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Edengrall News

Friday Progress Report 452

[p]Nina is halfway done, still need the new animations (two sets), text entries (two sets), room furniture and the schedule.[/p][p][/p][p]She is using meru animations for now so I test the clothing (floppy long jacket sleeves)[/p][p]My brother is making progress on the perk selector, he is adding filters for every aspect (trust me, it will be needed when you unlock 30+ perks per tier)[/p][p][/p][p]It is still a bit hard to tell when the update will be ready, we want both Nina and the new traits fully done and release them together.[/p][p][/p][p][/p]

Friday Progress Report 451

[p]The jacket still needs work, it will probably not be available for custom characters because it depends on scripts to work (and we haven't made them yet)[/p][p][/p][p][/p][p][/p][p]Nina will take a lot longer to implement because of all the custom animations and scripts she will need, so she probably won't be in the game for a while, but most of her clothing and parts are already done.[/p][p][/p][p]I will now start working on her facial expressions, dialogue lines and such. My brother is still working on his perk selection screen, he is making a table with filter and sorting options since there will be many perks.[/p]

Friday Progress Report 450

[p]My brother is still working on the perk selector, he wants to make the UI pretty robust, so we can reuse it for the inventory overhaul and several other screens that use the old UI model.[/p][p][/p][p]So this week we only have some Nina to showcase, the progress on her model has been slow for several reasons, mostly due to her secret form (she is a Lycan after all), which we won't spoil for now.[/p][p][/p][p][/p][p][/p][p]This is more or less what I have in mind, the cloth looks very simple as it is textureless for now (just raw color), I basically have to model and rig each piece of cloth twice so it is taking longer.[/p]

Friday Progress Report 449

[p]The perk allocation screen right now is at the Collections screen and shows up when you select a crop type, here you also get more info about the crop, and the info will update as you choose perks.[/p][p][/p][p][/p][p]It is still incomplete, it is not reading the new perks from the xml file yet and most of them are not fully implemented, but it is progress regardless.[/p][p][/p][p]In case you haven't seen our previous posts on how the new perk system will work, each crop now have a skill assigned to it, as you harvest the crops you gain exp, at certain thresholds you gain a perk point (max 9 perks at skill lv100).[/p][p][/p][p]There are 3 perk columns, the left column are the exclusive perks, they are unique to this plant, the middle column have generic perks, once unlocked they can be used on any other compatible plant, and the right column have generic perk slots, here you can apply generic perks from other plants.[/p][p][/p][p]The stars on the left are the seed tier, to access perks on the higher tiers you need a seed with the correct level of stars, otherwise the plant will not gain the perks even if you have them assigned in the UI.[/p][p][/p][p]I made some progress on Nina, but can't show it yet, you will understand why when she is in the game.[/p]

0.78.0.5

Bugfixes:
Added a failsafe to the fishing minigame