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Sir Whoopass™: Immortal Death News

Tales from the dev side #8

Hi all!
We've been busy reworking parts of the game and story, adding puzzles, cutscenes, improved visuals, day/night, quests, done lots of testing,
bugfixing and iterating over and over, striving to be able to finally wrap it up.
It looks pretty awesome now but there is still work to do :)

Here are some recent screenshots from the game







Have a nice weekend, all! ːsteamhappyː

Tales from the dev side #7

Hi all,
yeah it happened again, long time passed with no updates. This time we know what to blame though - another project "popped up", that we decided to give some focus and resources (and since we don't have that much resources, SWA progress takes a hit, unfortunately).

That project is Switchball HD , a remaster of an old Atomic Elbow gem! We're glad to have been able to get it out on Steam. Check it out, it's fun! Something to play while waiting for Sir Whoopass... :)

However, all progress for Sir Whoopass is not stalled. We have worked alot on the story, trying to get the big pieces together - and we've put effort into making the outdoor environment look nicer and with better performance.

Here, doesn't this look pretty nice? :)


Have a nice weekend, all ! ːsteamhappyː

Tales from the dev side #6

Hey again!

Another week passed by, a bunch of new cool game features have been implemented, and we're up for a little bugfixing/stabilizing/polishing period. Expect some cool screenshots coming up!

Until then, enjoy the weekend together with Cupcake, the not-so-deadly prison guard Orc :-)
(and also, get a glimpse of our development environment!)

[previewyoutube][/previewyoutube]


Have a nice weekend, all ! ːsteamhappyː

Tales from the dev side #5

Yooohoooo! Back again! NO, we're not dead, and YES, we are still developing the game!

I'm not entirely sure about what to blame regarding taking so long to write this update. Corona? Yeah why not! Corona made us (not) do it!

Anyway, what has happened since last post, dated 13th of November, in the year of Our Lord 2020? Actually, I have only some vague memories of those days.. Ohhh, right - I recall we had spoken about some release date in the end of that year? Haha! How young and naive we were back then !

We thought that we knew how to do this properly. After all, we weren't that young - all of us had already made tons of mistakes before we started the journey with Sir WhoopAss, and had learned from them. Our combined pile of mistakes and stupid things we'd done would have been SO HUGE!

So, we weren't going to fall into those old traps again. No sir, we would show the world how to develop games properly, planning and scheduling. Reaching project sub-goals, fulfilling requirements, planning the .. uh... planning? Requiring the fulfilling. And SCRUM.

Then, all of a sudden - it hit us. It came from nowhere. Yes, I'm talking about the DEADLINE. Like a Japanese mega-high speed train transporting rocks, and lead, and gold bricks, it just hit us, right in our faces. SMACK!

It's not like we didn't see it coming! Noo, we knew it was there, lurking.. It was more like that scene from Monty Python and the Holy Grail, when Sir Lancelot are running towards the guards at the Swamp Castle, remember? The guards saw him, running towards them.. Over and over again. But he was so far away so they didn't really care, until BAM - he was there, killing them instantly! (maybe someone can provide a good YT link to what I'm talking about ? Come on, SWA community!)

BUT - that was then. That was the OLD deadline. Now, we have a new, mega secret, deadline. None shall know of this new deadline of ours. But this time, it won't catch us. We have learned from our mistakes. We're going to plan, and schedule. Fulfill requirements, reach sub-goals. SCRUM and KANBAN. Oh yes. The deadline won't stand a chance this time.

--- Oh my god. Did I write all that crap? Sorry!
Well, anyways, we are still developing the game :-) And will honestly try to keep posting random garbage like this, and some other stuff, somewhat regularly, towards The Release.

Until next time, feast your hungry eyes upon this unique image of "Sky City" - the home of The Immortal!



Have a nice weekend, all! ːsteamhappyː

Tales from the dev side #4

At various places in Evergreen Valley, different shrines can be found.

A shrine can be entered, and it usually requires some task, mini-game or quest to be completed, which can be rewarded with some improved ability.

This one shrine is called "The Shrine of Cling", and is for the moment located between Wizards Peak and Stonedale. That is - until someone of the "sweaty developers" decides to put it elsewhere. :-D

And yeah, right ... We haven't actually shared any map with you guys yet, so it's kind of much to ask of you to know of any of these locations, isn't it? Yes it is. Well, stay tuned! One of these days a map might pop up here too, if we're lucky :)

So, right now we are working on Evergreen Valley, a.k.a. The Overworld.
It's nice to see some sunlight after all. D-vitamin .. it's hard to come by this time of the year! At least here in northern (ok, middle) Sweden.

Not much else to do during these dark hours, than to develop some Whoopass game, right ?!
Right !! :-D




Have a nice weekend, all ! ːsteamhappyː