occasionally, the hitpoints above monsters turns from red to blue
- (TFR-20321) The customize pet UI has too large of a background
- (TFR-19310) The icon for electricity looks placeholder
- (TFR-18529) Gamepad: Track/Untrack button prompt reads as Switch Focus on Map screen when using a gamepad
- (TFR-16543) When harvesting with no hover target, the harvest target should show at the top of the screen'
- (TFR-16519) Gamepad: Unable to complete quests requiring dialogue while using a gamepad
- (TFR-16481) It's not clear how many skill points I have of each kind
- (TFR-14577) Gamepad: Circle button on PS4 controller cannot be used for skills
- (TFR-8649) Gamepad: UI prompts flicker rapidly between keyboard and gamepad prompts when using keyboard with a third party gamepad
- (TFR-8285) KB+M: Close All Windows key bind does not close the Key Bindings menu
- (TFR-7965) UI: Multiple UI overlays can be opened while the Key Bindings UI is open causing an overlap
[h2]General[/h2]
- (TFR-23321) Crash when clicking on skill stations.
- (TFR-23320) Player unable to move upon rebinding any keys in keybinding settings.
- (TFR-23254) All Portals are missing labels.
- (TFR-23237) Waypoint turns blue when walking away from it.
- (TFR-23164) Sometimes, upon initial interaction with a Lore Object, the corresponding toast does not fully appear on screen.
- (TFR-23048) Alpha Cheat NPCs are missing in Echo Landing.
- (TFR-22994) The ‘Too Many Characters’ prompt appears after creating a sixth hero in the Online Mode even though the game clearly indicates that the player can create up to ten characters
- (TFR-22168) When the player dies in a boss arena, they have the option to revive in place.
- (TFR-22090) Crash on XBox when selecting an offline character
- (TFR-21167) Offline Play: Quest progress can be lost between sessions.
- (TFR-20782) Sometimes, bosses drop all of their loot in one spot
- (TFR-16146) Options - Controls - Some game functionalities are invoked during the key binding