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Horizon's Gate News

Version 1.5.5: Pushing bugfixes

Finally squashed some very annoying bugs! Particularly, the bug where characters can sometimes 'bounce' off hazards when pushed should now be fixed! Also important - a minor AI optimization last patch accidentally gave the AI infinite consumables. That is also fixed.

v1.5.51


[h2]FIXES[/h2]
  • Fixed pushes into pits or water being unreliable at longer distances or over rough terrain
  • Fixed AI being able to use consumables infinitely
  • Static Buildup now applies to Gate, Gate: Shift, Maneuver, and Gate: Swap
  • Static Buildup and Tempest can now trigger more than once in a single turn (Ex: Dash and then Charge)
  • Items can now be pushed/pulled even if there isn't enough room for the full push distance
  • Obstacles (barrels, etc.) now deal damage when pushed into a target directly adjacent to them
  • Fixed Scourge's Torment not successfully cleansing statuses when used against targets with Critical passives
  • Fixed crash when Volskarver recharges over time mid-combat
  • Firewalker healing from electric hazards is no longer reduced by magic defenses

[h2]MODDING[/h2]
  • Added support for [Animation] and [Keyframe] mods
  • Added ModSamples/AnimationSample.txt
  • zStart can now be overridden by mods like any other Zone
  • Fixed FormulaGlobals not passing in targetTC, breaking certain formulas

Version 1.5.4: Minimum XP

To alleviate grinding when raising up green crew, there is now a "Minimum XP" level that increases based on your allies' XP gains! And the Breaker's 'Shatter' ability has been rebuilt to be much clearer and more consistent.

[h2]v1.5.41[/h2]

[h3]FEATURES[/h3]
  • Breaker's 'Shatter' tooltip clarified and effects modified
    • Now deals +50% damage per broken equipment & incapacitating status effect (previously, damage varied from +40% to +90% based on which effect was inflicted)
    • Can now be ranked up once to increase damage per effect by +10%
  • Stormshot's 'Disrupt Shot' can now be ranked up once to increase range by +1
  • New 'Minimum XP' mechanic!
    • All current & future crew automatically gain up to a minimum amount of XP equal to 3% of your past XP gains + 50.
    • Example: if your party gains 10,000 XP as a Scourge, all crew will have at least 350 total Scourge XP.
    • Minimum XP is applied in existing saves for each class the next time you gain XP in that class.


[h3]BALANCE[/h3]
  • Essence 'Gems' (specifically the large +300xp type) now grant 3 less XP per use on the same person
  • Improved rare Grove pedestal rewards
  • AI is now slightly less eager to go for KOs over other options


[h3]FIXES[/h3]
  • Renamed hotkey binding 'Ability Select' -> 'Ability / Item Select'
  • Fixed Guide Chrysolit not properly showing on the UI when in the overworld
  • Fixed AI undervaluing 'Revive' effects
  • Fixed AI overvaluing 'Decay' effects
  • Slightly improved AI performance
  • Fixed being able to Gate into and get trapped in a building in Slugvine Forest
  • Fixed AI fleets going into dead ends if you load saves with different world states


[h3]MODDING[/h3]
  • Added item quantity selector UI - activated by right clicking an item in the build mode item UI
  • Holding Ctrl-click now lets you place duplicates of held items
  • Minimum XP mechanic can be tweaked with the globalVar "minXPPercentMod"
  • Fixed ActorValue.AIValueMod discouraging AI use if a positive value is assigned to a beneficial ActorValue
  • Fixed ActorValueEffect.formulaMod not saving/loading properly

Version 1.5.3: Interface items

A few more fixes along with some convenience features for sailing. Having the Guide Chrysolit or Pocketwatch anywhere in your possession (in the Stash or held by crew) will add their info to the UI.



[h3]FEATURES[/h3]
  • World map now displays Latitude/Longitude if you have a Guide Chrysolit
  • Day icon tooltip now displays exact time if you have a Pocketwatch
  • Increased Gust/Gale/Loot overworld spawns by ~5%
  • Increased Lightning spawns during storms by 40%

[h3]FIXES[/h3]
  • Fixed statuses from Blindfold and Gag being removed when KO'd
  • Fixed Shift+Click auto-stash shortcut deleting items if your stash/cargo is completely full
  • Fixed toggling overworld map, exiting to main menu, then starting new game causing map glitches
  • Fixed incorrect icon in Harbor dialog for mooring 2nd ship
  • Brackets are no longer allowed in save names (it caused crashes)
  • A warning message is now displayed if you have Steam mods enabled that aren't loaded because you aren't connected to Steam
  • Error messages now mention how many mods are active

[h3]MODDING[/h3]
  • Added ZoneMerge.fReq
  • Added ItemReaction.quantityMod_rand
  • Fixed ActorClass.fReq not checking caster and target consistently
  • Added formula cActorType:actorTypeID and tActorType:actorTypeID


[h2]v1.5.31[/h2]
  • Fixed 'forget' Task not working (and causing Ahlvarza to not reset)
  • Bloodring now also grants +1 MagDef

Version 1.5.2: Scourging more bugs

More fixes for more bugs! As well as some fun improvements to utility passives and some attack power for utility triggers.

[h2]FEATURES[/h2]
  • Rogue's 'Stealth-sense' now also lets you ignore the accuracy penalty for attacking in darkness
  • Mechanist's 'Ability Scanner' now also grants +5% accuracy
  • Status triggers (such as Chill Trigger) now also deal damage like normal triggers when wielded in hand

[h2]FIXES[/h2]
  • Minimap can no longer get stuck offscreen when positioned/scaled in certain ways
  • Fixed crash when AI Scourges try to use Torment
  • Fixed crash when investing to 100% in Solport
  • Fixed Gharial Wrens and Tentacles sometimes failing to move and disobeying attack ranges
  • Fixed Admiral & allies still getting sneaky free turns during dialog
  • Brackets are no longer allowed in character names (it caused crashes)

[h2]MODDING[/h2]
  • Added ItemType.special.enhanceSlots_5 through 8
  • ItemType.special.lockedContainer now prevents player augmenting

Version 1.5.1: Revel in bugfixes

Introducing two new classes also introduced plenty of bugs, so it's time for some fixes. Additionally, Revel's morale bonus now lasts a little over two turns instead of one.

[h3]BALANCE[/h3]
  • Ravager's 'Revel' morale boost duration increased from 50t -> 70t



  • Ranger now also gains +1 to Spear Skill and can rank up Spear Skill
  • Bat Handler can now rank up Max HP
  • Increased Essence Stones given when skipping intro from 2 -> 4

[h3]FIXES[/h3]
  • Captured ships no longer disappear from the menu when trying to add them when your fleet is full
  • Controller hotkey for ending trade dialog is now displayed on screen
  • Fixed Scourge's 'Torment' being able to cure self when used an empty tile
  • Fixed certain lights not being rotated properly
  • Fixed crash when attacking empty tiles while buffed by Apply Toxin
  • Fixed crash if enemy is hit by Apply Toxin but already has every status effect and is immune to Sleep
  • Fixed being able to select unoccupiable tiles with Summon Zoar
  • Fixed Amnitorsks that board not properly initiating combat

[h3]MODDING[/h3]
  • Added 'setCurrentActor_partSpritesThatTakePriorityOverClass' Task
  • Fixed Location cloneFrom properties being applied to existing Locations