Nested Tooltips working!
You can now see the name and description of the traits, the large majority of the new traits is implemented, but some are still being worked on.

My brother is now implementing how traits are added and removed on living plants, so chemicals that modify plants can be added into the game (right now traits are only added or removed when a plant seed is generated), this is proving to be troublesome, but we can do it.
Right now the traits are:
Drought ResistantThis adaptation is common on plants that grow on arid climates, allows the plant to tolerate drought a little longer.
Flood VulnerableA defect that causes the plant to suffer more than usual from excess of water.
Drought VulnerableA defect that causes the plant to suffer more than usual from lack of water.
Flood ResistantThis adaptation is common on plants that grow on humid climates, allows the plant to tolerate flooding a little longer.
BoltingAn adaptation that speeds up growth when the plant becomes stressed, causes future harvests to be of lower quality if triggered.
Wild PlantThis plant is adapted to wild conditions, requires less nutrients and is more resilient than domestic plants, but has a terribly small harvest.
Extra YieldThis trait is the result of a mutation that causes the plant to generate extra harvestables, but it increases nutrient requirements.
DefectGenetic defect that lowers the plant Resilience by 1 and increases daily nutrient use, but maybe it could mutate into something good…
Nu ProductionThis plant produces Nutrient Nu, any excess is released into the soil.
Ka ProductionThis plant produces Nutrient Ka, any excess is released into the soil.
Pi ProductionThis plant produces Nutrient Pi, any excess is released into the soil.
Early BloomerThe duration of the Budding stage of this plant is reduced, its flowers bloom sooner.
Flower PowerThe duration of the Flowering stage of this plant is increased, giving bees more times to pollinate.
ResilientThis plant is more resilient against all hostile conditions and will tolerate more punishment before becoming unhealthy.
FragileThis plant is less resilient against hostile conditions and will become unhealthy easily, resulting in diseases and loss of harvestable quality.
Minimum Temperature UpThis trait increases minimum temperature requirements in all stages, lowering the plant temperature range, nutrient requirements are lowered.
Maximum Temperature UpThis trait increases maximum temperature requirements in all stages, increasing the plant temperature range, but increases nutrient requirements.
Minimum Temperature DownThis trait decreases minimum temperature requirements in all stages, increasing the plant temperature range, but increases nutrient requirements.
Maximum Temperature DownThis trait decreases maximum temperature requirements in all stages, lowering the plant temperature range, nutrient requirements are lowered.
Higher Water RequirementsThis trait increases both maximum and minimum water requirements by the same amount increasing flooding resistance, but increasing the minimum water requirements.
Lower Water RequirementsThis trait lowers both maximum and minimum water requirements by the same amount making the plant less reliant on water, but less resistant to excessive watering.
Faster SeedlingThe duration of the Seedling stage of this plant is reduced.
Slower SeedlingThe duration of the Seedling stage of this plant is increased.
Faster SproutingThe duration of the Sprouting stage of this plant is reduced.
Slower SproutingThe duration of the Sprouting stage of this plant is increased.
Faster VegetativeThe duration of the Vegetative stage of this plant is reduced.
Slower VegetativeThe duration of the Vegetative stage of this plant is increased.
RegenerationThis plant has gained the ability to slowly regain health over time and has the duration of the next stage after a harvest reduced.
Disease ResistanceThis plant has superior resistance to diseases, the chance of infection is lowered.
Disease VulnerabilityThis plant has lowered resistance to diseases, the chance of infection is increased.
Gene LockAll other traits are locked and protected against removal, level changes or mutation, no new traits can be added unless this lock is removed. Can be removed with chemicals or diseases.
The new trait system also allows for traits with multiple effects, so i will be adding more complex traits in the future, these are fine for now.
We are making this system as moddable like most of our content so far, so new traits can be added with a simple XML entry.