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V0.70.0.10

Features:
Added a UI slider to increase/decrease the size of the toolbar

Changes:
Fairies will no longer pay attention to non shimmering critters you already have collected
Rarer critters are more likely to get the fairy attention now
Seeds now give more or less stacks of seeds rather than bigger or smaller stacks, eliminating unusable tiny seed stacks
Fairies no longer go into AFK animations when your cursor is visible, that should stop them from jumpscaring when you use your inventory

Bugfix:
Fixed a regression where forageables were no longer cutting grass around them
Fairies no longer move when time is accelerated (sleep, autocook, etc), that should stop them from going through walls into oblivion

V0.70.0.9

Changes:
Reduced the cooldown for the fairy to notice critters from 8 to 2 hours

Bugfix:
Fixed a small chance of the fairy getting stuck after loading
Fixed an issue where you would keep your fairy and multiple jumps spell if you loaded into a save before you had a fairy
Fixed an issue that made quicksave notifications last 20 times longer than intended

V0.70.0.8

Features:
Added fairy AFK animations
Added the fairy cam key (hold F to see the fairy face)
The fairy can now spot shimmering critters
The fairy can now spot critters you haven't collected yet

Bugfix:
Fixed some nullpointers regarding loading at specific moments
Fixed nullpointers regarding custom characters
Fixed some memory leaks

Friday Progress Report 360

The first part of the Fairy Update is here, this update marks the beginning of our most game changing update yet, this first release took long to make because we had to build several new systems, and now that we have this base done the next updates will come a lot faster.



This update will let you get your first Fairy, you can get her by speaking to Tiana, this doesn't require a new game, talking to her in a old save should still start the curscene to get the fairy.



Reminder that you can click Tiana's icon in the map to get a guide line to her.



Upon speaking to her the cutscene starts, you will get a short explanation of Tiana's situation and will be able to customize the Fairy.



As soon as you get the Fairy she will grant you the spell Rockstep, 3 floating rocks will surround you indicating how many aerial jumps you can make, they regenerate upon touching ground. Using this does not cost any Stamina, so jump around to your heart's content.



In the future you will be able to choose between the 6 movement spells instead of only getting rockstep.



And if you think multi jumps are fun, check out the other new movement option: Wall running!
This is core movement option and does not involve magic, so you get it automatically even without a fairy. Wall running synergizes with Rockstep as it allows you to regain jump charges while touching the wall, with enough skill you can use this combination to climb walls.



Right now the fairy doesn't do much other than looking pretty, we didn't manage to add all the actions and behaviors we wanted because of all the bugfixing we had to do to get this update out today, but we will keep adding new Fairy animations, emotes and behaviors in smaller patches starting out tomorrow.

As soon as we finish implementing all the Fairy animations and interactions we will start work on the part 2 of the update, unlocking Fairy 2 and 3 as well as the other 5 movement abilities, the Fairy UI and the ability to raise the fairies affection as well as feed them.

Friday Progress Report 359

We have been working on the intro cutscene for the Fairy. You will be able to get her as soon as you start the game, all you have to do is to locate Tiana and speak to her once. This will start the Fairy get cutscene, our first NPC event.



Tiana will notice you have the correct mana affinity to resonate with Fairies, something she lost as she became human-sized, so she decides to push her responsibilities on you grant you this wonderful opportunity!



She will lead you to where one of the Fairies went, behind the large tree, the cutomization menu pops up and you will be able to customize the Fairy appearance and name her.


(This screen is still a work in progress)

The fairy will grant you Rockstep magic and you will now have access to 3 aerial jumps, later when we have more Fairies you will be able to choose the Fairy elements so she grants you different movement magic, right now its Rockstep only.

At this first release the fairy will have very simple actions, like pointing at critters you haven't seen before to help you fill your collection, capture small critters on command, and a few clumsy actions like hitting her face on the wall when flying too fast.

Behaviors will be complex sets of actions with different conditions and animations with more significant world and player interactions, a Behavior can be helping the player irrigate crops, poke a frog until it gets angry and tries to eat the fairy, play with poofahs like they were volleyballs, etc... The main difference between Actions and Behaviors is that you will be able to either punish the fairy with cheek pinching or reward her with headpats to change the frequency of the last behavior, so spoiling your fairy with only headpats might lead to a more mischevous little bastard.

During the following weeks we will adding lots of actions and behaviors to the Fairy in small weekly updates, once your first Fairie has all the behaviors we have planned we will start working on the systems required for multiple fairies.