1. ULTRAKILL
  2. News

ULTRAKILL News

Layer 8 : FRAUD - First Look

[h2]Hello machines.[/h2][p][/p][h3][/h3][h3]Are you ready to have your world turned... upside down?[/h3][p][/p][h3]Inside out?[/h3][p][/p][h3]Round and round?[/h3][p][/p][h3][/h3][h3]Good... very good.[/h3][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Trust not your eyes, machines.[/h3][h3][/h3][p][/p][h2]ULTRAKILL: Layer 8 - FRAUD will be out this year.[/h2][p][/p][p][dynamiclink][/dynamiclink][/p]

Layer 8 First Look (SOON™)

[h3]The time is nearly at hand, machines.[/h3]

[h3]Soon you may look upon ULTRAKILL: LAYER 8: FRAUD for the very first time.[/h3]



Tune in to the PC Gaming Show on June 8th:

https://www.youtube.com/@pcgamer

And stay tuned here for an Extended Look on the New Blood YouTube Channel:

https://www.youtube.com/@NewBloodInteractive

[h3]Prepare thyselves.[/h3]

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1229490/ULTRAKILL

Grab Ultrakill and other Steam FPS games at huge discounts in new Fanatical sale

First-person shooters are some of the most immersive games you can play on PC, sliding you into the boots of a range of characters as they go to war, fight zombies, explore space, and go on all kinds of adventures. Whether you're dashing around, landing shots at 100 miles per hour, or you're slowly descending into the headquarters of criminal gangs, these FPS games are some of my favourites, and I heavily recommend adding them to your Steam library while they're discounted in the Fanatical sale.


Read the rest of the story...


RELATED LINKS:

Survival horror Silent Hill 2 remake has dropped to its lowest price yet

Don't miss your chance to get Clair Obscur Expedition 33 for just $8

Here's the cheapest place to get the Onimusha 2 remaster before launch

Patch 16d Changelog

  • Improved performance
  • Added option to completely disable fog in the Cyber Grind
  • Dash jumps performed via enemy step now only cost 1 bar of stamina
  • Radiant Idols now have a rainbow-colored halo to make them easier to distinguish
  • Alternate Shotgun can now launch dying Mindflayers
  • Greatly reduced chances of Virtues getting pushed away by the player while Whiplashing towards them
  • Insurrectionists can no longer be killed by their boulder touching a death zone
  • Fixed the Last Used Weapon bind not remembering the last used variation
  • Fixed the Last Used Weapon bind not remembering the last used weapon after loading to a different level
  • Fixed the scroll wheel when set to swap variations while the "On Swap to Same" option is set to "First Variation"
  • Bloodsplatters now work with the Disable New Shaders option
  • Fixed the 7-2 clock tower checkpoint not activating
  • Fixed the 1-4 "Pick up to read" tutorial not activating
  • Fixed tutorials breaking if a relevant key is unbound
  • Hide UI cheat now also hides cutscene skip text and level specific UI elements, such as countdowns
  • Added an advanced option for disabling the scrolling textures of the P-2 red tunnel
  • Fixed inconsistencies in the launch force of the P-2 red tunnel hurt surfaces
  • Swordsmachines on Brutal difficulty can no longer cancel their attacks by catching a thrown sword
  • Firestarter fire no longer reduces the style rank
  • Added environmental impact effects to a couple weapons that were missing them
  • Fixed custom color palettes not enabling correctly
  • Fixed the game speed major assist not applying correctly
  • Changing the game speed major assist no longer causes time to inch forward
  • Fixed sound glitching out after pausing and unpausing during the Cyber Grind score screen
  • 0-E heat buildup is now slower on lower difficulties
  • Fixed the 0-E skulls room ceiling fan dealing damage before being turned on
  • 1-E lava room Malicious Faces no longer walk off their pillars
  • 1-E's skybox stops changing while the player is exiting the level
  • Fixed dual wielded weapons sometimes not changing when swapping to another gun
  • Increased radius of igniting Firestarter gasoline for large explosions
  • Removed the last remaining instakill pits from 1-4, 1-E and 2-1
  • Moved the 2-1 elevator test panel to no longer block a Stray's line of sight
  • Removed the collision from the lip of a pipe in 2-1's secret path
  • Changed the name of the style bonus gained by punching 4-4 V2 with the Knuckle blaster
  • Removed collision from the 4-S boulder run torches
  • 5-1 Sentries should no longer be able to walk inside of doors
  • 5-2 piers no longer cause excessive amounts of massive debris when hit by lightning
  • 5-S overlay now disappears when the player drops into the exit
  • 6-1's chandeliers now deflect projectiles when shattering
  • The 7-1 trams no longer cause blue rubble when ground slammed
  • Fixed the 7-1 secret Cerberi not having extra health
  • Removed unintended spawn effects from some 7-3 arenas
  • Fixed the Marksman coin's flash not facing the player
  • Toggling the Puppet option on an enemy no longer causes a duplicate enemy to appear
  • Dithering no longer breaks the intro calibration sequence
  • Fixed errors caused by the projector in the Museum
  • Fixed various occlusion culling bugs
  • Reduced z-fighting when using PSX Vertex Warping in the 0-4 rotating hallway
  • Fixed a hole in the 1-1 secret exit geometry
  • Fixed 1-S not being marked as completed if the player exits via the OOB clip
  • Fixed the 2-2 generator room particles not layering correctly
  • Fixed a navmesh issue in 2-2 not allowing Soldiers from the first room to walk up the stairs towards the generator room
  • Removed a small gap in the floor near the 7-S start room
  • Fixed the V1 diagram in the difficulty select not being correctly centered
  • Fixed a typo in the P-1 end terminal

Patch 16c Changelog

  • Fixed the custom music option in the Cyber Grind
  • Fixed a bug that caused the player to clip through thin ceilings
  • Fixed the 5-2 idol room disappearing when entered
  • Sped up punch exhaustion regeneration by 25%
  • Removed all console logs and warnings since they caused performance hitches for some players
  • Remember Last Used Weapon now carries over between levels
  • Last Used Weapon bind no longer considers each variation a separate weapon
  • Fixed the Sandbox rebuilt navmeshes not working
  • Fixed the tutorial graphics options not working
  • Insurrectionists are now immune to the Cyber Grind laser grid
  • Hitting an enemy with the ground slam no longer causes the player to not get the appropriate vertical height after jumping from that slam
  • Ground slam shockwaves no longer have 0 launching power if the player jumps before the shockwave comes out
  • Enemy outlines no longer appear through walls sometimes
  • Fixed assist outlines not working in some levels
  • Fixed visual artifacting on the small railcannon meter
  • Fixed the small railcannon meter not working properly with the Always On Top option
  • Added flesh walls to the tops of the P-1 parasite decorations for collision
  • Fixed more P-2 OOBs
  • Clash mode now ignores air friction when moving fast enough
  • Clash mode camera now strictly follows the player's vertical position in free camera mode (ie. using the cheat outside 4-S)
  • Fixed the Prime, Testament and Sandbox terminals not playing music
  • Fixed Malicious Faces and all Drone-type enemies healing 10x from nails (Malicious Faces and Virtues still heal 3x)
  • Spawner arm altars now have proper collision
  • Fire damage from the Firestarter's gasoline no longer causes hard damage
  • Fixed the superheal and dual wield powerups being darker than they should be
  • The 2-4 tram can no longer instakill Corpse of King Minos
  • The exit to 7-S no longer opens without a skull with the Disable Enemy Spawns cheat enabled
  • Fixed the ceiling ribbing in 0-E's exit hallway not having collision
  • Dying in lava no longer leaves the underwater filter on screen
  • Fixed the 5-3 upside down staircase having the old handrail
  • Fixed the sandbox explosive barrel having no texture when shot