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Edengrall News

V0.27.5.1337.hot ~ 17.01.2022

Changes:
Eating items from the toolbar now displays the cursor so you can use the slider.

Bugfixes:
Fixed Graphics settings not reverting the resolution after the countdown.
Fixed an error in the saved recipe tooltips.
Fixed saved recipes not loading back after saving.

V0.27.4.1335.hot ~ 16.01.2022

Changes:
Added a confirmation popup for applying changes to the settings when leaving with unconfirmed changes.

Bugfixes:
Usable items like elixirs and fertilizers no longer rely on the undefined xml loading order to work.

V0.27.3.1330.hot ~ 15.01.2022

Changes:
Recipes without icon that can inherit a main ingredient now will change their icon to the main ingredient's icon.

Bugfixes:
Fixed some recipes not properly inheriting tags and main ingredients.
Plants with alternative stage animations (Harvested cucumbers, mint, strawberries, etc) animation will not freak out any longer.

V0.27.2.1326.hot ~ 14.01.2022

Changes:
Improved database loading error catching and added more information to it.
The cooking window now closes if you move too far from the utensil.
Improved Save/Load screen feedback.

Bugfixes:
You no longer urge to eat any item that you don't want to cook anymore.
You no longer float over roads.

Friday Progress Report 241

Following our roadmap plans we have focused this week on bugfixing, specially on the bug report feature which is in the 3rd iteration at this point, but should work properly now.

Phase 1 – Post Launch

Main Focus: bugfix, having more people play the game will expose bugs and problems we didn’t find ourselves, we expect to have plenty hairy bugs to fix in the following weeks after launch
Other Content: I will be adding new crops while my brother manages the bugs, if we need new assets or other UI QoL changes I will do that instead.



The Stevia plant is halfway done, I took more creative freedoms in making this plant because I wanted it to look more bushy

Next week will be more of the same, the bug list is still quite long.

After we are done with the more serious bugs we want to implement new Crop traits:

-Pot Trained: the plant is adapted to vases, lower nutrient use while in a vase by 25/50/75/100%
-Adjacency effects: does not work in vases, affect all adjacent plots (companion plants)
-Auto-sow: automatically sow seeds in the same spot after a kill harvest, also speed first two stages by 10/20/30/40%
-Traits that affect tastes and nutrition of ingredients
-Traits that add ingredient effects or tags

After these we are either going to look into workshop support or a remake of the cooking UI

Also I want to thank everyone making content and posts about the game, even if this first week was very disappointing sales-wise I am glad that the few fans we have are so dedicated, It is very satisfying to know someone enjoys the game we are making.