1. Edengrall
  2. News

Edengrall News

Friday Progress Report 388



The 210 library shelves will soon be filled, the book groups are done, I have made 40 variations, so it is very unlikely you will see two shelves with the same books in them.


The book groups have proper LOD models, so they should not affect the performance.

All we need is the code now, my brother is busy finishing up the current work batch from our other job, so this update will take a week or two, then we will finally be able to start the EXPLORATION UPDATE!!!

There isn't much else to report, I was also busy most of the week.

Friday Progress Report 387

The library is being worked on, there are 210 empty bookshelves that need to be filled, so I am making 5 variations of book lines to fill the shelves, 3 out of the 5 are done.

Each line has 2 books that can move (the others are a solid block glued together), these two books will be used to let the player know they can interact with the bookshelf, each day about 5% of the shelves will have books you can read to gain free skill experience or critter/fish knowledge.
This update is quite simple, but it will still take a while because we are very busy with the other work.

Friday Progress Report 386

We have added a new skill and tool, you can now find Mysterious Mounds on any sand or dirt terrain (no caves), each biome has a different loot table. Mounds only respawn every 28 days, so you can only dig them up once per season.



Mounds in the beach are very easy to spot, and on the Bamboo Forest are also quite easy since the grass is lower there, but on grassland they are well hidden, so to find them the main way is to use the Shovel alt-fire, it activates your treasure sense in a pulse that highlights hidden treasure. But your Fairy can also spot and highlight the mounds for you.

If you are loading an old save the Shovel will appear in your inventory, and the mounds might take a few ingame hours to spawn.



Each Mound has a random amount of treasure, the more treasure the bigger is the chance an Artifact will be found, artifacts can only be found once per year, so if you want a duplicate to decorate your house you have to wait until your second year.



After talking to Frederick once you can access the pedestals in the museum and place Artifacts there for a debt reduction if playing on survival mode, there are two tiers of Artifact:

Common artifacts are Pottery and Bronze Medals, these grant 1% debt reduction.
Rare artifacts are Fossils and Brass Medals, these grant 2% debt reduction.

This reduction does stack with the critter and fish bonuses. In the future decorating the museum will also improve your standing with the citizens of Edengrall.

V0.73.0.0 ~ 25.10.2024 ~ Unity 2020.3.46f1

Features:
Added Scavenging Skill
Added the Shovel tool
Added Hidden Treasure mounds
Added Some bait-only critters like Worms (they do not count as collectable critters)
Added 30 Artifacts to place in the museum for debt reductions
Added a buildable Furnace
The Fairy can now find hidden treasure mounds

Changes:
Changed the sound effect for finding a new critter or fish
You now need Raw Quartz to make Glass at the furnace

Bugfixes:
Fixed being able to place fish as furniture
The Fairy should no longer pester you if you are managing menus as long as the mouse is moving
Fixed a Display bug in the skill levels at the Forge/Gathering UI
Fixed a Display bug in the Butchering/Filleting UI

Friday Progress Report 385

We are almost done with the Shovel features and the museum, the optimistic prediction is that the update will be up next week.



I have made loot tables for each biome: grasslands, beach, bamboo forest and the grass variations (irrigated, fertile, pasture and superior), each giving different loot, some have better chances for different items and some like the bamboo forest have plenty unique items that can only be dug there.

The 30 artifacts can be placed in the museum pedestals found in the first floor, like the aquariums they can only interacted with after speaking to Frederick and they will award a debt reduction in survival mode.

After this update there is only one more museum feature missing: books. Elly will no longer pretend to have books, there will be plenty in the shelves, but the book update will have to wait a bit because we got some other work pilling up and we will have very little time to develop until next month.

Friday Progress Report 384

The forge has been implemented, you can now build your own instead of using the one in front of the blacksmith.



The shovel is halfway done, you can dig the hidden treasure nodes, but the alt-fire that lets you detect them is not done yet.

Digging will reward between 1 and 9 items with the animation getting faster the more treasure you find. Digging spots will repopulate very slowly, we will make them a bit more common for now, but when the map is expanded they will be more spread appart and will require some exploring to find.

Right now possible rewards from digging are: Money, Stone, Ore and Quartz (for glass), Worms (fishing bait), Truffles, Roots and rare artifacts to place in the museum. We expect the update to take about two weeks to be finished.