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Edengrall News

V0.70.0.14

Changes:
Added a well to give players easy access to fresh water (Requires a new save for now)
Added a second butchering table to the tavern kitchen that is easier to find (Requires a new save for now)
The fairy can no longer go to your screen when you are fishing or building
Increased the Well size

Bugfixes:
Fixed long range fishing softlock

V0.70.0.13

Bugfixes:
Fixed the collisions for buildings remaining in place after quitting to menu and coming back
Implemented an tentative fix for a shop bug

V0.70.0.12

Changes:
Made the BUY/SELL tabs in the Shop UI be more explicit that they are tabs rather than buttons to buy and sell

Bugfixes:
Fixed an issue that caused some cart forageables to have 0 quality and thus 0 sell value

V0.70.0.11

Features:
Added Invert Mouse X/Y to Gameplay settings

Changes:
The fairy finding a fish you never caught now has a cooldown just like the critter equivalent action

Friday Progress Report 361

This week we have added new Fairy idle animations and the ability for the Fairy to detect critters you haven't collected yet, marking them for you, as well as shimmering critters, making the critter collection aspect of the game a bit easier.



This week we are going to focus on more direct Fairy Interaction, the F key, used to focus the camera on the Fairy will work as a contextual fairy command, tap F while focusing the camera on something will order the fairy to interact with it, this will be mostly for critters and forage, but she will also interact with farm plots by irrigating/healing plants. Holding F will still focus the camera on the Fairy btw.

Later we will add headpatting and scolding actions, that will be used by the player to mold fairy behavior, how exactly they will be implemented will depend on a few tests we will be doing, but it will likely be through the Fairy camera,

Asides from that we have a lot of planned animations and interactions, here a sneak peak of some of them.