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Friday Progress Report 308



While the town is still being reformed my brother did good progress on the character customization, you can now unequip Adam clothes, and as soon we make more you will be able to swap pieces.



Now we are going to start testing the main character animations on the female models to see how much work it will be making playable female characters.

Friday Progress Report 307

My brother decided to try improve the lighting since just changing the shaders didn't do much to make the town look good, since I am already reworking all buildings this is a good opportunity, since they need to be changed to generate good lightmaps.


One of the buildings getting the most change is the Museum, it now has a door to the central plaza in the second floor (the happy duck face) And you can now stand near the island map and look at it properly


But the biggest change is that there will now be built-in terrariums and aquariums for the player to deliver Shimmering fish and insects they find


I am pretty much redoing the whole building, while optimizing it, the museum will be bigger, better and have a lesser triangle count.

Friday Progress Report 306



You will soon be able to change Adam's name (will be available next update) this will be the first step in character customization, at first you will begin as Adam and can change it in the character skills and stats screen, but later you will choose the character name at the start.
Character customization will be a feature exclusive to the main build, the demo will only allow playing as Adam (with changed name), we will add male character customization first, then we will add female afterwards because we will need to make new animations, also the female model will have more customization options because we made the model a lot more flexible (breast/hips size and stuff)

Playing as a custom character will give an option to make Adam an NPC you will be able to befriend/romance.

But before that we are still overhauling the materials and lighting, just chancing the town materials to use the new shader we have on the characters didn't work out, we are still testing other solutions.



While my brother works on lighting I have been reworking the town, most buildings had embarrassingly bad topology, a ton of unconnected edges, lonely floating vertexes and excessive amount of triangles, I am basically redoing the whole thing now that I have more experience, the green buildings got a topology overhaul and the red one is being worked on. after redoing the shapes I will still need to redo all UV mapping and then paint new stylized textures to match the anime style of the characters. It will be more than a month of work, specially now that I am job hunting.

The exploration update is officially delayed.

Friday Progress Report 305

My brother was messing around with shaders trying to improve our graphics and found a way to drastically improve our characters, the new shader is so good that we have decided to change every other shader to match this style, so the game's artstyle becomes more consistent.



Right now only the characters are using the new shader, fish and critters will get the new shading next, but plants, buildings, grasses, terrain and water will require custom shaders, so it will take much longer to get all of them matching, also the city needs new UV mapping, which I was working on, but had to delay while I look for a job.



We are also delaying the exploration update a bit to add character customization, my brother is modifying the shader to allow changing colors on each texture to allow changing the main character's skin/hair/eye colors,



This will also allow changing colors on clothing, greatly increasing customization. Adapting this shader to our buildable parts will also allow painting building parts.

V0.58.1.0

Changes:
Changed the models shader, looking more anime now.