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Friday Progress Report 361

This week we have added new Fairy idle animations and the ability for the Fairy to detect critters you haven't collected yet, marking them for you, as well as shimmering critters, making the critter collection aspect of the game a bit easier.



This week we are going to focus on more direct Fairy Interaction, the F key, used to focus the camera on the Fairy will work as a contextual fairy command, tap F while focusing the camera on something will order the fairy to interact with it, this will be mostly for critters and forage, but she will also interact with farm plots by irrigating/healing plants. Holding F will still focus the camera on the Fairy btw.

Later we will add headpatting and scolding actions, that will be used by the player to mold fairy behavior, how exactly they will be implemented will depend on a few tests we will be doing, but it will likely be through the Fairy camera,

Asides from that we have a lot of planned animations and interactions, here a sneak peak of some of them.



V0.70.0.10

Features:
Added a UI slider to increase/decrease the size of the toolbar

Changes:
Fairies will no longer pay attention to non shimmering critters you already have collected
Rarer critters are more likely to get the fairy attention now
Seeds now give more or less stacks of seeds rather than bigger or smaller stacks, eliminating unusable tiny seed stacks
Fairies no longer go into AFK animations when your cursor is visible, that should stop them from jumpscaring when you use your inventory

Bugfix:
Fixed a regression where forageables were no longer cutting grass around them
Fairies no longer move when time is accelerated (sleep, autocook, etc), that should stop them from going through walls into oblivion

V0.70.0.9

Changes:
Reduced the cooldown for the fairy to notice critters from 8 to 2 hours

Bugfix:
Fixed a small chance of the fairy getting stuck after loading
Fixed an issue where you would keep your fairy and multiple jumps spell if you loaded into a save before you had a fairy
Fixed an issue that made quicksave notifications last 20 times longer than intended

V0.70.0.8

Features:
Added fairy AFK animations
Added the fairy cam key (hold F to see the fairy face)
The fairy can now spot shimmering critters
The fairy can now spot critters you haven't collected yet

Bugfix:
Fixed some nullpointers regarding loading at specific moments
Fixed nullpointers regarding custom characters
Fixed some memory leaks

Friday Progress Report 360

The first part of the Fairy Update is here, this update marks the beginning of our most game changing update yet, this first release took long to make because we had to build several new systems, and now that we have this base done the next updates will come a lot faster.



This update will let you get your first Fairy, you can get her by speaking to Tiana, this doesn't require a new game, talking to her in a old save should still start the curscene to get the fairy.



Reminder that you can click Tiana's icon in the map to get a guide line to her.



Upon speaking to her the cutscene starts, you will get a short explanation of Tiana's situation and will be able to customize the Fairy.



As soon as you get the Fairy she will grant you the spell Rockstep, 3 floating rocks will surround you indicating how many aerial jumps you can make, they regenerate upon touching ground. Using this does not cost any Stamina, so jump around to your heart's content.



In the future you will be able to choose between the 6 movement spells instead of only getting rockstep.



And if you think multi jumps are fun, check out the other new movement option: Wall running!
This is core movement option and does not involve magic, so you get it automatically even without a fairy. Wall running synergizes with Rockstep as it allows you to regain jump charges while touching the wall, with enough skill you can use this combination to climb walls.



Right now the fairy doesn't do much other than looking pretty, we didn't manage to add all the actions and behaviors we wanted because of all the bugfixing we had to do to get this update out today, but we will keep adding new Fairy animations, emotes and behaviors in smaller patches starting out tomorrow.

As soon as we finish implementing all the Fairy animations and interactions we will start work on the part 2 of the update, unlocking Fairy 2 and 3 as well as the other 5 movement abilities, the Fairy UI and the ability to raise the fairies affection as well as feed them.