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Version 1.700 - FINAL Update until further notice.

Version 1.700 is LIVE! Restart Steam to receive the changes immediately.

  • Adjustments | In-Wall Detection System would trigger sfx in a few areas it wasnt meant to.
  • Adjustments | M&K no longer has to hide virtual keyboard after naming their dog/save file.
  • Misc | Minor adjustments, changes and fixes.


I went through and fixed up a lot of little things here and there trying to make the game as refined as its ever been. While its not perfect I have pushed the game engine as far as I can. Because of this, version 1.7.0.0 will be the final update for the game until further notice. I will divulge more details about this experince in another update.

Thank you everyone for giving BioGun a chance. We truly hoped you enjoyed Bek's journey in his very own Microscopic Adventure.

Cheers,
Dapper Dog Digital

Version 1.620 is LIVE!

Version 1.620 is LIVE! Restart Steam to receive the changes immediately.

  • FIXED | In-Wall Detector would activate while in the tube systems.

Version 1.610 is LIVE!

Version 1.610 is LIVE! Restart Steam to receive the changes immediately.

  • ADDED | In-Wall Detection System. If Bek gets stuck inside a wall (usually caused by the Rush Enzyme) the game will reset the player to the last door they walked through in the room.
  • FIXED | (Gamepad) While in the Tablet Menu, when holding down Right Bumper to convert Tablets to Globs, if on Manual Fire Preset, Bek would shoot their secondary weapon.
  • FIXED | Worm Hole Chip had unintended effects after unequipping it that could cause the player to get soft locked while saving at Atomic Stations.
  • Misc | Minor adjustments, changes and fixes.

Big Gamepad Changes

[h3]The latest update features changes to the Gamepad to streamline gamepad user player experience! Many more adjustments as well as fixes! Please take a look below:[/h3]


[h2]MANUAL FIRE COMPARISON[/h2]



[h2]BUMPER JUMPER COMPARISON[/h2]



[h3]GENERAL FIXES AND CHANGES[/h3]


  • FIXED | An audio bug would occur near save stations with boom boxes that would cause the sound to crackle.
  • FIXED | Gamepad's inputs would be ignored if it was not detected as player 1. Now, whatever gamepad is touched last becomes the primary controller.
  • ADDED | VFX were added to player bullets to better indicate the visual distance they travel.
  • ADJUSTMENTS | Changes to Gamepad controls for a better player experience. Mini-Map is changed for both M&K and Gamepad.
  • ADJUSTMENTS | Tablet System overhauled for Gamepad.
  • ADJUSTMENTS | Player Invulnerability Window decreased from 1.2 sec --> 1 sec
  • ADJUSTMENTS | Repulsor Ability has been buffed.
    1. Repulsor Bullet now destroys energy bullets it comes in contact with.
  • MISC | Other adjustments, changes and fixes.


[h3]CHIP ADJUSTMENTS[/h3]

Worm Hole Chip has received a buff.
  1. Bonus Health, Atomic Energy, and overheat cool-down occurs when taking the worm hole.
Glob Drive Chip has been given a new debuff mechanic to make its use more risk reward oriented.
  1. Every consecutive heal will put Bek in a vulnerable state for 1.5 sec (stacked). While in this state Bek receives double the intended damage. That means double damage attacks now do quadruple damage. Be careful when using it!
Fusion Chip has received a buff.
  1. Dispatching enemies has a chance of spawning an enzyme.


[h3]GUN MOD ADJUSTMENTS[/h3]

Master Blaster
  1. Damage has been decreased from (*20 per hit --> 12 per hit*).
Default Blaster
  1. Range has seen a minor increase.
Shredder
  1. Damage has increased from (*4 per hit* -->
  2. 8 per hit*). This increases its potential damage from (*8 --> 16*).
  3. Range has seen a minor increase.
Expulsion
  1. Damage has decreased from (*15 per hit* -->
  2. 12 per hit*).

Version 1.600 is LIVE!

[h3]The latest update features changes to the Gamepad to streamline gamepad user player experience! Many more adjustments as well as fixes! Please take a look below:[/h3]


[h2]MANUAL FIRE COMPARISON[/h2]



[h2]BUMPER JUMPER COMPARISON[/h2]



[h3]GENERAL FIXES AND CHANGES[/h3]


  • FIXED | An audio bug would occur near save stations with boom boxes that would cause the sound to crackle.
  • FIXED | Gamepad's inputs would be ignored if it was not detected as player 1. Now, whatever gamepad is touched last becomes the primary controller.
  • ADDED | VFX were added to player bullets to better indicate the visual distance they travel.
  • ADJUSTMENTS | Changes to Gamepad controls for a better player experience. Mini-Map is changed for both M&K and Gamepad.
  • ADJUSTMENTS | Tablet System overhauled for Gamepad.
  • ADJUSTMENTS | Player Invulnerability Window decreased from 1.2 sec --> 1 sec
  • ADJUSTMENTS | Repulsor Ability has been buffed.
    1. Repulsor Bullet now destroys energy bullets it comes in contact with.
  • MISC | Other adjustments, changes and fixes.


[h3]CHIP ADJUSTMENTS[/h3]

Worm Hole Chip has received a buff.
  1. Bonus Health, Atomic Energy, and overheat cool-down occurs when taking the worm hole.
Glob Drive Chip has been given a new debuff mechanic to make its use more risk reward oriented.
  1. Every consecutive heal will put Bek in a vulnerable state for 1.5 sec (stacked). While in this state Bek receives double the intended damage. That means double damage attacks now do quadruple damage. Be careful when using it!
Fusion Chip has received a buff.
  1. Dispatching enemies has a chance of spawning an enzyme.


[h3]GUN MOD ADJUSTMENTS[/h3]

Master Blaster
  1. Damage has been decreased from (*20 per hit --> 12 per hit*).
Default Blaster
  1. Range has seen a minor increase.
Shredder
  1. Damage has increased from (*4 per hit* -->
  2. 8 per hit*). This increases its potential damage from (*8 --> 16*).
  3. Range has seen a minor increase.
Expulsion
  1. Damage has decreased from (*15 per hit* -->
  2. 12 per hit*).