Version 1.0.9.4 Patch Notes
Dual wield passives are now stronger, a few more crash fixes, and some fixes to trade good pricing.
[h3]1.0.9[/h3]
[h3]1.0.9.1[/h3]
[h3]1.0.9.2[/h3]
[h3]1.0.9.3[/h3]
[h3]1.0.9.4[/h3]
[h3]1.0.9[/h3]
- Increase Dual Strike and Thousand Fists damage from 30% -> 50%
- Fixed moored ships becoming immune to the effects of having low crew
- Fixed crash when boarding Towership with Boarding Corvus
- Fixed crash when the game tries to spawn a fleet with no available commodores
- Fixed rounding error making trade goods less profitable when sold in bulk
- Trade goods sold by fleets now incorporate location to determine price
[h3]1.0.9.1[/h3]
- Fixed bug with 1.0.9 making trade goods unpurchasable if you can't afford the whole stack
- Fixed gusts, rubble, brambles, etc. occasionally being picked up and added to player inventory when moved through
- Added some sample mod data for defining new items
- Added support for mods to overwrite existing ItemType, ActorType, ActorClass, Action, and JournalEntry data
- Added SupportAbility mod support
[h3]1.0.9.2[/h3]
- Fixed bug with 1.0.9.1
[h3]1.0.9.3[/h3]
- Fixed bug with 1.0.9.2
[h3]1.0.9.4[/h3]
- Fixed Ray Oil price bug
- Moved mod data to a single folder, "Content/Mods"