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Spirit Island News

What's New in Version 2.9.2

This update has several improvements and bug fixes, including:
  • Downpour Drenches the World no longer incorrectly discards a set-aside Power Card in Second Wave.
  • A Spread of Rampant Green's first Growth option now properly recognizes Downpour Drenches the World's Sacred Site as Wetlands.
  • The game will no longer get stuck in A Diversity of Spirits if the Blight card is flipped during the Spirit Phase.
  • Scotland's loss condition now counts lands under the effect of Weave Together the Fabric of Place correctly.
  • While Scotland 5 and higher is in play, powers now can target the Ocean to remove Blight from it.
  • Fixed an issue in which Gift of Abundance could get stuck in multiplayer when choosing which Spirit should add Destroyed Presence.
  • Spirit special rule buttons now appear properly in A Diversity of Spirits multi handed solo mode.
  • In the How to Play screen, pressing Play Tutorial now asks for confirmation before abandoning an active game.
  • Fixed an issue where flipping an Adversary Card during New Game setup, then flipping back prevented the Adversary level from being adjusted.
  • Melt Earth Into Quicksand now interacts correctly with The Habsburg Monarchy 4 and the extra health on towns.
  • Fixed a Words of Warning visual issue, where the card remained in the center of the screen after making the selection to deal damage simultaneously or before Invaders.
  • Undoing the Beast Placement from Life's Balance Tilts now removes the placed Beast Token if undo is available.
  • With the Sacred Sites Under Threat (Guard Yourself) event, the second effect of Russia no longer alters the number of damaging lands when Invaders are pushed.
  • Fixed an issue in Second Wave where the game could become stuck while using Gift of Nature’s Connection as a set-aside Power.
  • Many Minds Move as One now can properly decide their sacred sites do not count as Beasts for Panicked By Wild Beasts.
  • When using Grinning Trickster Stirs Up Trouble, undoing Presence placement from the Growth Menu during the Dahan Push ability will now properly undo the push.

Soar Over the Island with Promo Pack 2: Feather

[p]Ancient powers waken to free their home from a unique adversary's influence. Promo Pack 2: Feather is now available and includes 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects for Core Game Spirits, and 5 Fear Cards.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]On the tabletop, this content is now part of the Feather & Flame expansion. The other half of that expansion is available digitally in Promo Pack 1: Flame, sold separately.[/p][p][/p][p][/p][p][/p][h2]Promo Pack 2 Content[/h2][p]Spirits: Downpour Drenches the World bridges the high skies to the earth below with a cascading torrent of rain, and Finder of Paths Unseen traverses the island with ease.[/p][p]Adversary: The Kingdom of Scotland has begun to quickly settle the Pacific Rim, establishing colonies in other key trading locations throughout the region.[/p][p]Scenarios: A Diversity of Spirits and Varied Terrains provide new twists on gameplay in both multiplayer and single player.[/p][p]Aspects: New ways to play familiar Spirits, portraying some facet of that Spirit’s nature more strongly or in a different fashion. Promo Pack 2: Feather includes five Aspects for the four low-complexity Spirits from the base game: Lightning's Swift Strike (Immense), River Surges in Sunlight (Travel), Shadows Flicker Like Flame (Amorphous & Foreboding), and Vital Strength of the Earth (Might). Each Aspect features brand new artwork by Nolan Nasser![/p][p][/p][h2]Other Fixes and Improvements[/h2]
  • [p]Spirit Foresight now shows the correct Ravage outcome when Xenophobia is in effect.[/p]
  • [p]Invaders already "destroyed" and affected by Bringer of Dreams and Nightmare's To Dream a Thousand Deaths special rule are now able to be targeted by the damage of a repeated power.[/p]
  • [p]When moving Dahan at the end of a Second Wave game, the Dahan will now be moved  properly to adjacent lands.[/p]
  • [p]Hard Working Settlers (Act Cautiously) is no longer prevented from pushing Dahan due to Keeper of the Forbidden Wild's Forbidden Ground.[/p]
  • [p]Fixed a problem where Slip the Flow of Time would sometimes not be able to allow Thunderspeaker to use its Innate Powers in the Fast Phase.[/p]
  • [p]The game no longer gets stuck if you Try Again after losing in a solo game where you used Dream of the Untouched Land.[/p]
  • [p]You will now be correctly prompted for Isolate adjacency decisions when Habsburg Level 6 is ravaging.[/p]
  • [p]France's loss condition no longer incorrectly counts towns twice in lands affected by Weave Together the Fabric of Place.[/p]
  • [p]When resolving the Blighted Island effect of Blight Spreads, a board without Blight can now be selected first.[/p]
  • [p]Blood Draws Predators now correctly triggers in both lands under the effect of Weave Together the Fabric of Place.[/p]
  • [p]Fixed a problem where the game could get stuck in Rituals of Terror when using Undo while resolving Dahan Attack.[/p]
[h2]Version 2.9.1 Hotfix[/h2][p]This update fixes some issues with progress for the new achievements not appearing, and one achievement being awarded incorrectly.[/p]

What's New in Version 2.8.2

[p]This update has several improvements and bug fixes, including:
[/p]
  • [p] Adversaries with dynamic additional loss conditions and/or Escalation effects now show context-sensitive information for those on their full size panel in-game.
    [/p]
  • [p] Powerstorm's threshold now works correctly when reached via Shifting Memory of Ages' Prepared Elemental Markers.
    [/p]
  • [p] Fixed an issue in which Wood Seeks Growth, Humans Seek Freedom could cause a desync in multiplayer if used on a land without your Presence and with another Spirit's Presence.
    [/p]
  • [p] The game no longer gets stuck in multiplayer if Forsake Society to Chase After Dreams gathers Explorers into a land under the effect of Observe the Ever-Changing World.
    [/p]
  • [p] Choosing if lands are considered adjacent to an Isolated land will no longer get stuck in multiplayer.
    [/p]
  • [p] Scatter to the Winds is now able to push Invaders to an Isolated land.
    [/p]
  • [p] Fixed an issue where the island could render incorrectly (too large, upside down, etc) on the end game screen.
    [/p]
  • [p] When combined with Brandenburg-Prussia, Sweden's Royal Backing will no longer incorrectly place towns based on the upcoming Invader card instead of the discarded one.
    [/p]
  • [p] Fixed an issue where if Cast Down into the Briny Deep destroys a board, or Dream of the Untouched Land adds a board, in some situations, Second Wave would incorrectly determine the island is disconnected.
    [/p]
  • [p] When Slip the Flow of Time reclaims a card from play, the small innate power summary panel now shows the correct number of elements.
    [/p]
  • [p] Fixed a visual issue on the 2D map in Dahan Insurrection related to moving Dahan into a land with multiple Invaders and Strife.
    [/p]
  • [p] Dry Wood Explodes in Smoldering Splinters now prompts you to choose whether to use the 1 Energy to make it fast or other effects allowing it to be played fast.
    [/p]
  • [p] Draw Strength From It While You Can (Numinous Crisis event) no longer incorrectly removes blight based on the number of boards and not players.
    [/p]
  • [p] Forsake Society to Chase After Dreams is now able to replace Thieves with Explorers in the Despicable Theft scenario.
    [/p]
  • [p] Fixed an issue where minimizing the discard pile during a Reclaim One effect, then re-opening the discard pile to complete the reclaim could cause the reclaimed power to be immediately discarded again.[/p]
[h2]2.8.3 Hotfix[/h2][p]This update fixes a problem where Starlight Seeks Its Form's Reclaim Half Growth Option did not reclaim any powers.[/p]

What's New in Version 2.8.1

This update has several improvements and bug fixes, including:
  • Added new ways to sort Spirits on the New Game screen. Sort by most played to find your favorites quickly; by least played to try a less familiar Spirit; or customize the ordering exactly to your liking by drag and drop.
  • Six and seven board layouts now fit on all screens during New Game setup.
  • Using Boon of Reimagining on Fractured Days Splits the Sky no longer leads to UI glitches.
  • Fixed an issue where Starlight Seeks Its Form could undo moving presence after dealing damage with its growth option in a land, and the damage is not properly undone.
  • Fixed an issue when playing with Starlight Seeks its Form, the Presence Panel of Serpent Slumbering Beneath the Island could have a distinct visual glitch.
  • The game no longer gets stuck if Gather the Scattered Light of Stars is used and there are no Unique powers that can be forgotten when Time Passes.
  • Visions of a Shifting Future can no longer move the Stage III Invader Card specially placed by Brandenburg-Prussia to the bottom of the Invader Deck.
  • Grant Hatred a Ravenous Form now gains the damage bonus from Devouring Teeth Lurk Underfoot's Territorial Aggression special rule properly.
  • If Spreading Wilds is used on a land with no Explorers under the effect of Observe the Ever-Changing World, and only adds a Wilds token, it now triggers Preparing an Element Marker as it should.
  • Fixed an issue where Pillar of Living Flame could behave incorrectly when used multiple times in the same game.
  • When Dream of the Untouched Land adds a new board, Powers can now immediately target a land on the new board using a source land from an existing board.
  • Dream of the Untouched Land no longer gets stuck adding a new board to an Archipelago island if you have a Power Card from Aid From Lesser Spirits.
  • Fixed an issue when rearranging 5 or 6 boards, a layout issue could occur where boards are incorrectly overlapping.
  • Navigating through Spirits very quickly in the card library will no longer result in the background image failing to load.
  • Swallowed by the Wilderness will now deal enough damage in all situations.
  • Fixed an issue where Talons of Lightning could get stuck in multiplayer when used as a set-aside power in Second Wave.
  • Dahan Insurrection no longer fails to end the game properly if you trigger both Coordinated Insurrection and the additional loss condition in the same Action.
  • Swallowed by the Wilderness no longer adds extra damage when using a Spirit's presence affected by Settle into Hunting Grounds.
  • Fixed issue in which Sweden Level 5 could still add a Town even if the Ravaged land is Isolated.
  • Fixed an achievement issue where reaching elemental thresholds that Repeat a Power were not counted for achievements if they were reached using Element Markers (by Shifting Memory of Ages).
  • Dragging to rearrange a Spirit summary panel when it (or the one dropped on) has a Reclaim 1 no longer causes the game to get stuck.
  • Ward the Shores now properly considers lands under the effect of Absolute Stasis for its victory condition check.
  • If Cast Down Into the Briny Deep disconnects the island, playing a Second Wave game now requires you to revert the island to avoid an unplayable situation.
  • Fixed an incorrect interaction between Starlight Seeks Its Form growth undo and Bargains of Power and Protection.
  • Fixed a situation where stacked invader cards were resolved in the incorrect order.
  • While Ocean in Play is in effect, and Weave Together the Fabric of Place expires, separating a combined ocean and land, Presence can now move properly to either land.
  • Fixed a problem where Seek Safety (Level 2) would not allow you to gather a Town into a land with City in some cases.
  • The Struggles of Growth (Leave Behind option) no longer allows you to move the same Presence twice.
  • Improved how Invaders Surge Inland works with Isolate so you do not have to enable the adjacency prompt.

Version 2.8 Completes Jagged Earth: Growth Begets Growth

Jagged Earth is now complete with the final phase of content and features: Growth Begets Growth. A build-your-own-Spirit of Starlight completes the roster as it Seeks its Form, and now teams of up to 6 Spirits can fight the Invaders on a massive scale.

To celebrate the completion of Jagged Earth, we're having a sale! The core game is 60% off, Jagged Earth is 20% off, and other expansions are up to 70% off, until June 9th. There hasn't been a better time to get into Spirit Island!

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth
We've been working on Jagged Earth for just over 2 years, and we couldn't have done it without your support - including great feedback and bug reports. Keep them coming!

[h2]Starlight Seeks Its Form[/h2]

Every once and again, where starlight falls to ground there arises a new Spirit. Its essence is initially that of the stars and nighttime sky, but from the moment it touches the island it begins to change, adapting and reimagining itself for its new home. This one arrived shortly after the Invaders started to spread, and fights the Invaders even as it seeks to define itself.

[h2]6 Player Support[/h2]

With Jagged Earth, you can now play with 5 or 6 Spirits (and up to 7 Island Boards). Up to 6 players are supported in online multiplayer.

No additional purchase is required; you will gain access to the new content and features with your existing purchase of Jagged Earth.

[h2]Rearrange Spirit Panels[/h2]

Drag and drop Spirit summary panels to rearrange them on the screen at any time.

[h2]New Achievements[/h2]

8 new challenges await for you to test your skills and explore new content.

[h2]Other Improvements and Fixes[/h2]
  • Three new Playmat options are now included with Jagged Earth.
  • England's loss condition is now triggered properly in lands combined by Weave Together the Fabric of Place.
  • Clever Cooperation now works properly with Isolate and Russia 2+.
  • On Board F, Spirit Presence will no longer block the display of a City in land #4 on the 2D map.
  • While No Bravery Without Numbers is in play, Call to Guard no longer replaces the ravage with a build without a choice; instead it now offers the choice to either have Call to Guard or No Bravery Without Numbers take effect during the ravage.
  • Fixed an issue where if Overenthusiastic Arson causes the blight card to flip, undoing the flip may lead to effects repeating and a game freeze.
  • The Habsburg Monarchy's Stage II Escalation now adds the correct number of towns.
  • Event Cards no longer get stuck on screen, when using Undo without the Event Section Prompt option enabled.
  • If a Fear card causes the last City to be destroyed, generating enough Fear to reach Terror Level III, the game now ends immediately as it should.
  • If Life's Balance Tilts adds Blight that causes the Blight card to flip, using Undo will no longer cause the Blight to be incorrectly added again.
  • Fixed an issue in which during Ritual of the Destroying Flame, if you Forget a card in hand, the prompt "Warning: You Can Play More Cards" could incorrectly appear when no cards are left in hand to play.
  • Fixed issue where Fractured Days Split the Sky's Innate Power Visions of a Shifting Future could shuffle a revealed event out of the top 2 cards.
  • Keeper of the Forbidden Wild's presence placement from the 3rd Growth option will no longer remain in a land it shouldn't after undoing placement for the 4th growth option.
  • Fixed an issue with Cast Down into the Briny Deep not resulting in a Sacrifice Victory.
  • Thriving Communities no longer allows you to select a land under the effect of Absolute Stasis.
  • Forests of Living Obsidian no longer gets stuck in multiplayer when used as a set-aside Power in Second Wave.
  • When Sweden and Habsburg are combined, Heavy Mining will no longer cause too many Blight to count against the Habsburg loss condition.
  • Forests of Living Obsidian no longer gets stuck in multiplayer when used as a set-aside Power in Second Wave.
  • Fixed an issue where Scour the Land could incorrectly be used Fast by Shifting Memory of Ages without spending the required Element Markers.
  • Presence added by Skies Herald the Season of Return now properly counts as Badlands with Settle into Hunting-Grounds.
  • If Slip the Flow of Time allows Shifting Memory of Ages to use a slow power in the fast phase, spending Element Markers to activate elemental thresholds will now work properly.
  • Melt Earth Into Quicksand now interacts correctly with Bringer of Dreams and Nightmares.
  • Fixed an issue where the extra damage from Devouring Teeth Lurk Underfoot’s innate ability can sometimes be applied anywhere on the island when using Storm Swath.
  • Sleep and Never Waken no longer gets stuck in multiplayer against Russia 5+ if the generated Fear would reveal an Invader card.
  • Fixed an issue in which Sky Stretches to Shore could cause an incorrect interaction with Bargains of Power and Protection.
  • New Species Spread (Let the Invasive Species Bloom) no longer behaves incorrectly if you used undo.
  • Spirit Foresight now assumes that Isolate will be used to prevent Builds with England 1+.
  • Discord at Terror Level 3 no longer allows you to assign too much Damage to individual Invaders if there are multiple Invaders with Strife in a land.


[h2]What's Next: More Expansions![/h2]
As we previously announced, Promo Pack 2 and Nature Incarnate are in development this year, so there will be a lot more content coming soon.

Promo Pack 2 has 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects, and 5 Fear Cards. On the tabletop it's now part of Feather & Flame, but in digital we already have Promo Pack 1, so Promo Pack 2 will be its own DLC.

Nature Incarnate is a major expansion that will bring 8 Spirits, 1 Adversary, 2 Scenarios, 20 Aspects, and 38 more cards, along with new mechanics like Incarna, Vitality tokens, and more. We expect to release Nature Incarnate with a phased approach similar to Jagged Earth.

Tune in to Handelabra Live every Tuesday at 3 PM Eastern on Twitch to catch previews of upcoming content!