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ULTRAKILL News

Back to the Cyber Grind

Welcome back, Machines.

BACK TO THE CYBER GRIND




[h3]That's right, it's BACK TO THE CYBER GRIND FOR YOU.

With *20* community-made arena patterns added into official rotation[/h3]

[h3]And a brand new single from HEALTH... "HATEFUL"[/h3]

[h3]Yes, we're premiering band's new music inside of ULTRAKILL now, deal with it[/h3]
[previewyoutube][/previewyoutube]
[h2]Get the song here[/h2]

[h3]Not to forget: a new Cyber Grind original song: "UltraChurch"
by KEYGEN CHURCH[/h3]

[h3]And we've added a "Music" option to the Cyber Grind terminal that allows the player select songs from other levels: GROOVY[/h3]



Plus uncommon waves from Wave 25 onwards can now include 2 uncommon enemy types and
Radiant enemies (speed and health only) can now start spawning in the Cyber Grind from wave 25 onwards (oh shit)

[h2]But that's certainly not all.

We've added the red revolver variation "SHARPSHOOTER"[/h2]

[previewyoutube][/previewyoutube]yeehaw

[h3]And added friends-only leaderboards (for time) in every level[/h3]
(Any rank and P rank)



Also added "Armor" material to the Sandbox spawner arm and added a HUD option to disable the crosshair powerup meter, plus... added HEALTH and Quetzal Tirado in the credits museum. Very important.



Plus plushie models for Jacob H.H.R., Tucker Wilkin, Lenval Brown, Stephan Weyte and Cabalcrow and Added pickup and throw sounds for Joy Young plushie :)

As for General Changes?
  • Switched to a different asset storage system for faster load times and less memory use
  • Added sound, icons and haptic feedback to the weapon wheel
  • When hitting an enemy while carrying a cannonball, if the cannonball can't hit the enemy, the whiplash retracts instead of attaching to the enemy
  • Punching an SRS cannonball now resets its anti-instabreak cooldown
  • SRS Cannonballs now deal 7 damage instead of 5 if punched after it has bounced off an enemy
  • Cannonball direct hits will now dislodge Sentries
  • Cannonball direct hits will now launch falling enemies further
  • All surfaces of the P-2 red tunnel now share their damage cooldown to stop players from taking a separate hit of damage from each
  • Dash storage now has a consistent 1 second timer regardless of at what point of the dash the slide begins
  • Updated the "ULTRAKILL: A Development History" poster in the Developer Museum movie theater
  • Rockets no longer despawn while No Weapon Cooldowns cheat is on
  • Added aim assist to hitscan attacks that ricochet off surfaces
  • Added a slight delay to hitscan attacks that ricochet off surfaces for added clarity
  • Reduced sensitivity of trigger for Ferryman's uppercut
  • Updated 0-2's tip of the day to be accurate to the game's current state
  • Sandbox move, alter and delete arms can now be cycled through with the change variation button
  • Sandbox alter arm can now change the settings for damaging surfaces and materials
  • Fixed seasonal event cosmetics not working properly on P-2 bosses and KITR
And Fixes?

  • Swordsmachines should no longer get stuck on stairs
  • Fixed a bug where the music in the Developer Museum would sometimes stop after a song instead of playing the next one
  • Fixed a bug where the player would be displaced to the 0,0,0 if riding a rocket directly upwards with back touching a wall
  • Fixed Gabriel not changing texture when entering another phase
  • Fixed an outline bug in Sisyphus Prime's second phase
  • Fixed P-2 arches not being tagged, causing players to slip on them
  • Fixed the P-2 pre-boss room's ceiling not having collision
  • Fixed enemies in the P-2 red tunnel sometimes snapping back up onto ground after falling
  • Fixed P-2 red tunnel not spawning in if circling around back and forth through the shortcut
  • Fixed a bug where the last arena of P-2 would open early if the Stalker died while being protected by an idol
  • Fixed a bug that would cause the player to be able to be slammed down through the floor on the first frame of being launched
  • Fixed the player being able to go through some invisible walls while riding a rocket
  • Fixed enemies being able to walk through the doors in the Heresy layer
  • Fixed a floating tree in 5-S
  • Fixed the outdoors sections of P-2 not unrendering when using the shortcut, causing performance issues
  • Fixed a gap allowing players to skip the bridge encounter in P-2, causing a softlock
  • Fixed a bug that caused the Flesh Panopticon's outro to get stuck
  • Fixed a floating point inaccuracy that caused radiant Virtues and Drones to sometimes survive one more shot than they should
  • Fixed hurtzones still hurting ungibbable enemies after they've died
  • Fixed a bug that caused Mindflayers to become permanently unable to teleport if a Screwdriver is attached when the player activates a checkpoint
  • Fixed a bug that would cause radiant enemies to be able to die twice if killed on the frame they spawn
  • Gun order number in the terminal now goes up to 3 instead of 4
  • Fixed bug that caused size 2 fish to be uncatchable
  • Fixed opening console breaking the boot-up sequence
  • Fixed disconnecting a controller causing lots of errors
  • Fixed 6-1 boss health bars not being scaled correctly in some cases
  • Loading a sandbox save no longer causes dying to reset the sandbox
  • Fixed being able to break P-2 Idols when punching from a specific distance
  • Fixed the Whiplash getting stuck if the player presses the Whiplash button at the same time as exploding a rocket currently being pulled
  • Fixed a bug that caused Insurrectionists to be flung into the level's origin point if hit with an SRS cannonball while pulling themselves towards the player after a jump stab
  • Loading a Sandbox save will no longer cause the Sandbox to get reset if the player dies

[h3]Oh and DESK PADS ARE BACK IN STOCK[/h3]

[h3]Have fun, machines. You love fun![/h3]
https://store.steampowered.com/app/1229490/ULTRAKILL/

Patch 12b Changelog

  • Added a shortcut at the start of P-2 that opens if the player has encountered the boss at least once
  • P-2 boss no longer becomes unparryable in the second phase on Violent difficulty (second phase stamina increased to compensate)
  • Reduced non-boss Ferryman health from 40 to 30
  • Removed one Cerberus from the last P-2 arena
  • Chargebacks will now ignore blessed enemies while targeting
  • Restructured and repaced Flesh Panopticon's death for greater clarity
  • Increased volume for all Sisyphus Prime voicelines
  • Added a slight trail to Sisyphus Prime's teleports
  • Reduced chances of Sisyphus Prime hitting the player through the floor
  • Falling OOB during the P-2 boss fight will now reset the player or the boss back inside the arena
  • Changed the physics of Stalkers to reduce the possibility of phasing through surfaces when magneted
  • Added a failsafe to the last P-2 arena in case the Stalker dies prematurely
  • Fixed a bug that allowed punching at an angle to break the Idols in P-2
  • The red hallway in P-2 now deals a flat 30 damage and acts as a solid surface instead of dealing a non-lethal max 50 with a teleport back to ground
  • Fixed a bug that caused Flesh Panopticon's death animation to not play out if the player paused during it
  • Flesh Panopticon now opens its mouth properly while firing mortars
  • Flesh Panopticon's mortars now spawn from its mouth rather than in front of it
  • Fixed scrolling in P-2 terminals not working if the player has downscaling turned on
  • Enemies hidden by Streetcleaner flames will now display outlines
  • Alter arm can now make breakable sandbox objects unbreakable
  • Fixed the Radiance effect being offset from enemy models
  • Radiant Stalkers will now also make the enemies it sands radiant
  • Fixed a bug that caused the "buffs forceradiance" console command to disappear
  • Fixed "Remember Last Used Weapon" breaking the 6th weapon slot if the player's last used weapon in that slot was the second or third one
  • Fixed a rare bug that caused the game to not load, resulting in just a black screen
  • Fixed players being unable to change weapons while starting a level
  • Stored dash frames are now drained at 20% rate while sliding
  • S.R.S. Cannonballs can now be launched by pressing primary fire when charged
  • S.R.S. Cannonballs now have a 1 second window after bouncing off an enemy before they can hit another in order to stop cannonballs from breaking instantly after a bounce
  • If hit with an S.R.S. Cannonball right before landing from a jump, Insurrectionists will stay knocked down for longer
  • Developer museum Rocket Race now gives rideable rockets infinite fuel
  • Developer museum Rocket Race is now replayable
  • Fixed the Gianni attack easter egg and 5-S time of day not resetting when restarting from death or via the checkpoint main menu option
  • Reading the 5-S Testament will now mute the TV
  • The exit for 5-S is no longer spawned in until the exit door opens
  • Changed glow color of the P-1 skull on P-2 door from gold to red
  • Fixed a bug that caused Flesh Panopticon's music to not reset its pitch on checkpoint restart
  • Fixed Flesh Panopticon using the wrong name for Alter arm's health bar setting
  • Fixed P-2 ending not activating if the boss is killed in Clash mode
  • Fixed a bug that caused Mindflayers to not explode on death if the player activates a checkpoint during their death animation
  • Using the "simpler explosions" graphics option will now also stop the Cannonball break effect from triggering when exploded
  • Fixed fish sometimes swimming out of water
  • Fixed enemies sometimes spawning sideways with the spawner arm
  • Fixed Mysterious Druid Knight (& Owl)'s spawner arm preview clipping into the hand
  • Fixed 5-S HUD not scaling down at low resolutions
  • Changed positions of the Developer museum chess pieces to conform to standard chess rules
  • Fixed a developer museum Swordsmachine's sword having an outline
  • Force disabled outlines for players using CoreGL due to an unfixable outline bug
  • Fixed a bug that caused Size 2 fish to not be catchable

The Wait of the World Update



[h3]MACHINES, WE KNOW YOU HAVE BEEN WAITING.

...YET... SO HAS HE.

ULTRAKILL PRIME SANCTUM 2 IS NOW READY FOR YOU:
[/h3]



It features new music by Heaven Pierce Her (Hakita) as well as guest artist KEYGEN CHURCH

[previewyoutube][/previewyoutube]
You think you're ready? That's cute.

[h3]Why not relax and also take in new Secret Level 5-S while you're here?[/h3]



Our decidedly most chill secret level to date.



Because something tells us you're going to need it.

[h3]This update also contains Radiant Enemies:[/h3]

[previewyoutube][/previewyoutube]
They can be tested in Sandbox Mode currently and will eventually be used in the Cyber Grind and upcoming Encore levels with alternate enemy placements...

[h3]As well as the S.R.S Cannon (Green Rocket Launcher Variation)[/h3]

[previewyoutube][/previewyoutube]
Sam would be proud.

[h3]And... The Developer Museum.[/h3]



Created entirely by (paid) ULTRAKILL community developer Vvizard, this massive structure houses many halls, many balls, a working movie theater, an aquarium... and maybe even some secrets.



It was designed and built as a testament to ALL of the talented people who have contributed work to ULTRAKILL over the years, and we hope you enjoy exploring it much more than a simple credits screen.



But enough about that....

[h3]REMEMBER:[/h3]

STAY VIGILANT

And most importantly

[h3]H_A_V_E _ F_U_N[/h3]

New Limited Edition shirts are now available at NewBloodStore.com

*Please only purchase if you have beaten P-2*



We're sure there may be some small updates necessary after this - but rest assured...
We will soon be diving head first into:

[h2]LAYER 7: VIOLENCE[/h2]



FULL PATCH NOTES:

Additions:

  • Added P-2
  • Added 5-S
  • Added the developer museum
  • Added rocket launcher variation "S.R.S. Cannon"
  • Added radiant enemies
  • Added modifier arm for the Sandbox
  • Added controller rumble
  • Added "outline thickness" option to Enemy Silhouettes
  • Added shine setting for custom weapon colors
  • Added console command "input mouse sensitivity" to allow setting mouse sensitivity with decimals
General changes:

  • Rewrote shaders for better performance
  • Rewrote bloodstain shaders for much better peformance
  • Rewrote assetbundle system for faster level loads and removed the loading screen from the game's start
  • Enemies hidden behind Virtue beams will now be visible via outlines
  • Added a faint transparent light shaft to Virtue insignias as they are winding up to better show the range of the beam
  • Falling Malicious Faces can now break Idols
  • Streetcleaners now explode when splattered (ie. death from fall damage)
  • Cyber Grind high score is now visible in the level select
  • Slightly moved a doorframe in 0-1 to stop it from getting in the way for speedrunners
  • Added a broken terminal to the 5-3 exit
  • Added warning for custom Cyber Grind patterns disabling high scores
  • The tutorial will now force the player to equip the Feedbacker if they have no arm that can punch equipped to avoid softlocks
  • In the exterior areas of 5-2 and 5-4, lightning can now periodically strike enemies that have nails, magnets or a screwdriver attached
Balance changes:

  • Parrying an attack now restores player to full stamina
  • Parrying a Ferryman will now summon a lightning bolt to his position (does not damage the player)
  • Ferrymen can no longer be damaged by other enemies (excluding reflected attacks such as parried projectiles and chargebacks)
  • Enemies that predict enemy movements will now correctly attempt to predict player position when riding a rocket
  • Malicious Faces can now use their beams to try to snipe a rocket the player is riding on
  • Alternate Revolver's primary fire cooldown is now seperated per variation
  • Alternate Revolver's primary fire cooldown now resets when the gun is cocked instead of when it's ready to fire
  • Whiplash can now only carry a maximum of 5 rockets simultaneously
  • Whiplash can no longer carry ejected cores
  • Changed the phase change health threshold for a non-boss Hideous Mass from 10 to 20
  • Insurrectionists can no longer die from passive fire damage
  • Insurrectionists will now only pull themselves to their boulder after an air stab if the boulder has connected with a surface
  • Cybergrind laser grid no longer kills Mindflayers
  • Removed the ability for Idols to swap between targets that have the same priority rank on Violent difficulty and above
  • When attached to a Flesh Prison, magnets will no longer pull towards the enemy's center instead of the magnet's
  • Tweaked the final arena of 4-3 to account for recent enemy balance changes
  • Reduced 4-3 S rank style requirements from 18000 to 17000
Fixes:

  • Fixed a memory leak caused by Sentries with outlines
  • Fixed Ferryman spawning at the wrong vertical coordinates in the Cyber Grind, sometimes causing them to die instantly
  • Controller navigation for the act 2 level select fixed
  • Fixed pausing and unpausing while using a shop breaking arms and/or whiplash
  • Fixed loading popup appearing behind P-1 level select
  • Fixed a bug where jumping, sliding and unsliding while still close to the ground would cause the jump height to be multiplied (dive and USJ are unaffected)
  • Fixed a bug where riding a rocket could clip through a thin wall if there's another thin wall right behind it
  • The coin hitbox size increase caused by V2 2nd shooting it no longer stacks when punched
  • Fixed broken door colliders in the pool room in 4-3
  • Fixed burning enemies causing extra kills when dying from fire after the player activates a checkpoint that stores their state

https://store.steampowered.com/app/1229490/ULTRAKILL/

Follow Development: twitter.com/ULTRAKILLGame

Join us: Discord.gg/NewBlood

What's in THE NEXT UPDATE

[h3]Machines, first of all we must THANK YOU for the reception to Act II.[/h3]
This filthy robot army has grown bigger and better than we could have ever imagined.

You prayed for salvation from boredom, and hopefully... we delivered.

Now, after some much deserved rest, Hakita and the team have been at work on the next update.



[h2]It will contain...[/h2] [h3]P-2:



5-S:



The new Rocket Launcher variation:[/h3]

[previewyoutube][/previewyoutube]
[h2]And...[/h2]
[previewyoutube][/previewyoutube]
If you're expecting it this year, however? Alas, it is not to be.

This update will arrive early in 2023. Which is not far away now.

New weapon variations and carefully balancing a challenge the likes of P-2 take time.

So please be patient.

But know this, if you thought P-1 and Minos Prime were hard?

HA

A HAHAHAHA

A HAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


;)

https://store.steampowered.com/app/1229490/ULTRAKILL/
https://twitter.com/ULTRAKILLGame https://twitter.com/HakitaDev https://twitter.com/dev_pitr https://twitter.com/SamuelJB_23 https://twitter.com/ActionDawg https://twitter.com/BigRockBMP https://twitter.com/francishsie https://twitter.com/jericho_rus https://twitter.com/DaveOshry https://twitter.com/NewBlood

[previewyoutube][/previewyoutube]
NewBloodStore.com NewBloodStore.com NewBloodStore.com NewBloodStore.com NewBloodStore.com

ACT 2 SOUNDTRACK

[h3]ULTRAKILL: IMPERFECT HATRED, the soundtrack to Act 2, is OUT NOW![/h3]

Youtube: https://youtu.be/QjV-f-Ew-Bw
Bandcamp: https://heavenpierceher.bandcamp.com/album/ultrakill-imperfect-hatred

^ Buy on Bandcamp to get text commentary as well as the high resolution art.

Enjoy, machines.

https://store.steampowered.com/app/1229490/ULTRAKILL/