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Edengrall News

Friday Progress Report 362

We got a lot of feedback recently, so we are working on small improvements and leaving the Fairy interactions for next week.



We are experimenting a bit with outlines and the ambient occlusion to improve interiors.



While my brother messes with the shaders I have added several new signs and increased the size of the existing signs to make them more visible.



The NPC window now has more details on NPC quests, like the amount and item name.

We are also adding the hotkeys for building and fishing to the left side of the screen (can be disabled on settings)

There are more small changes we are working on, if everything goes well (not likely) we will release today or tomorrow.

V0.70.0.14

Changes:
Added a well to give players easy access to fresh water (Requires a new save for now)
Added a second butchering table to the tavern kitchen that is easier to find (Requires a new save for now)
The fairy can no longer go to your screen when you are fishing or building
Increased the Well size

Bugfixes:
Fixed long range fishing softlock

V0.70.0.13

Bugfixes:
Fixed the collisions for buildings remaining in place after quitting to menu and coming back
Implemented an tentative fix for a shop bug

V0.70.0.12

Changes:
Made the BUY/SELL tabs in the Shop UI be more explicit that they are tabs rather than buttons to buy and sell

Bugfixes:
Fixed an issue that caused some cart forageables to have 0 quality and thus 0 sell value

V0.70.0.11

Features:
Added Invert Mouse X/Y to Gameplay settings

Changes:
The fairy finding a fish you never caught now has a cooldown just like the critter equivalent action