Friday Progress Report 216
Now that we have released the demo we are finally free to do the overhauls we need for the December release, we updated Unity to the LTS (Long Term Support) version 2020.3 which has the most stable version of the features we are using, a lot of stuff broke, but the game should be running again next week, maybe the grass issue will be fixed by this change.
While my brother has been fixing broken scripts I have been editing the Edengrall map, I have changed every single window in the map removing the glass part from the top which will be part of the window object later for better optimization, this change alone plus some more minor optimizations lowered the total amount of triangles on the city from 900k to 640k! That will make the city run a lot better and allow for the placement of the remaining furniture without significant FPS drops even if the furniture prefabs are not fully optimized yet.

We are also working on getting a map working (hotkey M), it will be essential when the NPCs leave the main square and start actually moving around.

Not much else to report this week.
While my brother has been fixing broken scripts I have been editing the Edengrall map, I have changed every single window in the map removing the glass part from the top which will be part of the window object later for better optimization, this change alone plus some more minor optimizations lowered the total amount of triangles on the city from 900k to 640k! That will make the city run a lot better and allow for the placement of the remaining furniture without significant FPS drops even if the furniture prefabs are not fully optimized yet.

We are also working on getting a map working (hotkey M), it will be essential when the NPCs leave the main square and start actually moving around.

Not much else to report this week.