1. Edengrall
  2. News

Edengrall News

Friday Progress Report 211

New demo is almost done, unfortunately we found more bugs than we fixed this week, so we might need a bit more time.



Crop alerts now show as icons, these icons use ECS and burst compiling, so their impact on performance is basically zero, we will be using this system for more stuff in the future.

While testing these I found a watering based glitch that causes crops tiles to stay irrigated permanently, we are working on it.



This is the new start screen, now it is actually looking like a game!

And finally went back to working on Catarina, finished her dress, ears and added tail



My brother’s computer is still being repaired (seems like several components were damaged, not just the videocard), but he is managing to work on the old laptop.

Friday Progress Report 210

Bug hunting and Polishing

We are still not back at 100%, but things are better.

We finished implementing all features we want for the demo, and now we want to polish the demo and make sure it works before releasing it.

Our latest feature is tooltip formatting, instead of hardcoding the tooltips we made the system more flexible to allow more complex adaptive tooltips, modders will have easy access to this too.



The current formatting options are:

$P$0$P$ => math.abs((float)value0).ToString());  This forces a positive value
$N$0$N$ => (-math.abs((float)value0)).ToString());  This forces a negative value
$1M%$0$1M%$ => ((float)value0 - 1).ToString("####%"));  This will transform a decimal value into a percentage after applying -1 to the value (1.5 => 0.5 => 50%)
$FFormat 0F$0$FF$ => String.Format("Format 0", value0); This option is for advanced formatting, it calls the C# format function and gives the modder a powerful tool.
$F%Format 0F$0$FF$ => String.Format("Format 0", value0-1); Same as above, but applies -1 to the value beforehand, good for percentages.

But unless you intend to mod the game this information is not really important.



We found plenty bugs to fix, but we think the demo will still be done this month.

Friday Progress Report 209

We finished implementing the Graphical settings option menu, Note that grass is not here as it has its own menu.

We have custom resolution settings or you can just use the dropdown menu, we have to test it a bit more, but it seems to work pretty fine.

We just need to finish the Audio, Grass and Cheats menu, they are all going to be much faster to make, then test it all well, fix all bugs and release.



My health has improved a lot, but I am still going to the doc right after posting this.

My brother’s PC is busted (mostly the videoboard), he is using an old laptop while we await the repairs.

Friday Progress Report 208

Unfortunately I only managed to work half the hours this week, I got severe neck and back pain and they are not going away, I already went to the doc for pain medicine, but will need to go again after all exams are done for the actual cause of the problem, this means this next week will probably also be slow.

Catarina progress has stopped, it hurts too much to model.

My brother has been having problems with his PC, the poor thing is dying, BSOD 3 times a day at least, so we both are unable to work as much as usual and so the progress has been slow recently, and might stay slow for a while.



We expect to release the demo mid/late June, sorry for the delay.

Friday Progress Report 207



The smug shopkeeper will also be a possible marriage target, but she will be one of the hard ones to conquer as she is not really interested in romance.

I will work on her clothes now, I got a bit rusty, I used to be faster with this.



On the gameplay side my brother finished Graphics, Audio, Grass and is now working on Controls setting, making the key rebind system, once we finish all the settings menus we will finish fixing bugs and investigate the strange black screen error and get the demo released