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TurnBreak Demo Available NOW!

[h2]Check out our upcoming game TurnBreak![/h2][h3]You can play TurnBreak here: DOWNLOAD DEMO[/h3][p][/p][h3]Enter the ultimate roguelite elemental creature-card battler! Collect and evolve powerful teams to build your perfect battle deck. Outwit your opponents with turn-breaking action! Exploit elemental weaknesses to draw cards to become a member of the Turn Breaker League![/h3][p][/p][h2]Available to play on Steam Deck and Windows.[/h2][previewyoutube][/previewyoutube][p][/p][p]If you give it a try, let us know what you think! Feedback is more than welcome. Have a wonderful weekend everyone![/p][p][/p][p]-John [/p]

Announcing TurnBreaks Kickstarter!

Hi everyone! Today I am excited to announce the launch of the TurnBreak Kickstarter!

[previewyoutube][/previewyoutube]
[h3]TurnBreak Kickstarter Link[/h3]

For those that love Pokemon/Monster Collecting games mixed with Roguelite elements and Card battling then TurnBreak may be something to look forward to.



Discover and capture Beasts of all kinds and use them to battle opponents in a procedurally generated world! Element is king in TurnBreak. Win a Best of 2 out 3 per round and deal direct damage to your opponent to defeat them.

Do you have what it takes to become a champion of the TurnBreaker League?



If TurnBreak isn't something you are interested in, sharing it with friends that you know like this type of game would be incredibly helpful. The success of TurnBreak pours into BioGun as well as I continue to seek someone who can help port the game and cover the costs.

Thank you all for your constant support. It means the world to me.

Much love,
John

Announcing Our Next Game - TurnBreak

After spending almost half a decade on BioGun, now that it is complete, it is time to move on to a new project, a new beginning.

Monster Collecting and Card Battling!


TurnBreak is a game where you collect and evolve powerful Beasts to create your ideal battle deck. Each Beast Breaker has their own unique move in the form of a Card. You build your battle deck based on the Beasts in your party. The game also includes rogue-lite elements. The goal is to become a League Champion by progressing through randomized gym-style dungeons, battling opponents, discovering new Beasts, evolving them, and strategically swapping your party to build the strongest deck possible!

[h2]How Does It Work?[/h2]

The core gameplay revolves around an elemental Rock-Paper-Scissors system combined with strategic Card Battles:

Break your opponent’s Beasts to draw a card.

Build up points by damaging enemy Beasts.

Play cards strategically to set up a Turn Break.

Once a Beast is Turn Broken, it becomes vulnerable to damage!

Reduce your opponent’s health to zero to win and progress through the dungeon.

The system is designed to be easy to learn but difficult to master, providing a depth of strategy that rewards smart play.

[h2]Explore, Battle, and Capture![/h2]

Your journey won’t just be about battling. You’ll encounter shops, daycares, rewards, and capture zones, adding layers of excitement and choice to your adventure. There's always something new to discover!

https://store.steampowered.com/app/3532720/TurnBreak/

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[h2]Important Info![/h2]

[h3]🔹 Development Progress[/h3]

TurnBreak is still in its early stages of development. The battle system is implemented and continues to be refined. That said, I really want to involve you all in this journey! I plan to run contests where you can help design new creatures, cards, and even opponents. More details on this soon!

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[h3]🔹 Kickstarter Launch![/h3]

TurnBreak is planned for release this year, but I’ll need your help to make it happen. I'm preparing a Kickstarter campaign and would love your support! Following the page now ensures you’ll be notified when it launches.

🔗 Follow the Kickstarter here!

Together, we can refine TurnBreak into the best game possible! Your feedback and involvement are incredibly valuable to me.

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[h3]🔹 A Personal Note[/h3]

TurnBreak is being developed solely by me, John. Previously, I co-developed BioGun with Ivan. Due to circumstances beyond our control, he isn't able to work on TurnBreak, but we both hope that if this game succeeds, we’ll reunite for a future project.

Thank you all for being here. If you’ve read this far, please know that your support means more to me than I can express. You’ve impacted my life in ways I can’t fully put into words.

💚 Much love to you all, and I hope you have an incredibly blessed day!

BioGun Soundtrack now AVAILABLE!

[h3]The BioGun Soundtrack is now available for purchase on Steam! It's also included as a bundle with BioGun![/h3]

https://store.steampowered.com/app/3498160/BioGun_Soundtrack/

Many of you have expressed delight at BioGuns OST. With over 60+ tracks in both MP3 and FLAC format!

Thank you all who've played BioGun and supported us throughout our journey. There is more to look forward to regarding my future plans in the coming weeks. ːsteamhappyː

Consider purchasing the pulse pounding soundtrack today!

Final Update News

[h3]Hi everyone![/h3]

I know this might come as a surprise to many of you. However, some of you are already aware of the numerous issues I've encountered with Construct 3 (the game engine BioGun is made on) in the past, and unfortunately, they have continued to escalate at a rapid pace. Update 1.7.0.0 will be the final update for BioGun until further notice.

Over the past few weeks, it has become increasingly clear that despite my best efforts, Construct 3 is unable to meet our development demands, to the point where I am unable to test bug fixes or add content. These setbacks have massively effected productivity. This update has been completed for the last several days but due to being unable to export successfully because of constant crashes I am now just getting to push it. As you can imagine, this strain prevents us from moving forward with the new content we had in mind until this is resolved by the engine creators.

For the health of our team and the future of our games, we need to step back from the originally planned alternate ending DLC for the time being and pivot.

Does that mean this is the end for BioGun?

Absolutely NOT!!!!

We're still committed to pushing forward with the Kickstarter campaign for the console port and are actively exploring other ways to navigate forward.

Our future projects (besides the Kickstarter) aren't fully finalized yet, but we promise to keep you informed every step of the way.

We truly appreciate your continued support, patience, and understanding during this time. Thank you for being part of our community — we’re hopeful to bring good news to share soon.

Wish us luck,
Dapper Dog Digital